unify clients and setup
This commit is contained in:
parent
096e682b18
commit
66514ec607
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@ -16,7 +16,6 @@
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*.apsave
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build
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/build_factorio/
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bundle/components.wxs
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dist
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README.html
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@ -25,9 +25,9 @@ os.makedirs("logs", exist_ok=True)
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# Log to file in gui case
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if getattr(sys, "frozen", False) and not "--nogui" in sys.argv:
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logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO,
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filename=os.path.join("logs", "FactorioClient.txt"), filemode="w")
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filename=os.path.join("logs", "FactorioClient.txt"), filemode="w", force=True)
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else:
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logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
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logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO, force=True)
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logging.getLogger().addHandler(logging.FileHandler(os.path.join("logs", "FactorioClient.txt"), "w"))
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gui_enabled = Utils.is_frozen() or "--nogui" not in sys.argv
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@ -299,7 +299,7 @@ async def main(args):
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if ctx.server and not ctx.server.socket.closed:
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await ctx.server.socket.close()
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if ctx.server_task is not None:
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if ctx.server_task:
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await ctx.server_task
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while ctx.input_requests > 0:
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@ -352,7 +352,7 @@ if __name__ == '__main__':
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if not os.path.exists(bin_dir):
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raise FileNotFoundError(f"Path {bin_dir} does not exist or could not be accessed.")
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if not os.path.isdir(bin_dir):
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raise FileNotFoundError(f"Path {bin_dir} is not a directory.")
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raise NotADirectoryError(f"Path {bin_dir} is not a directory.")
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if not os.path.exists(executable):
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if os.path.exists(executable + ".exe"):
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executable = executable + ".exe"
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@ -1,6 +1,8 @@
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import argparse
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import atexit
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import threading
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import time
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import sys
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import multiprocessing
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import os
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import subprocess
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@ -23,11 +25,22 @@ from NetUtils import *
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from worlds.alttp import Regions, Shops
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from worlds.alttp import Items
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import Utils
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from CommonClient import CommonContext, server_loop, logger, console_loop, ClientCommandProcessor
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from CommonClient import CommonContext, server_loop, console_loop, ClientCommandProcessor
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snes_logger = logging.getLogger("SNES")
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from MultiServer import mark_raw
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os.makedirs("logs", exist_ok=True)
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# Log to file in gui case
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if getattr(sys, "frozen", False) and not "--nogui" in sys.argv:
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logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO,
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filename=os.path.join("logs", "LttPClient.txt"), filemode="w", force=True)
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else:
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logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO, force=True)
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logging.getLogger().addHandler(logging.FileHandler(os.path.join("logs", "LttPClient.txt"), "w"))
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class LttPCommandProcessor(ClientCommandProcessor):
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def _cmd_slow_mode(self, toggle: str = ""):
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@ -71,6 +84,7 @@ class Context(CommonContext):
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self.snes_recv_queue = asyncio.Queue()
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self.snes_request_lock = asyncio.Lock()
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self.snes_write_buffer = []
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self.snes_connector_lock = threading.Lock()
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self.awaiting_rom = False
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self.rom = None
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@ -91,7 +105,7 @@ class Context(CommonContext):
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await super(Context, self).server_auth(password_requested)
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if self.rom is None:
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self.awaiting_rom = True
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logger.info(
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snes_logger.info(
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'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
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return
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self.awaiting_rom = False
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@ -420,19 +434,18 @@ def launch_sni(ctx: Context):
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sni_path = os.path.join(sni_path, file)
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if os.path.isfile(sni_path):
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logger.info(f"Attempting to start {sni_path}")
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snes_logger.info(f"Attempting to start {sni_path}")
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import subprocess
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subprocess.Popen(sni_path, cwd=os.path.dirname(sni_path), stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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else:
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logger.info(
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snes_logger.info(
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f"Attempt to start SNI was aborted as path {sni_path} was not found, "
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f"please start it yourself if it is not running")
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async def _snes_connect(ctx: Context, address: str):
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address = f"ws://{address}" if "://" not in address else address
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logger.info("Connecting to SNI at %s ..." % address)
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snes_logger.info("Connecting to SNI at %s ..." % address)
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seen_problems = set()
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succesful = False
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while not succesful:
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@ -444,7 +457,7 @@ async def _snes_connect(ctx: Context, address: str):
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# only tell the user about new problems, otherwise silently lay in wait for a working connection
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if problem not in seen_problems:
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seen_problems.add(problem)
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logger.error(f"Error connecting to SNI ({problem})")
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snes_logger.error(f"Error connecting to SNI ({problem})")
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if len(seen_problems) == 1:
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# this is the first problem. Let's try launching SNI if it isn't already running
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@ -467,7 +480,7 @@ async def get_snes_devices(ctx: Context):
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devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
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if not devices:
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logger.info('No SNES device found. Please connect a SNES device to SNI.')
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snes_logger.info('No SNES device found. Please connect a SNES device to SNI.')
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while not devices:
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await asyncio.sleep(1)
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await socket.send(dumps(DeviceList_Request))
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@ -482,7 +495,7 @@ async def get_snes_devices(ctx: Context):
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async def snes_connect(ctx: Context, address):
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global SNES_RECONNECT_DELAY
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if ctx.snes_socket is not None and ctx.snes_state == SNESState.SNES_CONNECTED:
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logger.error('Already connected to snes')
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snes_logger.error('Already connected to snes')
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return
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recv_task = None
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@ -505,7 +518,7 @@ async def snes_connect(ctx: Context, address):
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await snes_disconnect(ctx)
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return
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logger.info("Attaching to " + device)
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snes_logger.info("Attaching to " + device)
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Attach_Request = {
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"Opcode": "Attach",
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ctx.snes_socket = None
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ctx.snes_state = SNESState.SNES_DISCONNECTED
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if not ctx.snes_reconnect_address:
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logger.error("Error connecting to snes (%s)" % e)
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snes_logger.error("Error connecting to snes (%s)" % e)
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else:
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logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
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snes_logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
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asyncio.create_task(snes_autoreconnect(ctx))
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SNES_RECONNECT_DELAY *= 2
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try:
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async for msg in ctx.snes_socket:
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ctx.snes_recv_queue.put_nowait(msg)
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logger.warning("Snes disconnected")
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snes_logger.warning("Snes disconnected")
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except Exception as e:
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if not isinstance(e, websockets.WebSocketException):
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logger.exception(e)
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logger.error("Lost connection to the snes, type /snes to reconnect")
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snes_logger.exception(e)
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snes_logger.error("Lost connection to the snes, type /snes to reconnect")
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finally:
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socket, ctx.snes_socket = ctx.snes_socket, None
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if socket is not None and not socket.closed:
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@ -576,7 +589,7 @@ async def snes_recv_loop(ctx: Context):
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ctx.rom = None
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if ctx.snes_reconnect_address:
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logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
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snes_logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
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asyncio.create_task(snes_autoreconnect(ctx))
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@ -605,10 +618,10 @@ async def snes_read(ctx: Context, address, size):
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break
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if len(data) != size:
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logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
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snes_logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
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if len(data):
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logger.error(str(data))
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logger.warning('Communication Failure with SNI')
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snes_logger.error(str(data))
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snes_logger.warning('Communication Failure with SNI')
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if ctx.snes_socket is not None and not ctx.snes_socket.closed:
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await ctx.snes_socket.close()
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return None
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@ -634,7 +647,7 @@ async def snes_write(ctx: Context, write_list):
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await ctx.snes_socket.send(dumps(PutAddress_Request))
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await ctx.snes_socket.send(data)
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else:
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logger.warning(f"Could not send data to SNES: {data}")
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snes_logger.warning(f"Could not send data to SNES: {data}")
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except websockets.ConnectionClosed:
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return False
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@ -673,7 +686,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
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new_locations.append(location_id)
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ctx.locations_checked.add(location_id)
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location = ctx.location_name_getter(location_id)
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logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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try:
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if roomid in location_shop_ids:
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@ -682,7 +695,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
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if int(b) and (Shops.SHOP_ID_START + cnt) not in ctx.locations_checked:
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new_check(Shops.SHOP_ID_START + cnt)
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except Exception as e:
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logger.info(f"Exception: {e}")
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snes_logger.info(f"Exception: {e}")
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for location_id, (loc_roomid, loc_mask) in location_table_uw_id.items():
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try:
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roomdata << 4) & loc_mask != 0:
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new_check(location_id)
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except Exception as e:
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logger.exception(f"Exception: {e}")
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snes_logger.exception(f"Exception: {e}")
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uw_begin = 0x129
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ow_end = uw_end = 0
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@ -774,7 +787,7 @@ async def game_watcher(ctx: Context):
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await ctx.server_auth(False)
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if ctx.auth and ctx.auth != ctx.rom:
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logger.warning("ROM change detected, please reconnect to the multiworld server")
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snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
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await ctx.disconnect()
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gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
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@ -857,6 +870,8 @@ async def main():
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parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
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parser.add_argument('--founditems', default=False, action='store_true',
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help='Show items found by other players for themselves.')
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if not Utils.is_frozen(): # Frozen state has no cmd window in the first place
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parser.add_argument('--nogui', default=False, action='store_true', help="Turns off Client GUI.")
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args = parser.parse_args()
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logging.basicConfig(format='%(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
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if args.diff_file:
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@ -875,22 +890,33 @@ async def main():
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asyncio.create_task(run_game(adjustedromfile if adjusted else romfile))
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ctx = Context(args.snes, args.connect, args.password)
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input_task = asyncio.create_task(console_loop(ctx), name="Input")
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if ctx.server_task is None:
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ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
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asyncio.create_task(snes_connect(ctx, ctx.snes_address))
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if Utils.is_frozen() or "--nogui" not in sys.argv:
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input_task = None
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from kvui import LttPManager
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ui_app = LttPManager(ctx)
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ctx.ui = ui_app
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ui_task = asyncio.create_task(ui_app.async_run(), name="UI")
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else:
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input_task = asyncio.create_task(console_loop(ctx), name="Input")
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ui_task = None
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snes_connect_task = asyncio.create_task(snes_connect(ctx, ctx.snes_address))
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watcher_task = asyncio.create_task(game_watcher(ctx), name="GameWatcher")
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await ctx.exit_event.wait()
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if snes_connect_task:
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snes_connect_task.cancel()
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ctx.server_address = None
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ctx.snes_reconnect_address = None
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await watcher_task
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if ctx.server is not None and not ctx.server.socket.closed:
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if ctx.server and not ctx.server.socket.closed:
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await ctx.server.socket.close()
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if ctx.server_task is not None:
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if ctx.server_task:
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await ctx.server_task
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if ctx.snes_socket is not None and not ctx.snes_socket.closed:
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@ -900,7 +926,11 @@ async def main():
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ctx.input_queue.put_nowait(None)
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ctx.input_requests -= 1
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await input_task
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if ui_task:
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await ui_task
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if input_task:
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input_task.cancel()
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if __name__ == '__main__':
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@ -1,80 +0,0 @@
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#define sourcepath "build_factorio\exe.win-amd64-3.8\"
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#define MyAppName "Archipelago Factorio Client"
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#define MyAppExeName "ArchipelagoGraphicalFactorioClient.exe"
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#define MyAppIcon "data/icon.ico"
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[Setup]
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; NOTE: The value of AppId uniquely identifies this application.
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; Do not use the same AppId value in installers for other applications.
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AppId={{D13CEBD0-F1D5-4435-A4A6-5243F934613F}}
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AppName={#MyAppName}
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AppVerName={#MyAppName}
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DefaultDirName={commonappdata}\{#MyAppName}
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DisableProgramGroupPage=yes
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DefaultGroupName=Archipelago
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OutputDir=setups
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OutputBaseFilename=Setup {#MyAppName}
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Compression=lzma2
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SolidCompression=yes
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LZMANumBlockThreads=8
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ArchitecturesInstallIn64BitMode=x64
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ChangesAssociations=yes
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ArchitecturesAllowed=x64
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AllowNoIcons=yes
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SetupIconFile={#MyAppIcon}
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UninstallDisplayIcon={app}\{#MyAppExeName}
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SignTool= signtool
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LicenseFile= LICENSE
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WizardStyle= modern
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SetupLogging=yes
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[Languages]
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Name: "english"; MessagesFile: "compiler:Default.isl"
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[Tasks]
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Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
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[Dirs]
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NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
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[Files]
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Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
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Source: "{#sourcepath}*"; Excludes: "*.sfc, *.log, data\sprites\alttpr"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
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; NOTE: Don't use "Flags: ignoreversion" on any shared system files
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[Icons]
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Name: "{group}\{#MyAppName} Folder"; Filename: "{app}";
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Name: "{group}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}";
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Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
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Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
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[Run]
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Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
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[UninstallDelete]
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Type: dirifempty; Name: "{app}"
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[Code]
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// See: https://stackoverflow.com/a/51614652/2287576
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function IsVCRedist64BitNeeded(): boolean;
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var
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strVersion: string;
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begin
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if (RegQueryStringValue(HKEY_LOCAL_MACHINE,
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'SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64', 'Version', strVersion)) then
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begin
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// Is the installed version at least the packaged one ?
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Log('VC Redist x64 Version : found ' + strVersion);
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Result := (CompareStr(strVersion, 'v14.29.30037') < 0);
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end
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else
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begin
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||||
// Not even an old version installed
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Log('VC Redist x64 is not already installed');
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Result := True;
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end;
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||||
end;
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||||
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|
|
@ -1,6 +1,6 @@
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#define sourcepath "build\exe.win-amd64-3.8\"
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#define MyAppName "Archipelago"
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#define MyAppExeName "ArchipelagoLttPClient.exe"
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#define MyAppExeName "ArchipelagoServer.exe"
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#define MyAppIcon "data/icon.ico"
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[Setup]
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@ -34,40 +34,65 @@ Name: "english"; MessagesFile: "compiler:Default.isl"
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[Tasks]
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||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
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|
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[Types]
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Name: "full"; Description: "Full installation"
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Name: "hosting"; Description: "Installation for hosting purposes"
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Name: "playing"; Description: "Installation for playing purposes"
|
||||
Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
||||
|
||||
[Components]
|
||||
Name: "core"; Description: "Core Files"; Types: full hosting playing custom; Flags: fixed
|
||||
Name: "generator"; Description: "Generator"; Types: full hosting
|
||||
Name: "server"; Description: "Server"; Types: full hosting
|
||||
Name: "client"; Description: "Clients"; Types: full playing
|
||||
Name: "client/lttp"; Description: "A Link to the Past"; Types: full playing hosting
|
||||
Name: "client/factorio"; Description: "Factorio"; Types: full playing
|
||||
|
||||
[Dirs]
|
||||
NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
|
||||
|
||||
[Files]
|
||||
Source: "{code:GetROMPath}"; DestDir: "{app}"; DestName: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"; Flags: external
|
||||
Source: "{#sourcepath}*"; Excludes: "*.sfc, *.log, data\sprites\alttpr"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||
Source: "{code:GetROMPath}"; DestDir: "{app}"; DestName: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"; Flags: external; Components: client/lttp or server
|
||||
Source: "{#sourcepath}*"; Excludes: "*.sfc, *.log, data\sprites\alttpr, SNI, EnemizerCLI, *exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||
Source: "{#sourcepath}\SNI"; Excludes: "*.sfc, *.log"; DestDir: "{app}\SNI"; Flags: ignoreversion recursesubdirs createallsubdirs; Components: client/lttp
|
||||
Source: "{#sourcepath}\EnemizerCLI"; Excludes: "*.sfc, *.log"; DestDir: "{app}\EnemizerCLI"; Flags: ignoreversion recursesubdirs createallsubdirs; Components: generator
|
||||
|
||||
Source: "{#sourcepath}\ArchipelagoGenerate.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: generator
|
||||
Source: "{#sourcepath}\ArchipelagoServer.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: server
|
||||
Source: "{#sourcepath}\ArchipelagoFactorioClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/factorio
|
||||
Source: "{#sourcepath}\ArchipelagoLttPClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/lttp
|
||||
Source: "{#sourcepath}\ArchipelagoLttPAdjuster.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/lttp
|
||||
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
|
||||
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\{#MyAppName} Folder"; Filename: "{app}";
|
||||
Name: "{group}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}";
|
||||
Name: "{group}\{#MyAppName} Server"; Filename: "{app}\{#MyAppExeName}"; Components: server
|
||||
Name: "{group}\{#MyAppName} LttP Client"; Filename: "{app}\ArchipelagoLttPClient.exe"; Components: client/lttp
|
||||
Name: "{group}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactorioClient.exe"; Components: client/factorio
|
||||
Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
|
||||
Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
|
||||
Name: "{commondesktop}\{#MyAppName} Server"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon; Components: server
|
||||
Name: "{commondesktop}\{#MyAppName} LttP Client"; Filename: "{app}\ArchipelagoLttPClient.exe"; Tasks: desktopicon; Components: client/lttp
|
||||
Name: "{commondesktop}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactorioClient.exe"; Tasks: desktopicon; Components: client/factorio
|
||||
|
||||
[Run]
|
||||
|
||||
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
|
||||
Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."
|
||||
Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."; Components: client/lttp or server
|
||||
|
||||
[UninstallDelete]
|
||||
Type: dirifempty; Name: "{app}"
|
||||
|
||||
[Registry]
|
||||
|
||||
Root: HKCR; Subkey: ".apbp"; ValueData: "{#MyAppName}patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch"; ValueData: "Archipelago Binary Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\DefaultIcon"; ValueData: "{app}\{#MyAppExeName},0"; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\shell\open\command"; ValueData: """{app}\{#MyAppExeName}"" ""%1"""; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: ".apbp"; ValueData: "{#MyAppName}patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/lttp
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch"; ValueData: "Archipelago Binary Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/lttp
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\DefaultIcon"; ValueData: "{app}\{#MyAppExeName},0"; ValueType: string; ValueName: ""; Components: client/lttp
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\shell\open\command"; ValueData: """{app}\{#MyAppExeName}"" ""%1"""; ValueType: string; ValueName: ""; Components: client/lttp
|
||||
|
||||
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{app}\ArchipelagoServer.exe"" ""%1"""; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: server
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: server
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: ""; Components: server
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{app}\ArchipelagoServer.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: server
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,141 +0,0 @@
|
|||
#define sourcepath "build\exe.win-amd64-3.9\"
|
||||
#define MyAppName "Archipelago"
|
||||
#define MyAppExeName "ArchipelagoLttPClient.exe"
|
||||
#define MyAppIcon "data/icon.ico"
|
||||
|
||||
[Setup]
|
||||
; NOTE: The value of AppId uniquely identifies this application.
|
||||
; Do not use the same AppId value in installers for other applications.
|
||||
AppId={{918BA46A-FAB8-460C-9DFF-AE691E1C865B}}
|
||||
AppName={#MyAppName}
|
||||
AppVerName={#MyAppName}
|
||||
DefaultDirName={commonappdata}\{#MyAppName}
|
||||
DisableProgramGroupPage=yes
|
||||
DefaultGroupName=Archipelago
|
||||
OutputDir=setups
|
||||
OutputBaseFilename=Setup {#MyAppName}
|
||||
Compression=lzma2
|
||||
SolidCompression=yes
|
||||
LZMANumBlockThreads=8
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
ChangesAssociations=yes
|
||||
ArchitecturesAllowed=x64
|
||||
AllowNoIcons=yes
|
||||
SetupIconFile={#MyAppIcon}
|
||||
UninstallDisplayIcon={app}\{#MyAppExeName}
|
||||
SignTool= signtool
|
||||
LicenseFile= LICENSE
|
||||
WizardStyle= modern
|
||||
SetupLogging=yes
|
||||
|
||||
[Languages]
|
||||
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
|
||||
|
||||
|
||||
[Dirs]
|
||||
NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
|
||||
|
||||
[Files]
|
||||
Source: "{code:GetROMPath}"; DestDir: "{app}"; DestName: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"; Flags: external
|
||||
Source: "{#sourcepath}*"; Excludes: "*.sfc, *.log, data\sprites\alttpr"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
|
||||
Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
|
||||
; NOTE: Don't use "Flags: ignoreversion" on any shared system files
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\{#MyAppName} Folder"; Filename: "{app}";
|
||||
Name: "{group}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}";
|
||||
Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
|
||||
Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
|
||||
Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."
|
||||
|
||||
[UninstallDelete]
|
||||
Type: dirifempty; Name: "{app}"
|
||||
|
||||
[Registry]
|
||||
|
||||
Root: HKCR; Subkey: ".apbp"; ValueData: "{#MyAppName}patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch"; ValueData: "Archipelago Binary Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\DefaultIcon"; ValueData: "{app}\{#MyAppExeName},0"; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}patch\shell\open\command"; ValueData: """{app}\{#MyAppExeName}"" ""%1"""; ValueType: string; ValueName: ""
|
||||
|
||||
Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: ""
|
||||
Root: HKCR; Subkey: "{#MyAppName}multidata\shell\open\command"; ValueData: """{app}\ArchipelagoServer.exe"" ""%1"""; ValueType: string; ValueName: ""
|
||||
|
||||
|
||||
|
||||
[Code]
|
||||
// See: https://stackoverflow.com/a/51614652/2287576
|
||||
function IsVCRedist64BitNeeded(): boolean;
|
||||
var
|
||||
strVersion: string;
|
||||
begin
|
||||
if (RegQueryStringValue(HKEY_LOCAL_MACHINE,
|
||||
'SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64', 'Version', strVersion)) then
|
||||
begin
|
||||
// Is the installed version at least the packaged one ?
|
||||
Log('VC Redist x64 Version : found ' + strVersion);
|
||||
Result := (CompareStr(strVersion, 'v14.29.30037') < 0);
|
||||
end
|
||||
else
|
||||
begin
|
||||
// Not even an old version installed
|
||||
Log('VC Redist x64 is not already installed');
|
||||
Result := True;
|
||||
end;
|
||||
end;
|
||||
|
||||
var ROMFilePage: TInputFileWizardPage;
|
||||
var R : longint;
|
||||
var rom: string;
|
||||
|
||||
procedure InitializeWizard();
|
||||
begin
|
||||
rom := FileSearch('Zelda no Densetsu - Kamigami no Triforce (Japan).sfc', WizardDirValue());
|
||||
if Length(rom) > 0 then
|
||||
begin
|
||||
log('existing ROM found');
|
||||
log(IntToStr(CompareStr(GetMD5OfFile(rom), '03a63945398191337e896e5771f77173')));
|
||||
if CompareStr(GetMD5OfFile(rom), '03a63945398191337e896e5771f77173') = 0 then
|
||||
begin
|
||||
log('existing ROM verified');
|
||||
exit;
|
||||
end;
|
||||
log('existing ROM failed verification');
|
||||
end;
|
||||
rom := ''
|
||||
ROMFilePage :=
|
||||
CreateInputFilePage(
|
||||
wpLicense,
|
||||
'Select ROM File',
|
||||
'Where is your Zelda no Densetsu - Kamigami no Triforce (Japan).sfc located?',
|
||||
'Select the file, then click Next.');
|
||||
|
||||
ROMFilePage.Add(
|
||||
'Location of ROM file:',
|
||||
'SNES ROM files|*.sfc|All files|*.*',
|
||||
'.sfc');
|
||||
end;
|
||||
|
||||
function GetROMPath(Param: string): string;
|
||||
begin
|
||||
if Length(rom) > 0 then
|
||||
Result := rom
|
||||
else if Assigned(RomFilePage) then
|
||||
begin
|
||||
R := CompareStr(GetMD5OfFile(ROMFilePage.Values[0]), '03a63945398191337e896e5771f77173')
|
||||
if R <> 0 then
|
||||
MsgBox('ROM validation failed. Very likely wrong file.', mbInformation, MB_OK);
|
||||
|
||||
Result := ROMFilePage.Values[0]
|
||||
end
|
||||
else
|
||||
Result := '';
|
||||
end;
|
9
kvui.py
9
kvui.py
|
@ -83,9 +83,12 @@ class FactorioManager(GameManager):
|
|||
]
|
||||
title = "Archipelago Factorio Client"
|
||||
|
||||
def __init__(self, ctx):
|
||||
super(FactorioManager, self).__init__(ctx)
|
||||
|
||||
class LttPManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago"),
|
||||
("SNES", "SNES"),
|
||||
]
|
||||
title = "Archipelago LttP Client"
|
||||
|
||||
class LogtoUI(logging.Handler):
|
||||
def __init__(self, on_log):
|
||||
|
|
107
setup.py
107
setup.py
|
@ -4,12 +4,13 @@ import sys
|
|||
import sysconfig
|
||||
from pathlib import Path
|
||||
import cx_Freeze
|
||||
from kivy_deps import sdl2, glew
|
||||
|
||||
is_64bits = sys.maxsize > 2 ** 32
|
||||
|
||||
folder = "exe.{platform}-{version}".format(platform=sysconfig.get_platform(),
|
||||
arch_folder = "exe.{platform}-{version}".format(platform=sysconfig.get_platform(),
|
||||
version=sysconfig.get_python_version())
|
||||
buildfolder = Path("build", folder)
|
||||
buildfolder = Path("build", arch_folder)
|
||||
sbuildfolder = str(buildfolder)
|
||||
libfolder = Path(buildfolder, "lib")
|
||||
library = Path(libfolder, "library.zip")
|
||||
|
@ -56,20 +57,31 @@ def manifest_creation(folder):
|
|||
print("Created Manifest")
|
||||
|
||||
|
||||
def remove_sprites_from_folder(folder):
|
||||
for file in os.listdir(folder):
|
||||
if file != ".gitignore":
|
||||
os.remove(folder / file)
|
||||
|
||||
|
||||
scripts = {
|
||||
"LttPClient.py": "ArchipelagoLttPClient",
|
||||
"MultiServer.py": "ArchipelagoServer",
|
||||
"Generate.py": "ArchipelagoGenerate",
|
||||
"LttPAdjuster.py": "ArchipelagoLttPAdjuster"
|
||||
# Core
|
||||
"MultiServer.py": ("ArchipelagoServer", False),
|
||||
"Generate.py": ("ArchipelagoGenerate", False),
|
||||
# LttP
|
||||
"LttPClient.py": ("ArchipelagoLttPClient", True),
|
||||
"LttPAdjuster.py": ("ArchipelagoLttPAdjuster", True),
|
||||
# Factorio
|
||||
"FactorioClient.py": ("ArchipelagoFactorioClient", True),
|
||||
}
|
||||
|
||||
exes = []
|
||||
|
||||
for script, scriptname in scripts.items():
|
||||
for script, (scriptname, gui) in scripts.items():
|
||||
exes.append(cx_Freeze.Executable(
|
||||
script=script,
|
||||
target_name=scriptname + ("" if sys.platform == "linux" else ".exe"),
|
||||
icon=icon,
|
||||
base="Win32GUI" if sys.platform == "win32" and gui else None
|
||||
))
|
||||
|
||||
import datetime
|
||||
|
@ -83,14 +95,14 @@ cx_Freeze.setup(
|
|||
executables=exes,
|
||||
options={
|
||||
"build_exe": {
|
||||
"packages": ["websockets", "worlds"],
|
||||
"packages": ["websockets", "worlds", "kivy"],
|
||||
"includes": [],
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas"],
|
||||
"zip_include_packages": ["*"],
|
||||
"zip_exclude_packages": ["worlds"],
|
||||
"zip_exclude_packages": ["worlds", "kivy"],
|
||||
"include_files": [],
|
||||
"include_msvcr": True,
|
||||
"include_msvcr": False,
|
||||
"replace_paths": [("*", "")],
|
||||
"optimize": 1,
|
||||
"build_exe": buildfolder
|
||||
|
@ -112,6 +124,9 @@ def installfile(path, keep_content=False):
|
|||
else:
|
||||
print('Warning,', path, 'not found')
|
||||
|
||||
for folder in sdl2.dep_bins+glew.dep_bins:
|
||||
shutil.copytree(folder, libfolder, dirs_exist_ok=True)
|
||||
print('copying', folder, '->', libfolder)
|
||||
|
||||
extra_data = ["LICENSE", "data", "EnemizerCLI", "host.yaml", "SNI", "meta.yaml"]
|
||||
|
||||
|
@ -138,76 +153,6 @@ if signtool:
|
|||
print(f"Signing SNI")
|
||||
os.system(signtool + os.path.join(buildfolder, "SNI", "SNI.exe"))
|
||||
|
||||
alttpr_sprites_folder = buildfolder / "data" / "sprites" / "alttpr"
|
||||
for file in os.listdir(alttpr_sprites_folder):
|
||||
if file != ".gitignore":
|
||||
os.remove(alttpr_sprites_folder / file)
|
||||
|
||||
manifest_creation(buildfolder)
|
||||
|
||||
buildfolder = Path("build_factorio", folder)
|
||||
sbuildfolder = str(buildfolder)
|
||||
libfolder = Path(buildfolder, "lib")
|
||||
library = Path(libfolder, "library.zip")
|
||||
print("Outputting Factorio Client to: " + sbuildfolder)
|
||||
|
||||
os.makedirs(buildfolder, exist_ok=True)
|
||||
|
||||
|
||||
exes = [
|
||||
cx_Freeze.Executable(
|
||||
script="FactorioClient.py",
|
||||
target_name="ArchipelagoFactorioClient" + ("" if sys.platform == "linux" else ".exe"),
|
||||
icon=icon,
|
||||
base="Win32GUI" if sys.platform == "win32" else None
|
||||
)]
|
||||
|
||||
import datetime
|
||||
|
||||
buildtime = datetime.datetime.utcnow()
|
||||
|
||||
cx_Freeze.setup(
|
||||
name="Archipelago Factorio Client",
|
||||
version=f"{buildtime.year}.{buildtime.month}.{buildtime.day}.{buildtime.hour}",
|
||||
description="Archipelago Factorio Client",
|
||||
executables=exes,
|
||||
options={
|
||||
"build_exe": {
|
||||
"packages": ["websockets", "kivy", "worlds"],
|
||||
"includes": [],
|
||||
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
||||
"pandas"],
|
||||
"zip_include_packages": ["*"],
|
||||
"zip_exclude_packages": ["kivy", "worlds"],
|
||||
"include_files": [],
|
||||
"include_msvcr": True,
|
||||
"replace_paths": [("*", "")],
|
||||
"optimize": 1,
|
||||
"build_exe": buildfolder
|
||||
},
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
extra_data = ["LICENSE", "data", "host.yaml", "meta.yaml"]
|
||||
from kivy_deps import sdl2, glew
|
||||
for folder in sdl2.dep_bins+glew.dep_bins:
|
||||
shutil.copytree(folder, buildfolder, dirs_exist_ok=True)
|
||||
for data in extra_data:
|
||||
installfile(Path(data))
|
||||
|
||||
|
||||
os.makedirs(buildfolder / "Players", exist_ok=True)
|
||||
shutil.copyfile("playerSettings.yaml", buildfolder / "Players" / "weightedSettings.yaml")
|
||||
|
||||
if signtool:
|
||||
for exe in exes:
|
||||
print(f"Signing {exe.target_name}")
|
||||
os.system(signtool + os.path.join(buildfolder, exe.target_name))
|
||||
|
||||
alttpr_sprites_folder = buildfolder / "data" / "sprites" / "alttpr"
|
||||
for file in os.listdir(alttpr_sprites_folder):
|
||||
if file != ".gitignore":
|
||||
os.remove(alttpr_sprites_folder / file)
|
||||
remove_sprites_from_folder(buildfolder / "data" / "sprites" / "alttpr")
|
||||
|
||||
manifest_creation(buildfolder)
|
||||
|
|
Loading…
Reference in New Issue