Core: Generic excluded fill (#1511)
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6d13dc4944
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6671b21a86
41
Fill.py
41
Fill.py
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@ -23,15 +23,27 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
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def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
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itempool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
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item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
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swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
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allow_partial: bool = False) -> None:
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allow_partial: bool = False, allow_excluded: bool = False) -> None:
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"""
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:param world: Multiworld to be filled.
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:param base_state: State assumed before fill.
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:param locations: Locations to be filled with item_pool
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:param item_pool: Items to fill into the locations
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:param single_player_placement: if true, can speed up placement if everything belongs to a single player
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:param lock: locations are set to locked as they are filled
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:param swap: if true, swaps of already place items are done in the event of a dead end
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:param on_place: callback that is called when a placement happens
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:param allow_partial: only place what is possible. Remaining items will be in the item_pool list.
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:param allow_excluded: if true and placement fails, it is re-attempted while ignoring excluded on Locations
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"""
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unplaced_items: typing.List[Item] = []
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placements: typing.List[Location] = []
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swapped_items: typing.Counter[typing.Tuple[int, str]] = Counter()
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reachable_items: typing.Dict[int, typing.Deque[Item]] = {}
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for item in itempool:
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for item in item_pool:
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reachable_items.setdefault(item.player, deque()).append(item)
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while any(reachable_items.values()) and locations:
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@ -39,9 +51,9 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
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items_to_place = [items.pop()
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for items in reachable_items.values() if items]
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for item in items_to_place:
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itempool.remove(item)
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item_pool.remove(item)
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maximum_exploration_state = sweep_from_pool(
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base_state, itempool + unplaced_items)
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base_state, item_pool + unplaced_items)
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has_beaten_game = world.has_beaten_game(maximum_exploration_state)
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@ -111,7 +123,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
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reachable_items[placed_item.player].appendleft(
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placed_item)
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itempool.append(placed_item)
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item_pool.append(placed_item)
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break
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@ -133,6 +145,21 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
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if on_place:
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on_place(spot_to_fill)
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if allow_excluded:
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# check if partial fill is the result of excluded locations, in which case retry
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excluded_locations = [
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location for location in locations
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if location.progress_type == location.progress_type.EXCLUDED and not location.item
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]
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if excluded_locations:
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for location in excluded_locations:
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location.progress_type = location.progress_type.DEFAULT
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fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
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swap, on_place, allow_partial, False)
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for location in excluded_locations:
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if not location.item:
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location.progress_type = location.progress_type.EXCLUDED
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if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
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# There are leftover unplaceable items and locations that won't accept them
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if world.can_beat_game():
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@ -142,7 +169,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
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raise FillError(f'No more spots to place {unplaced_items}, locations {locations} are invalid. '
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f'Already placed {len(placements)}: {", ".join(str(place) for place in placements)}')
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itempool.extend(unplaced_items)
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item_pool.extend(unplaced_items)
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def remaining_fill(world: MultiWorld,
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@ -7,6 +7,8 @@ from worlds.alttp.Items import ItemFactory
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from worlds.alttp.Regions import lookup_boss_drops
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from worlds.alttp.Options import smallkey_shuffle
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if typing.TYPE_CHECKING:
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from .SubClasses import ALttPLocation
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def create_dungeons(world, player):
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def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
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@ -138,7 +140,8 @@ def fill_dungeons_restrictive(world):
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if in_dungeon_items:
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restricted_players = {player for player, restricted in world.restrict_dungeon_item_on_boss.items() if
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restricted}
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locations = [location for location in get_unfilled_dungeon_locations(world)
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locations: typing.List["ALttPLocation"] = [
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location for location in get_unfilled_dungeon_locations(world)
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# filter boss
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if not (location.player in restricted_players and location.name in lookup_boss_drops)]
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if dungeon_specific:
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@ -159,7 +162,7 @@ def fill_dungeons_restrictive(world):
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(5 if (item.player, item.name) in dungeon_specific else 0))
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for item in in_dungeon_items:
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all_state_base.remove(item)
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fill_restrictive(world, all_state_base, locations, in_dungeon_items, True, True)
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fill_restrictive(world, all_state_base, locations, in_dungeon_items, True, True, allow_excluded=True)
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dungeon_music_addresses = {'Eastern Palace - Prize': [0x1559A],
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