restore some options that got lost

This commit is contained in:
Fabian Dill 2020-04-11 16:17:49 +02:00
parent 3de1770e8e
commit 66ded4f10a
1 changed files with 11 additions and 0 deletions

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@ -42,6 +42,10 @@ smallkey_shuffle: # Shuffle small keys into the world and other dungeons, includ
bigkey_shuffle: # Shuffle big keys into the world and other dungeons, including other players' worlds bigkey_shuffle: # Shuffle big keys into the world and other dungeons, including other players' worlds
on: 0 on: 0
off: 1 off: 1
dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted
mc: 0 # shuffle Maps and Compass
none: 1 # shuffle none of the 4
mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
accessibility: accessibility:
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
locations: 1 # Guarantees you will be able to access all locations, and therefore all items locations: 1 # Guarantees you will be able to access all locations, and therefore all items
@ -134,6 +138,13 @@ beemizer: # Remove items from the global item pool and replace them with single
2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees 2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees 3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
4: 0 # 100% of the non-essential item pool is replaced with bee traps 4: 0 # 100% of the non-essential item pool is replaced with bee traps
timer:
none: 1
timed: 0
timed_ohko: 0
ohko: 0
timed_countdown: 0
display: 0
rom: rom:
sprite: # Enter the name of your preferred sprite and weight it appropriately sprite: # Enter the name of your preferred sprite and weight it appropriately
random: 0 random: 0