Merge branch 'main' into breaking_changes
# Conflicts: # MultiClient.py # WebUI.py
This commit is contained in:
		
						commit
						670b8b4b11
					
				| 
						 | 
				
			
			@ -1429,16 +1429,16 @@ class PlandoItem(NamedTuple):
 | 
			
		|||
    location: str
 | 
			
		||||
    world: Union[bool, str] = False  # False -> own world, True -> not own world
 | 
			
		||||
    from_pool: bool = True  # if item should be removed from item pool
 | 
			
		||||
    force: Union[bool, str] = 'silent'  # False -> warns if item not successfully placed. True -> errors out on failure to place item.
 | 
			
		||||
    force: str = 'silent'  # false -> warns if item not successfully placed. true -> errors out on failure to place item.
 | 
			
		||||
 | 
			
		||||
    def warn(self, warning: str):
 | 
			
		||||
        if str(self.force).lower() in ['true', 'fail', 'failure', 'none', 'false', 'warn', 'warning']:
 | 
			
		||||
        if self.force in ['true', 'fail', 'failure', 'none', 'false', 'warn', 'warning']:
 | 
			
		||||
            logging.warning(f'{warning}')
 | 
			
		||||
        else:
 | 
			
		||||
            logging.debug(f'{warning}')
 | 
			
		||||
 | 
			
		||||
    def failed(self, warning: str, exception=Exception):
 | 
			
		||||
        if str(self.force).lower() in ['true', 'fail', 'failure']:
 | 
			
		||||
        if self.force in ['true', 'fail', 'failure']:
 | 
			
		||||
            raise exception(warning)
 | 
			
		||||
        else:
 | 
			
		||||
            self.warn(warning)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										12
									
								
								Fill.py
								
								
								
								
							
							
						
						
									
										12
									
								
								Fill.py
								
								
								
								
							| 
						 | 
				
			
			@ -257,6 +257,11 @@ def balance_multiworld_progression(world):
 | 
			
		|||
 | 
			
		||||
        reachable_locations_count = {player: 0 for player in range(1, world.players + 1)}
 | 
			
		||||
 | 
			
		||||
        def event_key(location):
 | 
			
		||||
            return location.event and (
 | 
			
		||||
                    world.keyshuffle[location.item.player] or not location.item.smallkey) and (
 | 
			
		||||
                    world.bigkeyshuffle[location.item.player] or not location.item.bigkey)
 | 
			
		||||
 | 
			
		||||
        def get_sphere_locations(sphere_state, locations):
 | 
			
		||||
            sphere_state.sweep_for_events(key_only=True, locations=locations)
 | 
			
		||||
            return [loc for loc in locations if sphere_state.can_reach(loc)]
 | 
			
		||||
| 
						 | 
				
			
			@ -279,9 +284,7 @@ def balance_multiworld_progression(world):
 | 
			
		|||
                    candidate_items = []
 | 
			
		||||
                    while True:
 | 
			
		||||
                        for location in balancing_sphere:
 | 
			
		||||
                            if location.event and (
 | 
			
		||||
                                    world.keyshuffle[location.item.player] or not location.item.smallkey) and (
 | 
			
		||||
                                    world.bigkeyshuffle[location.item.player] or not location.item.bigkey):
 | 
			
		||||
                            if event_key(location):
 | 
			
		||||
                                balancing_state.collect(location.item, True, location)
 | 
			
		||||
                                if location.item.player in balancing_players and not location.locked:
 | 
			
		||||
                                    candidate_items.append(location)
 | 
			
		||||
| 
						 | 
				
			
			@ -342,8 +345,7 @@ def balance_multiworld_progression(world):
 | 
			
		|||
                            sphere_locations.append(location)
 | 
			
		||||
 | 
			
		||||
            for location in sphere_locations:
 | 
			
		||||
                if location.event and (world.keyshuffle[location.item.player] or not location.item.smallkey) and (
 | 
			
		||||
                        world.bigkeyshuffle[location.item.player] or not location.item.bigkey):
 | 
			
		||||
                if event_key(location):
 | 
			
		||||
                    state.collect(location.item, True, location)
 | 
			
		||||
            checked_locations.extend(sphere_locations)
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										126
									
								
								MultiClient.py
								
								
								
								
							
							
						
						
									
										126
									
								
								MultiClient.py
								
								
								
								
							| 
						 | 
				
			
			@ -36,6 +36,10 @@ import WebUI
 | 
			
		|||
from worlds.alttp import Regions
 | 
			
		||||
import Utils
 | 
			
		||||
 | 
			
		||||
# logging note:
 | 
			
		||||
# logging.* gets send to only the text console, logger.* gets send to the WebUI as well, if it's initialized.
 | 
			
		||||
logger = logging.getLogger("Client")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def create_named_task(coro, *args, name=None):
 | 
			
		||||
    if not name:
 | 
			
		||||
| 
						 | 
				
			
			@ -53,6 +57,7 @@ class Context():
 | 
			
		|||
 | 
			
		||||
        # WebUI Stuff
 | 
			
		||||
        self.ui_node = WebUI.WebUiClient()
 | 
			
		||||
        logger.addHandler(self.ui_node)
 | 
			
		||||
        self.custom_address = None
 | 
			
		||||
        self.webui_socket_port: typing.Optional[int] = port
 | 
			
		||||
        self.hint_cost = 0
 | 
			
		||||
| 
						 | 
				
			
			@ -119,6 +124,7 @@ class Context():
 | 
			
		|||
            return
 | 
			
		||||
        await self.server.socket.send(dumps(msgs))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
 | 
			
		||||
               'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
 | 
			
		||||
               'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
 | 
			
		||||
| 
						 | 
				
			
			@ -423,11 +429,11 @@ def launch_qusb2snes(ctx: Context):
 | 
			
		|||
        qusb2snes_path = Utils.local_path(qusb2snes_path)
 | 
			
		||||
 | 
			
		||||
    if os.path.isfile(qusb2snes_path):
 | 
			
		||||
        ctx.ui_node.log_info(f"Attempting to start {qusb2snes_path}")
 | 
			
		||||
        logger.info(f"Attempting to start {qusb2snes_path}")
 | 
			
		||||
        import subprocess
 | 
			
		||||
        subprocess.Popen(qusb2snes_path, cwd=os.path.dirname(qusb2snes_path))
 | 
			
		||||
    else:
 | 
			
		||||
        ctx.ui_node.log_info(
 | 
			
		||||
        logger.info(
 | 
			
		||||
            f"Attempt to start (Q)Usb2Snes was aborted as path {qusb2snes_path} was not found, "
 | 
			
		||||
            f"please start it yourself if it is not running")
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -435,7 +441,7 @@ def launch_qusb2snes(ctx: Context):
 | 
			
		|||
async def _snes_connect(ctx: Context, address: str):
 | 
			
		||||
    address = f"ws://{address}" if "://" not in address else address
 | 
			
		||||
 | 
			
		||||
    ctx.ui_node.log_info("Connecting to QUsb2snes at %s ..." % address)
 | 
			
		||||
    logger.info("Connecting to QUsb2snes at %s ..." % address)
 | 
			
		||||
    seen_problems = set()
 | 
			
		||||
    succesful = False
 | 
			
		||||
    while not succesful:
 | 
			
		||||
| 
						 | 
				
			
			@ -447,7 +453,7 @@ async def _snes_connect(ctx: Context, address: str):
 | 
			
		|||
            # only tell the user about new problems, otherwise silently lay in wait for a working connection
 | 
			
		||||
            if problem not in seen_problems:
 | 
			
		||||
                seen_problems.add(problem)
 | 
			
		||||
                ctx.ui_node.log_error(f"Error connecting to QUsb2snes ({problem})")
 | 
			
		||||
                logger.error(f"Error connecting to QUsb2snes ({problem})")
 | 
			
		||||
 | 
			
		||||
                if len(seen_problems) == 1:
 | 
			
		||||
                    # this is the first problem. Let's try launching QUsb2snes if it isn't already running
 | 
			
		||||
| 
						 | 
				
			
			@ -470,7 +476,7 @@ async def get_snes_devices(ctx: Context):
 | 
			
		|||
    devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
 | 
			
		||||
 | 
			
		||||
    if not devices:
 | 
			
		||||
        ctx.ui_node.log_info('No SNES device found. Ensure QUsb2Snes is running and connect it to the multibridge.')
 | 
			
		||||
        logger.info('No SNES device found. Ensure QUsb2Snes is running and connect it to the multibridge.')
 | 
			
		||||
        while not devices:
 | 
			
		||||
            await asyncio.sleep(1)
 | 
			
		||||
            await socket.send(dumps(DeviceList_Request))
 | 
			
		||||
| 
						 | 
				
			
			@ -485,7 +491,7 @@ async def get_snes_devices(ctx: Context):
 | 
			
		|||
async def snes_connect(ctx: Context, address):
 | 
			
		||||
    global SNES_RECONNECT_DELAY
 | 
			
		||||
    if ctx.snes_socket is not None and ctx.snes_state == SNES_CONNECTED:
 | 
			
		||||
        ctx.ui_node.log_error('Already connected to snes')
 | 
			
		||||
        logger.error('Already connected to snes')
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    recv_task = None
 | 
			
		||||
| 
						 | 
				
			
			@ -511,7 +517,7 @@ async def snes_connect(ctx: Context, address):
 | 
			
		|||
            return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        ctx.ui_node.log_info("Attaching to " + device)
 | 
			
		||||
        logger.info("Attaching to " + device)
 | 
			
		||||
 | 
			
		||||
        Attach_Request = {
 | 
			
		||||
            "Opcode": "Attach",
 | 
			
		||||
| 
						 | 
				
			
			@ -524,12 +530,12 @@ async def snes_connect(ctx: Context, address):
 | 
			
		|||
        ctx.ui_node.send_connection_status(ctx)
 | 
			
		||||
 | 
			
		||||
        if 'sd2snes' in device.lower() or 'COM' in device:
 | 
			
		||||
            ctx.ui_node.log_info("SD2SNES/FXPAK Detected")
 | 
			
		||||
            logger.info("SD2SNES/FXPAK Detected")
 | 
			
		||||
            ctx.is_sd2snes = True
 | 
			
		||||
            await ctx.snes_socket.send(dumps({"Opcode" : "Info", "Space" : "SNES"}))
 | 
			
		||||
            reply = loads(await ctx.snes_socket.recv())
 | 
			
		||||
            if reply and 'Results' in reply:
 | 
			
		||||
                ctx.ui_node.log_info(reply['Results'])
 | 
			
		||||
                logger.info(reply['Results'])
 | 
			
		||||
        else:
 | 
			
		||||
            ctx.is_sd2snes = False
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -548,9 +554,9 @@ async def snes_connect(ctx: Context, address):
 | 
			
		|||
                ctx.snes_socket = None
 | 
			
		||||
            ctx.snes_state = SNES_DISCONNECTED
 | 
			
		||||
        if not ctx.snes_reconnect_address:
 | 
			
		||||
            ctx.ui_node.log_error("Error connecting to snes (%s)" % e)
 | 
			
		||||
            logger.error("Error connecting to snes (%s)" % e)
 | 
			
		||||
        else:
 | 
			
		||||
            ctx.ui_node.log_error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
 | 
			
		||||
            logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
 | 
			
		||||
            asyncio.create_task(snes_autoreconnect(ctx))
 | 
			
		||||
        SNES_RECONNECT_DELAY *= 2
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -577,11 +583,11 @@ async def snes_recv_loop(ctx: Context):
 | 
			
		|||
    try:
 | 
			
		||||
        async for msg in ctx.snes_socket:
 | 
			
		||||
            ctx.snes_recv_queue.put_nowait(msg)
 | 
			
		||||
        ctx.ui_node.log_warning("Snes disconnected")
 | 
			
		||||
        logger.warning("Snes disconnected")
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        if not isinstance(e, websockets.WebSocketException):
 | 
			
		||||
            logging.exception(e)
 | 
			
		||||
        ctx.ui_node.log_error("Lost connection to the snes, type /snes to reconnect")
 | 
			
		||||
            logger.exception(e)
 | 
			
		||||
        logger.error("Lost connection to the snes, type /snes to reconnect")
 | 
			
		||||
    finally:
 | 
			
		||||
        socket, ctx.snes_socket = ctx.snes_socket, None
 | 
			
		||||
        if socket is not None and not socket.closed:
 | 
			
		||||
| 
						 | 
				
			
			@ -595,7 +601,7 @@ async def snes_recv_loop(ctx: Context):
 | 
			
		|||
        ctx.rom = None
 | 
			
		||||
 | 
			
		||||
        if ctx.snes_reconnect_address:
 | 
			
		||||
            ctx.ui_node.log_info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
 | 
			
		||||
            logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
 | 
			
		||||
            asyncio.create_task(snes_autoreconnect(ctx))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -624,10 +630,10 @@ async def snes_read(ctx : Context, address, size):
 | 
			
		|||
                break
 | 
			
		||||
 | 
			
		||||
        if len(data) != size:
 | 
			
		||||
            logging.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
 | 
			
		||||
            logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
 | 
			
		||||
            if len(data):
 | 
			
		||||
                ctx.ui_node.log_error(str(data))
 | 
			
		||||
                ctx.ui_node.log_warning('Unable to connect to SNES Device because QUsb2Snes broke temporarily.'
 | 
			
		||||
                logger.error(str(data))
 | 
			
		||||
                logger.warning('Unable to connect to SNES Device because QUsb2Snes broke temporarily.'
 | 
			
		||||
                                        'Try un-selecting and re-selecting the SNES Device.')
 | 
			
		||||
            if ctx.snes_socket is not None and not ctx.snes_socket.closed:
 | 
			
		||||
                await ctx.snes_socket.close()
 | 
			
		||||
| 
						 | 
				
			
			@ -652,7 +658,7 @@ async def snes_write(ctx : Context, write_list):
 | 
			
		|||
 | 
			
		||||
            for address, data in write_list:
 | 
			
		||||
                if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
 | 
			
		||||
                    ctx.ui_node.log_error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
 | 
			
		||||
                    logger.error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
 | 
			
		||||
                    return False
 | 
			
		||||
                for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
 | 
			
		||||
                    cmd += b'\xA9' # LDA
 | 
			
		||||
| 
						 | 
				
			
			@ -669,7 +675,7 @@ async def snes_write(ctx : Context, write_list):
 | 
			
		|||
                    await ctx.snes_socket.send(dumps(PutAddress_Request))
 | 
			
		||||
                    await ctx.snes_socket.send(cmd)
 | 
			
		||||
                else:
 | 
			
		||||
                    logging.warning(f"Could not send data to SNES: {cmd}")
 | 
			
		||||
                    logger.warning(f"Could not send data to SNES: {cmd}")
 | 
			
		||||
            except websockets.ConnectionClosed:
 | 
			
		||||
                return False
 | 
			
		||||
        else:
 | 
			
		||||
| 
						 | 
				
			
			@ -682,7 +688,7 @@ async def snes_write(ctx : Context, write_list):
 | 
			
		|||
                        await ctx.snes_socket.send(dumps(PutAddress_Request))
 | 
			
		||||
                        await ctx.snes_socket.send(data)
 | 
			
		||||
                    else:
 | 
			
		||||
                        logging.warning(f"Could not send data to SNES: {data}")
 | 
			
		||||
                        logger.warning(f"Could not send data to SNES: {data}")
 | 
			
		||||
            except websockets.ConnectionClosed:
 | 
			
		||||
                return False
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -719,7 +725,7 @@ async def server_loop(ctx: Context, address=None):
 | 
			
		|||
    ctx.ui_node.send_connection_status(ctx)
 | 
			
		||||
    cached_address = None
 | 
			
		||||
    if ctx.server and ctx.server.socket:
 | 
			
		||||
        ctx.ui_node.log_error('Already connected')
 | 
			
		||||
        logger.error('Already connected')
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    if address is None:  # set through CLI or APBP
 | 
			
		||||
| 
						 | 
				
			
			@ -735,18 +741,18 @@ async def server_loop(ctx: Context, address=None):
 | 
			
		|||
 | 
			
		||||
    # Wait for the user to provide a multiworld server address
 | 
			
		||||
    if not address:
 | 
			
		||||
        logging.info('Please connect to a multiworld server.')
 | 
			
		||||
        logger.info('Please connect to a multiworld server.')
 | 
			
		||||
        ctx.ui_node.poll_for_server_ip()
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    address = f"ws://{address}" if "://" not in address else address
 | 
			
		||||
    port = urllib.parse.urlparse(address).port or 38281
 | 
			
		||||
 | 
			
		||||
    ctx.ui_node.log_info('Connecting to multiworld server at %s' % address)
 | 
			
		||||
    logger.info('Connecting to multiworld server at %s' % address)
 | 
			
		||||
    try:
 | 
			
		||||
        socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
 | 
			
		||||
        ctx.server = Endpoint(socket)
 | 
			
		||||
        ctx.ui_node.log_info('Connected')
 | 
			
		||||
        logger.info('Connected')
 | 
			
		||||
        ctx.server_address = address
 | 
			
		||||
        ctx.ui_node.send_connection_status(ctx)
 | 
			
		||||
        SERVER_RECONNECT_DELAY = START_RECONNECT_DELAY
 | 
			
		||||
| 
						 | 
				
			
			@ -754,21 +760,21 @@ async def server_loop(ctx: Context, address=None):
 | 
			
		|||
            for msg in loads(data):
 | 
			
		||||
                cmd, args = (msg[0], msg[1]) if len(msg) > 1 else (msg, None)
 | 
			
		||||
                await process_server_cmd(ctx, cmd, args)
 | 
			
		||||
        ctx.ui_node.log_warning('Disconnected from multiworld server, type /connect to reconnect')
 | 
			
		||||
        logger.warning('Disconnected from multiworld server, type /connect to reconnect')
 | 
			
		||||
    except WebUI.WaitingForUiException:
 | 
			
		||||
        pass
 | 
			
		||||
    except ConnectionRefusedError:
 | 
			
		||||
        if cached_address:
 | 
			
		||||
            ctx.ui_node.log_error('Unable to connect to multiworld server at cached address. '
 | 
			
		||||
            logger.error('Unable to connect to multiworld server at cached address. '
 | 
			
		||||
                                  'Please use the connect button above.')
 | 
			
		||||
        else:
 | 
			
		||||
            ctx.ui_node.log_error('Connection refused by the multiworld server')
 | 
			
		||||
            logger.error('Connection refused by the multiworld server')
 | 
			
		||||
    except (OSError, websockets.InvalidURI):
 | 
			
		||||
        ctx.ui_node.log_error('Failed to connect to the multiworld server')
 | 
			
		||||
        logger.error('Failed to connect to the multiworld server')
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        ctx.ui_node.log_error('Lost connection to the multiworld server, type /connect to reconnect')
 | 
			
		||||
        logger.error('Lost connection to the multiworld server, type /connect to reconnect')
 | 
			
		||||
        if not isinstance(e, websockets.WebSocketException):
 | 
			
		||||
            logging.exception(e)
 | 
			
		||||
            logger.exception(e)
 | 
			
		||||
    finally:
 | 
			
		||||
        ctx.awaiting_rom = False
 | 
			
		||||
        ctx.auth = None
 | 
			
		||||
| 
						 | 
				
			
			@ -780,7 +786,7 @@ async def server_loop(ctx: Context, address=None):
 | 
			
		|||
        ctx.server = None
 | 
			
		||||
        ctx.server_task = None
 | 
			
		||||
        if ctx.server_address:
 | 
			
		||||
            ctx.ui_node.log_info(f"... reconnecting in {SERVER_RECONNECT_DELAY}s")
 | 
			
		||||
            logger.info(f"... reconnecting in {SERVER_RECONNECT_DELAY}s")
 | 
			
		||||
            ctx.ui_node.send_connection_status(ctx)
 | 
			
		||||
            asyncio.create_task(server_autoreconnect(ctx))
 | 
			
		||||
        SERVER_RECONNECT_DELAY *= 2
 | 
			
		||||
| 
						 | 
				
			
			@ -797,18 +803,18 @@ async def server_autoreconnect(ctx: Context):
 | 
			
		|||
 | 
			
		||||
async def process_server_cmd(ctx: Context, cmd, args):
 | 
			
		||||
    if cmd == 'RoomInfo':
 | 
			
		||||
        ctx.ui_node.log_info('--------------------------------')
 | 
			
		||||
        ctx.ui_node.log_info('Room Information:')
 | 
			
		||||
        ctx.ui_node.log_info('--------------------------------')
 | 
			
		||||
        logger.info('--------------------------------')
 | 
			
		||||
        logger.info('Room Information:')
 | 
			
		||||
        logger.info('--------------------------------')
 | 
			
		||||
        version = args["version"]
 | 
			
		||||
        ctx.server_version = tuple(version)
 | 
			
		||||
        version = ".".join(str(item) for item in version)
 | 
			
		||||
 | 
			
		||||
        ctx.ui_node.log_info(f'Server protocol version: {version}')
 | 
			
		||||
        logger.info(f'Server protocol version: {version}')
 | 
			
		||||
        if "tags" in args:
 | 
			
		||||
            ctx.ui_node.log_info("Server protocol tags: " + ", ".join(args["tags"]))
 | 
			
		||||
            logger.info("Server protocol tags: " + ", ".join(args["tags"]))
 | 
			
		||||
        if args['password']:
 | 
			
		||||
            ctx.ui_node.log_info('Password required')
 | 
			
		||||
            logger.info('Password required')
 | 
			
		||||
        if "forfeit_mode" in args: # could also be version > 2.2.1, but going with implicit content here
 | 
			
		||||
            logging.info(f"Forfeit setting: {args['forfeit_mode']}")
 | 
			
		||||
            logging.info(f"Remaining setting: {args['remaining_mode']}")
 | 
			
		||||
| 
						 | 
				
			
			@ -820,16 +826,16 @@ async def process_server_cmd(ctx: Context, cmd, args):
 | 
			
		|||
            ctx.remaining_mode = args['remaining_mode']
 | 
			
		||||
            ctx.ui_node.send_game_info(ctx)
 | 
			
		||||
        if len(args['players']) < 1:
 | 
			
		||||
            ctx.ui_node.log_info('No player connected')
 | 
			
		||||
            logger.info('No player connected')
 | 
			
		||||
        else:
 | 
			
		||||
            args['players'].sort()
 | 
			
		||||
            current_team = -1
 | 
			
		||||
            ctx.ui_node.log_info('Connected players:')
 | 
			
		||||
            logger.info('Connected players:')
 | 
			
		||||
            for team, slot, name in args['players']:
 | 
			
		||||
                if team != current_team:
 | 
			
		||||
                    ctx.ui_node.log_info(f'  Team #{team + 1}')
 | 
			
		||||
                    logger.info(f'  Team #{team + 1}')
 | 
			
		||||
                    current_team = team
 | 
			
		||||
                ctx.ui_node.log_info('    %s (Player %d)' % (name, slot))
 | 
			
		||||
                logger.info('    %s (Player %d)' % (name, slot))
 | 
			
		||||
        await server_auth(ctx, args['password'])
 | 
			
		||||
 | 
			
		||||
    elif cmd == 'ConnectionRefused':
 | 
			
		||||
| 
						 | 
				
			
			@ -845,7 +851,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
 | 
			
		|||
            raise Exception('Server reported your client version as incompatible')
 | 
			
		||||
        #last to check, recoverable problem
 | 
			
		||||
        elif 'InvalidPassword' in args:
 | 
			
		||||
            ctx.ui_node.log_error('Invalid password')
 | 
			
		||||
            logger.error('Invalid password')
 | 
			
		||||
            ctx.password = None
 | 
			
		||||
            await server_auth(ctx, True)
 | 
			
		||||
        else:
 | 
			
		||||
| 
						 | 
				
			
			@ -855,7 +861,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
 | 
			
		|||
    elif cmd == 'Connected':
 | 
			
		||||
        if ctx.send_unsafe:
 | 
			
		||||
            ctx.send_unsafe = False
 | 
			
		||||
            ctx.ui_node.log_info(f'Turning off sending of ALL location checks not declared as missing.  If you want it on, please use /send_unsafe true')
 | 
			
		||||
            logger.info(f'Turning off sending of ALL location checks not declared as missing.  If you want it on, please use /send_unsafe true')
 | 
			
		||||
        Utils.persistent_store("servers", ctx.rom, ctx.server_address)
 | 
			
		||||
        ctx.team, ctx.slot = args[0]
 | 
			
		||||
        ctx.player_names = {p: n for p, n in args[1]}
 | 
			
		||||
| 
						 | 
				
			
			@ -894,7 +900,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
 | 
			
		|||
            if location not in ctx.locations_info:
 | 
			
		||||
                replacements = {0xA2: 'Small Key', 0x9D: 'Big Key', 0x8D: 'Compass', 0x7D: 'Map'}
 | 
			
		||||
                item_name = replacements.get(item, get_item_name_from_id(item))
 | 
			
		||||
                ctx.ui_node.log_info(
 | 
			
		||||
                logger.info(
 | 
			
		||||
                    f"Saw {color(item_name, 'red', 'bold')} at {list(Regions.location_table.keys())[location - 1]}")
 | 
			
		||||
                ctx.locations_info[location] = (item, player)
 | 
			
		||||
        ctx.watcher_event.set()
 | 
			
		||||
| 
						 | 
				
			
			@ -945,13 +951,13 @@ async def process_server_cmd(ctx: Context, cmd, args):
 | 
			
		|||
        ctx.player_names = {p: n for p, n in args}
 | 
			
		||||
 | 
			
		||||
    elif cmd == 'Print':
 | 
			
		||||
        ctx.ui_node.log_info(args)
 | 
			
		||||
        logger.info(args)
 | 
			
		||||
 | 
			
		||||
    elif cmd == 'HintPointUpdate':
 | 
			
		||||
        ctx.hint_points = args[0]
 | 
			
		||||
 | 
			
		||||
    else:
 | 
			
		||||
        logging.debug(f"unknown command {args}")
 | 
			
		||||
        logger.debug(f"unknown command {args}")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def get_tags(ctx: Context):
 | 
			
		||||
| 
						 | 
				
			
			@ -963,11 +969,11 @@ def get_tags(ctx: Context):
 | 
			
		|||
 | 
			
		||||
async def server_auth(ctx: Context, password_requested):
 | 
			
		||||
    if password_requested and not ctx.password:
 | 
			
		||||
        ctx.ui_node.log_info('Enter the password required to join this game:')
 | 
			
		||||
        logger.info('Enter the password required to join this game:')
 | 
			
		||||
        ctx.password = await console_input(ctx)
 | 
			
		||||
    if ctx.rom is None:
 | 
			
		||||
        ctx.awaiting_rom = True
 | 
			
		||||
        ctx.ui_node.log_info(
 | 
			
		||||
        logger.info(
 | 
			
		||||
            'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
 | 
			
		||||
        return
 | 
			
		||||
    ctx.awaiting_rom = False
 | 
			
		||||
| 
						 | 
				
			
			@ -997,7 +1003,7 @@ class ClientCommandProcessor(CommandProcessor):
 | 
			
		|||
        self.ctx = ctx
 | 
			
		||||
 | 
			
		||||
    def output(self, text: str):
 | 
			
		||||
        self.ctx.ui_node.log_info(text)
 | 
			
		||||
        logger.info(text)
 | 
			
		||||
 | 
			
		||||
    def _cmd_exit(self) -> bool:
 | 
			
		||||
        """Close connections and client"""
 | 
			
		||||
| 
						 | 
				
			
			@ -1034,7 +1040,7 @@ class ClientCommandProcessor(CommandProcessor):
 | 
			
		|||
 | 
			
		||||
    def _cmd_received(self) -> bool:
 | 
			
		||||
        """List all received items"""
 | 
			
		||||
        self.ctx.ui_node.log_info('Received items:')
 | 
			
		||||
        logger.info('Received items:')
 | 
			
		||||
        for index, item in enumerate(self.ctx.items_received, 1):
 | 
			
		||||
            self.ctx.ui_node.notify_item_received(self.ctx.player_names[item.player], get_item_name_from_id(item.item),
 | 
			
		||||
                                                  get_location_name_from_address(item.location), index,
 | 
			
		||||
| 
						 | 
				
			
			@ -1086,7 +1092,7 @@ class ClientCommandProcessor(CommandProcessor):
 | 
			
		|||
            self.ctx.found_items = toggle.lower() in {"1", "true", "on"}
 | 
			
		||||
        else:
 | 
			
		||||
            self.ctx.found_items = not self.ctx.found_items
 | 
			
		||||
        self.ctx.ui_node.log_info(f"Set showing team items to {self.ctx.found_items}")
 | 
			
		||||
        logger.info(f"Set showing team items to {self.ctx.found_items}")
 | 
			
		||||
        asyncio.create_task(self.ctx.send_msgs([['UpdateTags', get_tags(self.ctx)]]))
 | 
			
		||||
        return True
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1097,7 +1103,7 @@ class ClientCommandProcessor(CommandProcessor):
 | 
			
		|||
        else:
 | 
			
		||||
            self.ctx.slow_mode = not self.ctx.slow_mode
 | 
			
		||||
 | 
			
		||||
        self.ctx.ui_node.log_info(f"Setting slow mode to {self.ctx.slow_mode}")
 | 
			
		||||
        logger.info(f"Setting slow mode to {self.ctx.slow_mode}")
 | 
			
		||||
 | 
			
		||||
    def _cmd_web(self):
 | 
			
		||||
        if self.ctx.webui_socket_port:
 | 
			
		||||
| 
						 | 
				
			
			@ -1109,9 +1115,9 @@ class ClientCommandProcessor(CommandProcessor):
 | 
			
		|||
        """Force sending of locations the server did not specify was actually missing. WARNING: This may brick online trackers. Turned off on reconnect."""
 | 
			
		||||
        if toggle:
 | 
			
		||||
            self.ctx.send_unsafe = toggle.lower() in {"1", "true", "on"}
 | 
			
		||||
            self.ctx.ui_node.log_info(f'Turning {("on" if self.ctx.send_unsafe else "off")} the option to send ALL location checks to the multiserver.')
 | 
			
		||||
            logger.info(f'Turning {("on" if self.ctx.send_unsafe else "off")} the option to send ALL location checks to the multiserver.')
 | 
			
		||||
        else:
 | 
			
		||||
            self.ctx.ui_node.log_info("You must specify /send_unsafe true explicitly.")
 | 
			
		||||
            logger.info("You must specify /send_unsafe true explicitly.")
 | 
			
		||||
            self.ctx.send_unsafe = False
 | 
			
		||||
 | 
			
		||||
    def default(self, raw: str):
 | 
			
		||||
| 
						 | 
				
			
			@ -1144,7 +1150,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
 | 
			
		|||
 | 
			
		||||
    def new_check(location):
 | 
			
		||||
        ctx.unsafe_locations_checked.add(location)
 | 
			
		||||
        ctx.ui_node.log_info("New check: %s (%d/216)" % (location, len(ctx.unsafe_locations_checked)))
 | 
			
		||||
        logging.info("New check: %s (%d/216)" % (location, len(ctx.unsafe_locations_checked)))
 | 
			
		||||
        ctx.ui_node.send_location_check(ctx, location)
 | 
			
		||||
 | 
			
		||||
    for location, (loc_roomid, loc_mask) in location_table_uw.items():
 | 
			
		||||
| 
						 | 
				
			
			@ -1152,7 +1158,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
 | 
			
		|||
            if location not in ctx.unsafe_locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0:
 | 
			
		||||
                new_check(location)
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            ctx.ui_node.log_info(f"Exception: {e}")
 | 
			
		||||
            logger.exception(f"Exception: {e}")
 | 
			
		||||
 | 
			
		||||
    uw_begin = 0x129
 | 
			
		||||
    uw_end = 0
 | 
			
		||||
| 
						 | 
				
			
			@ -1215,7 +1221,7 @@ async def send_finished_game(ctx: Context):
 | 
			
		|||
        await ctx.send_msgs([['GameFinished', '']])
 | 
			
		||||
        ctx.finished_game = True
 | 
			
		||||
    except Exception as ex:
 | 
			
		||||
        logging.exception(ex)
 | 
			
		||||
        logger.exception(ex)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
async def game_watcher(ctx : Context):
 | 
			
		||||
| 
						 | 
				
			
			@ -1245,7 +1251,7 @@ async def game_watcher(ctx : Context):
 | 
			
		|||
                await server_auth(ctx, False)
 | 
			
		||||
 | 
			
		||||
        if ctx.auth and ctx.auth != ctx.rom:
 | 
			
		||||
            ctx.ui_node.log_warning("ROM change detected, please reconnect to the multiworld server")
 | 
			
		||||
            logger.warning("ROM change detected, please reconnect to the multiworld server")
 | 
			
		||||
            await ctx.disconnect()
 | 
			
		||||
 | 
			
		||||
        gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
 | 
			
		||||
| 
						 | 
				
			
			@ -1309,7 +1315,7 @@ async def game_watcher(ctx : Context):
 | 
			
		|||
 | 
			
		||||
        if scout_location > 0 and scout_location not in ctx.locations_scouted:
 | 
			
		||||
            ctx.locations_scouted.add(scout_location)
 | 
			
		||||
            ctx.ui_node.log_info(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
 | 
			
		||||
            logger.info(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
 | 
			
		||||
            await ctx.send_msgs([['LocationScouts', [scout_location]]])
 | 
			
		||||
        await track_locations(ctx, roomid, roomdata)
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -560,7 +560,7 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
 | 
			
		|||
 | 
			
		||||
    ret.plando_items = []
 | 
			
		||||
    if "items" in plando_options:
 | 
			
		||||
        default_placement = PlandoItem(item="", location="")
 | 
			
		||||
 | 
			
		||||
        def add_plando_item(item: str, location: str):
 | 
			
		||||
            if item not in item_table:
 | 
			
		||||
                raise Exception(f"Could not plando item {item} as the item was not recognized")
 | 
			
		||||
| 
						 | 
				
			
			@ -571,9 +571,9 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
 | 
			
		|||
        options = weights.get("plando_items", [])
 | 
			
		||||
        for placement in options:
 | 
			
		||||
            if roll_percentage(get_choice("percentage", placement, 100)):
 | 
			
		||||
                from_pool = get_choice("from_pool", placement, default_placement.from_pool)
 | 
			
		||||
                location_world = get_choice("world", placement, default_placement.world)
 | 
			
		||||
                force = get_choice("force", placement, default_placement.force)
 | 
			
		||||
                from_pool = get_choice("from_pool", placement, PlandoItem._field_defaults["from_pool"])
 | 
			
		||||
                location_world = get_choice("world", placement, PlandoItem._field_defaults["world"])
 | 
			
		||||
                force = str(get_choice("force", placement, PlandoItem._field_defaults["force"])).lower()
 | 
			
		||||
                if "items" in placement and "locations" in placement:
 | 
			
		||||
                    items = placement["items"]
 | 
			
		||||
                    locations = placement["locations"]
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -13,6 +13,7 @@ class Node:
 | 
			
		|||
 | 
			
		||||
    def __init__(self):
 | 
			
		||||
        self.endpoints = []
 | 
			
		||||
        super(Node, self).__init__()
 | 
			
		||||
 | 
			
		||||
    def broadcast_all(self, msgs):
 | 
			
		||||
        msgs = self.dumper(msgs)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -69,6 +69,20 @@
 | 
			
		|||
            ]
 | 
			
		||||
          }
 | 
			
		||||
        ]
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        "name": "Plando Tutorial",
 | 
			
		||||
        "description": "A guide to creating Multiworld Plandos",
 | 
			
		||||
        "files": [
 | 
			
		||||
          {
 | 
			
		||||
            "language": "English",
 | 
			
		||||
            "filename": "zelda3/plando_en.md",
 | 
			
		||||
            "link": "zelda3/plando/en",
 | 
			
		||||
            "authors": [
 | 
			
		||||
              "Berserker"
 | 
			
		||||
            ]
 | 
			
		||||
          }
 | 
			
		||||
        ]
 | 
			
		||||
      }
 | 
			
		||||
    ]
 | 
			
		||||
  }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -18,17 +18,17 @@
 | 
			
		|||
  it defaults to vanilla
 | 
			
		||||
- Instructions are separated by a semicolon
 | 
			
		||||
- Available Instructions:
 | 
			
		||||
  -  Direct Placement: 
 | 
			
		||||
     - Example: "Eastern Palace-Trinexx"
 | 
			
		||||
     - Takes a particular Arena and particular boss, then places that boss into that arena
 | 
			
		||||
     - Ganons Tower has 3 placements, "Ganons Tower Top", "Ganons Tower Middle" and "Ganons Tower Bottom"
 | 
			
		||||
  - Boss Placement:
 | 
			
		||||
     - Example: "Trinexx"
 | 
			
		||||
     - Takes a particular boss and places that boss in any remaining slots in which this boss can function.
 | 
			
		||||
     - In this example, it would fill Desert Palace, but not Tower of Hera.
 | 
			
		||||
  - Boss Shuffle:
 | 
			
		||||
     - Example: "simple"
 | 
			
		||||
     - Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as a last instruction.
 | 
			
		||||
    -  Direct Placement:
 | 
			
		||||
        - Example: "Eastern Palace-Trinexx"
 | 
			
		||||
        - Takes a particular Arena and particular boss, then places that boss into that arena
 | 
			
		||||
        - Ganons Tower has 3 placements, "Ganons Tower Top", "Ganons Tower Middle" and "Ganons Tower Bottom"
 | 
			
		||||
    - Boss Placement:
 | 
			
		||||
        - Example: "Trinexx"
 | 
			
		||||
        - Takes a particular boss and places that boss in any remaining slots in which this boss can function.
 | 
			
		||||
        - In this example, it would fill Desert Palace, but not Tower of Hera.
 | 
			
		||||
    - Boss Shuffle:
 | 
			
		||||
        - Example: "simple"
 | 
			
		||||
        - Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as a last instruction.
 | 
			
		||||
- [Available Bosses](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L135)
 | 
			
		||||
- [Available Arenas](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Bosses.py#L186)
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -47,20 +47,83 @@ boss_shuffle:
 | 
			
		|||
4. A Trinexx -> Kholdstare Singularity that prevents ice Trinexx in GT
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
### Items
 | 
			
		||||
- This module is disabled by default.
 | 
			
		||||
- Has the options from_pool, world, percentage, force and either item and location or items and locations
 | 
			
		||||
- All of these options support subweights
 | 
			
		||||
- percentage is the percentage chance for this block to trigger
 | 
			
		||||
    - is a number in the range [0, 100], can be omitted entirely for 100%
 | 
			
		||||
- from_pool denotes if the item should be taken from the item pool, or be an additional item entirely.
 | 
			
		||||
    - can be true or false, defaults to true when omitted
 | 
			
		||||
- world is the target world to place the item
 | 
			
		||||
    - ignored if only one world is generated
 | 
			
		||||
    - can be a number, to target that slot in the multiworld
 | 
			
		||||
    - can be a name, to target that player's world
 | 
			
		||||
    - can be true, to target any other player's world
 | 
			
		||||
    - can be false, to target own world and is the default
 | 
			
		||||
    - can be null, to target a random world
 | 
			
		||||
- force is either "silent", "true" or "false".
 | 
			
		||||
    - "true" means the item has to be placed, or the generator aborts with an exception.
 | 
			
		||||
    - "false" means the generator logs a warning if the placement can't be done.
 | 
			
		||||
    - "silent" means that this entry is entirely ignored if the placement fails and is the default.
 | 
			
		||||
- Single Placement
 | 
			
		||||
    - place a single item at a single location
 | 
			
		||||
    - item denotes the Item to place
 | 
			
		||||
    - location denotes the Location to place it into
 | 
			
		||||
- Multi Placement
 | 
			
		||||
    - place multiple items into multiple locations, until either list is exhausted.
 | 
			
		||||
    - items denotes the items to use, can be given a number to have multiple of that item
 | 
			
		||||
    - locations lists the possible locations those items can be placed in
 | 
			
		||||
    - placements are picked randomly, not sorted in any way
 | 
			
		||||
- [Available Items](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Items.py#L26)
 | 
			
		||||
- [Available Locations](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Regions.py#L418)
 | 
			
		||||
 | 
			
		||||
### Text
 | 
			
		||||
#### Examples
 | 
			
		||||
```yaml
 | 
			
		||||
plando_items:
 | 
			
		||||
  - item:
 | 
			
		||||
      Lamp: 1
 | 
			
		||||
      Fire Rod: 1
 | 
			
		||||
    location: Link's House
 | 
			
		||||
    from_pool: true
 | 
			
		||||
    world: true
 | 
			
		||||
    percentage: 50
 | 
			
		||||
  - items:
 | 
			
		||||
      Progressive Sword: 4
 | 
			
		||||
      Progressive Bow: 1
 | 
			
		||||
      Progressive Bow (Alt): 1
 | 
			
		||||
    locations:
 | 
			
		||||
      - Desert Palace - Big Chest
 | 
			
		||||
      - Eastern Palace - Big Chest
 | 
			
		||||
      - Tower of Hera - Big Chest
 | 
			
		||||
      - Swamp Palace - Big Chest
 | 
			
		||||
      - Thieves' Town - Big Chest
 | 
			
		||||
      - Skull Woods - Big Chest
 | 
			
		||||
      - Ice Palace - Big Chest
 | 
			
		||||
      - Misery Mire - Big Chest
 | 
			
		||||
      - Turtle Rock - Big Chest
 | 
			
		||||
      - Palace of Darkness - Big Chest
 | 
			
		||||
    world: false
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
The first example has a 50% chance to occur, which if it does places either the Lamp or Fire Rod in one's own 
 | 
			
		||||
Link's House and removes the picked item from the item pool.
 | 
			
		||||
 | 
			
		||||
The second example always triggers and places the Swords and Bows into one's own Big Chests
 | 
			
		||||
 | 
			
		||||
### Texts
 | 
			
		||||
- This module is disabled by default.
 | 
			
		||||
- Has the options "text", "at" and "percentage"
 | 
			
		||||
- percentage is the percentage chance for this text to be placed, can be omitted entirely for 100%
 | 
			
		||||
- text is the text to be placed. 
 | 
			
		||||
  - can be weighted.
 | 
			
		||||
  - \n is a newline. 
 | 
			
		||||
  - @ is the entered player's name.
 | 
			
		||||
  - Warning: Text Mapper does not support full unicode.
 | 
			
		||||
  - [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
 | 
			
		||||
- text is the text to be placed.
 | 
			
		||||
    - can be weighted.
 | 
			
		||||
    - \n is a newline. 
 | 
			
		||||
    - @ is the entered player's name.
 | 
			
		||||
    - Warning: Text Mapper does not support full unicode.
 | 
			
		||||
    - [Alphabet](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L756)
 | 
			
		||||
- at is the location within the game to attach the text to.
 | 
			
		||||
  - can be weighted.
 | 
			
		||||
  - [List of targets](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L1498)
 | 
			
		||||
    - can be weighted.
 | 
			
		||||
    - [List of targets](https://github.com/Berserker66/MultiWorld-Utilities/blob/65fa39df95c90c9b66141aee8b16b7e560d00819/Text.py#L1498)
 | 
			
		||||
   
 | 
			
		||||
#### Example
 | 
			
		||||
```yaml
 | 
			
		||||
| 
						 | 
				
			
			@ -75,3 +138,32 @@ plando_texts:
 | 
			
		|||
This has a 50% chance to trigger at all, if it does, 
 | 
			
		||||
it throws a coin between "uncle_leaving_text" and "uncle_dying_sewer", then places the text 
 | 
			
		||||
"This is a plando.\nYou've been warned." at that location.
 | 
			
		||||
 | 
			
		||||
### Connections
 | 
			
		||||
- This module is disabled by default.
 | 
			
		||||
- Has the options "percentage", "entrance", "exit" and "direction".
 | 
			
		||||
- All options support subweights
 | 
			
		||||
- percentage is the percentage chance for this to be connected, can be omitted entirely for 100%
 | 
			
		||||
- Any Door has 4 total directions, as a door can be unlinked like in insanity ER
 | 
			
		||||
- entrance is the overworld door
 | 
			
		||||
- exit is the underworld exit
 | 
			
		||||
- direction can be "both", "entrance" or "exit"
 | 
			
		||||
- doors can be found in [this file](https://github.com/Berserker66/MultiWorld-Utilities/blob/main/EntranceShuffle.py)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#### Example
 | 
			
		||||
```yaml
 | 
			
		||||
plando_connections:
 | 
			
		||||
  - entrance: Links House
 | 
			
		||||
    exit: Hyrule Castle Exit (West)
 | 
			
		||||
    direction: both
 | 
			
		||||
  - entrance: Hyrule Castle Entrance (West)
 | 
			
		||||
    exit: Links House Exit
 | 
			
		||||
    direction: both
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
The first block connects the overworld entrance that normally leads to Link's House
 | 
			
		||||
to put you into the HC West Wing instead, exiting from within there will put you at the Overworld exiting Link's House.
 | 
			
		||||
 | 
			
		||||
Without the second block, you'd still exit from within Link's House to outside Link's House and the left side 
 | 
			
		||||
Balcony Entrance would still lead into HC West Wing
 | 
			
		||||
							
								
								
									
										27
									
								
								WebUI.py
								
								
								
								
							
							
						
						
									
										27
									
								
								WebUI.py
								
								
								
								
							| 
						 | 
				
			
			@ -1,6 +1,7 @@
 | 
			
		|||
import http.server
 | 
			
		||||
import logging
 | 
			
		||||
import json
 | 
			
		||||
import typing
 | 
			
		||||
import socket
 | 
			
		||||
import socketserver
 | 
			
		||||
import threading
 | 
			
		||||
| 
						 | 
				
			
			@ -12,36 +13,20 @@ from NetUtils import Node
 | 
			
		|||
from MultiClient import Context
 | 
			
		||||
import Utils
 | 
			
		||||
 | 
			
		||||
logger = logging.getLogger("WebUIRelay")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class WebUiClient(Node):
 | 
			
		||||
class WebUiClient(Node, logging.Handler):
 | 
			
		||||
    loader = staticmethod(json.loads)
 | 
			
		||||
    dumper = staticmethod(json.dumps)
 | 
			
		||||
 | 
			
		||||
    def __init__(self):
 | 
			
		||||
        super().__init__()
 | 
			
		||||
        super(WebUiClient, self).__init__()
 | 
			
		||||
        self.manual_snes = None
 | 
			
		||||
 | 
			
		||||
    @staticmethod
 | 
			
		||||
    def build_message(msg_type: str, content: dict) -> dict:
 | 
			
		||||
    def build_message(msg_type: str, content: typing.Union[str, dict]) -> dict:
 | 
			
		||||
        return {'type': msg_type, 'content': content}
 | 
			
		||||
 | 
			
		||||
    def log_info(self, message, *args, **kwargs):
 | 
			
		||||
        self.broadcast_all(self.build_message('info', message))
 | 
			
		||||
        logger.info(message, *args, **kwargs)
 | 
			
		||||
 | 
			
		||||
    def log_warning(self, message, *args, **kwargs):
 | 
			
		||||
        self.broadcast_all(self.build_message('warning', message))
 | 
			
		||||
        logger.warning(message, *args, **kwargs)
 | 
			
		||||
 | 
			
		||||
    def log_error(self, message, *args, **kwargs):
 | 
			
		||||
        self.broadcast_all(self.build_message('error', message))
 | 
			
		||||
        logger.error(message, *args, **kwargs)
 | 
			
		||||
 | 
			
		||||
    def log_critical(self, message, *args, **kwargs):
 | 
			
		||||
        self.broadcast_all(self.build_message('critical', message))
 | 
			
		||||
        logger.critical(message, *args, **kwargs)
 | 
			
		||||
    def emit(self, record: logging.LogRecord) -> None:
 | 
			
		||||
        self.broadcast_all({"type": record.levelname.lower(), "content": str(record.msg)})
 | 
			
		||||
 | 
			
		||||
    def send_chat_message(self, message):
 | 
			
		||||
        self.broadcast_all(self.build_message('chat', message))
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,9 +1,9 @@
 | 
			
		|||
colorama>=0.4.4
 | 
			
		||||
websockets>=8.1
 | 
			
		||||
PyYAML>=5.3.1
 | 
			
		||||
PyYAML>=5.4
 | 
			
		||||
fuzzywuzzy>=0.18.0
 | 
			
		||||
bsdiff4>=1.2.0
 | 
			
		||||
prompt_toolkit>=3.0.8
 | 
			
		||||
prompt_toolkit>=3.0.10
 | 
			
		||||
appdirs>=1.4.4
 | 
			
		||||
maseya-z3pr>=1.0.0rc1
 | 
			
		||||
xxtea>=2.0.0.post0
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2251,7 +2251,10 @@ def plando_connect(world, player: int):
 | 
			
		|||
    if world.plando_connections[player]:
 | 
			
		||||
        for connection in world.plando_connections[player]:
 | 
			
		||||
            func = lookup[connection.direction]
 | 
			
		||||
            func(world, connection.entrance, connection.exit, player)
 | 
			
		||||
            try:
 | 
			
		||||
                func(world, connection.entrance, connection.exit, player)
 | 
			
		||||
            except Exception as e:
 | 
			
		||||
                raise Exception(f"Could not connect using {connection}") from e
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
LW_Dungeon_Entrances = ['Desert Palace Entrance (South)',
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -452,6 +452,7 @@ def copy_world(world):
 | 
			
		|||
    ret.timer = world.timer.copy()
 | 
			
		||||
    ret.shufflepots = world.shufflepots.copy()
 | 
			
		||||
    ret.shuffle_prizes = world.shuffle_prizes.copy()
 | 
			
		||||
    ret.shop_shuffle =  world.shop_shuffle.copy()
 | 
			
		||||
    ret.dark_room_logic = world.dark_room_logic.copy()
 | 
			
		||||
    ret.restrict_dungeon_item_on_boss = world.restrict_dungeon_item_on_boss.copy()
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue