Merge branch 'main' into breaking_changes
# Conflicts: # MultiClient.py # WebUI.py
This commit is contained in:
commit
670b8b4b11
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@ -1429,16 +1429,16 @@ class PlandoItem(NamedTuple):
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location: str
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world: Union[bool, str] = False # False -> own world, True -> not own world
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from_pool: bool = True # if item should be removed from item pool
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force: Union[bool, str] = 'silent' # False -> warns if item not successfully placed. True -> errors out on failure to place item.
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force: str = 'silent' # false -> warns if item not successfully placed. true -> errors out on failure to place item.
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def warn(self, warning: str):
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if str(self.force).lower() in ['true', 'fail', 'failure', 'none', 'false', 'warn', 'warning']:
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if self.force in ['true', 'fail', 'failure', 'none', 'false', 'warn', 'warning']:
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logging.warning(f'{warning}')
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else:
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logging.debug(f'{warning}')
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def failed(self, warning: str, exception=Exception):
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if str(self.force).lower() in ['true', 'fail', 'failure']:
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if self.force in ['true', 'fail', 'failure']:
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raise exception(warning)
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else:
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self.warn(warning)
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12
Fill.py
12
Fill.py
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@ -257,6 +257,11 @@ def balance_multiworld_progression(world):
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reachable_locations_count = {player: 0 for player in range(1, world.players + 1)}
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def event_key(location):
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return location.event and (
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world.keyshuffle[location.item.player] or not location.item.smallkey) and (
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world.bigkeyshuffle[location.item.player] or not location.item.bigkey)
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def get_sphere_locations(sphere_state, locations):
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sphere_state.sweep_for_events(key_only=True, locations=locations)
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return [loc for loc in locations if sphere_state.can_reach(loc)]
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@ -279,9 +284,7 @@ def balance_multiworld_progression(world):
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candidate_items = []
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while True:
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for location in balancing_sphere:
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if location.event and (
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world.keyshuffle[location.item.player] or not location.item.smallkey) and (
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world.bigkeyshuffle[location.item.player] or not location.item.bigkey):
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if event_key(location):
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balancing_state.collect(location.item, True, location)
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if location.item.player in balancing_players and not location.locked:
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candidate_items.append(location)
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@ -342,8 +345,7 @@ def balance_multiworld_progression(world):
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sphere_locations.append(location)
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for location in sphere_locations:
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if location.event and (world.keyshuffle[location.item.player] or not location.item.smallkey) and (
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world.bigkeyshuffle[location.item.player] or not location.item.bigkey):
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if event_key(location):
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state.collect(location.item, True, location)
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checked_locations.extend(sphere_locations)
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126
MultiClient.py
126
MultiClient.py
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@ -36,6 +36,10 @@ import WebUI
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from worlds.alttp import Regions
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import Utils
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# logging note:
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# logging.* gets send to only the text console, logger.* gets send to the WebUI as well, if it's initialized.
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logger = logging.getLogger("Client")
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def create_named_task(coro, *args, name=None):
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if not name:
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@ -53,6 +57,7 @@ class Context():
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# WebUI Stuff
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self.ui_node = WebUI.WebUiClient()
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logger.addHandler(self.ui_node)
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self.custom_address = None
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self.webui_socket_port: typing.Optional[int] = port
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self.hint_cost = 0
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@ -119,6 +124,7 @@ class Context():
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return
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await self.server.socket.send(dumps(msgs))
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color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
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'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
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'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
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@ -423,11 +429,11 @@ def launch_qusb2snes(ctx: Context):
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qusb2snes_path = Utils.local_path(qusb2snes_path)
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if os.path.isfile(qusb2snes_path):
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ctx.ui_node.log_info(f"Attempting to start {qusb2snes_path}")
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logger.info(f"Attempting to start {qusb2snes_path}")
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import subprocess
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subprocess.Popen(qusb2snes_path, cwd=os.path.dirname(qusb2snes_path))
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else:
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ctx.ui_node.log_info(
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logger.info(
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f"Attempt to start (Q)Usb2Snes was aborted as path {qusb2snes_path} was not found, "
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f"please start it yourself if it is not running")
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@ -435,7 +441,7 @@ def launch_qusb2snes(ctx: Context):
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async def _snes_connect(ctx: Context, address: str):
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address = f"ws://{address}" if "://" not in address else address
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ctx.ui_node.log_info("Connecting to QUsb2snes at %s ..." % address)
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logger.info("Connecting to QUsb2snes at %s ..." % address)
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seen_problems = set()
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succesful = False
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while not succesful:
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@ -447,7 +453,7 @@ async def _snes_connect(ctx: Context, address: str):
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# only tell the user about new problems, otherwise silently lay in wait for a working connection
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if problem not in seen_problems:
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seen_problems.add(problem)
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ctx.ui_node.log_error(f"Error connecting to QUsb2snes ({problem})")
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logger.error(f"Error connecting to QUsb2snes ({problem})")
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if len(seen_problems) == 1:
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# this is the first problem. Let's try launching QUsb2snes if it isn't already running
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@ -470,7 +476,7 @@ async def get_snes_devices(ctx: Context):
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devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
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if not devices:
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ctx.ui_node.log_info('No SNES device found. Ensure QUsb2Snes is running and connect it to the multibridge.')
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logger.info('No SNES device found. Ensure QUsb2Snes is running and connect it to the multibridge.')
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while not devices:
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await asyncio.sleep(1)
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await socket.send(dumps(DeviceList_Request))
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@ -485,7 +491,7 @@ async def get_snes_devices(ctx: Context):
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async def snes_connect(ctx: Context, address):
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global SNES_RECONNECT_DELAY
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if ctx.snes_socket is not None and ctx.snes_state == SNES_CONNECTED:
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ctx.ui_node.log_error('Already connected to snes')
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logger.error('Already connected to snes')
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return
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recv_task = None
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@ -511,7 +517,7 @@ async def snes_connect(ctx: Context, address):
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return
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ctx.ui_node.log_info("Attaching to " + device)
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logger.info("Attaching to " + device)
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Attach_Request = {
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"Opcode": "Attach",
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@ -524,12 +530,12 @@ async def snes_connect(ctx: Context, address):
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ctx.ui_node.send_connection_status(ctx)
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if 'sd2snes' in device.lower() or 'COM' in device:
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ctx.ui_node.log_info("SD2SNES/FXPAK Detected")
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logger.info("SD2SNES/FXPAK Detected")
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ctx.is_sd2snes = True
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await ctx.snes_socket.send(dumps({"Opcode" : "Info", "Space" : "SNES"}))
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reply = loads(await ctx.snes_socket.recv())
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if reply and 'Results' in reply:
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ctx.ui_node.log_info(reply['Results'])
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logger.info(reply['Results'])
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else:
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ctx.is_sd2snes = False
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@ -548,9 +554,9 @@ async def snes_connect(ctx: Context, address):
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ctx.snes_socket = None
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ctx.snes_state = SNES_DISCONNECTED
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if not ctx.snes_reconnect_address:
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ctx.ui_node.log_error("Error connecting to snes (%s)" % e)
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logger.error("Error connecting to snes (%s)" % e)
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else:
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ctx.ui_node.log_error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
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logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
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asyncio.create_task(snes_autoreconnect(ctx))
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SNES_RECONNECT_DELAY *= 2
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@ -577,11 +583,11 @@ async def snes_recv_loop(ctx: Context):
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try:
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async for msg in ctx.snes_socket:
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ctx.snes_recv_queue.put_nowait(msg)
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ctx.ui_node.log_warning("Snes disconnected")
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logger.warning("Snes disconnected")
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except Exception as e:
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if not isinstance(e, websockets.WebSocketException):
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logging.exception(e)
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ctx.ui_node.log_error("Lost connection to the snes, type /snes to reconnect")
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logger.exception(e)
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logger.error("Lost connection to the snes, type /snes to reconnect")
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finally:
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socket, ctx.snes_socket = ctx.snes_socket, None
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if socket is not None and not socket.closed:
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@ -595,7 +601,7 @@ async def snes_recv_loop(ctx: Context):
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ctx.rom = None
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if ctx.snes_reconnect_address:
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ctx.ui_node.log_info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
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logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
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asyncio.create_task(snes_autoreconnect(ctx))
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@ -624,10 +630,10 @@ async def snes_read(ctx : Context, address, size):
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break
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if len(data) != size:
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logging.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
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logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
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if len(data):
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ctx.ui_node.log_error(str(data))
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ctx.ui_node.log_warning('Unable to connect to SNES Device because QUsb2Snes broke temporarily.'
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logger.error(str(data))
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logger.warning('Unable to connect to SNES Device because QUsb2Snes broke temporarily.'
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'Try un-selecting and re-selecting the SNES Device.')
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if ctx.snes_socket is not None and not ctx.snes_socket.closed:
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await ctx.snes_socket.close()
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@ -652,7 +658,7 @@ async def snes_write(ctx : Context, write_list):
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for address, data in write_list:
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if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
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ctx.ui_node.log_error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
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logger.error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
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return False
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for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
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cmd += b'\xA9' # LDA
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@ -669,7 +675,7 @@ async def snes_write(ctx : Context, write_list):
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await ctx.snes_socket.send(dumps(PutAddress_Request))
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await ctx.snes_socket.send(cmd)
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else:
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logging.warning(f"Could not send data to SNES: {cmd}")
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logger.warning(f"Could not send data to SNES: {cmd}")
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except websockets.ConnectionClosed:
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return False
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else:
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|
@ -682,7 +688,7 @@ async def snes_write(ctx : Context, write_list):
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await ctx.snes_socket.send(dumps(PutAddress_Request))
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await ctx.snes_socket.send(data)
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else:
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logging.warning(f"Could not send data to SNES: {data}")
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logger.warning(f"Could not send data to SNES: {data}")
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except websockets.ConnectionClosed:
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return False
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|
@ -719,7 +725,7 @@ async def server_loop(ctx: Context, address=None):
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ctx.ui_node.send_connection_status(ctx)
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cached_address = None
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if ctx.server and ctx.server.socket:
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ctx.ui_node.log_error('Already connected')
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logger.error('Already connected')
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return
|
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if address is None: # set through CLI or APBP
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|
@ -735,18 +741,18 @@ async def server_loop(ctx: Context, address=None):
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# Wait for the user to provide a multiworld server address
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if not address:
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logging.info('Please connect to a multiworld server.')
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logger.info('Please connect to a multiworld server.')
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ctx.ui_node.poll_for_server_ip()
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return
|
||||
|
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address = f"ws://{address}" if "://" not in address else address
|
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port = urllib.parse.urlparse(address).port or 38281
|
||||
|
||||
ctx.ui_node.log_info('Connecting to multiworld server at %s' % address)
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logger.info('Connecting to multiworld server at %s' % address)
|
||||
try:
|
||||
socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
|
||||
ctx.server = Endpoint(socket)
|
||||
ctx.ui_node.log_info('Connected')
|
||||
logger.info('Connected')
|
||||
ctx.server_address = address
|
||||
ctx.ui_node.send_connection_status(ctx)
|
||||
SERVER_RECONNECT_DELAY = START_RECONNECT_DELAY
|
||||
|
@ -754,21 +760,21 @@ async def server_loop(ctx: Context, address=None):
|
|||
for msg in loads(data):
|
||||
cmd, args = (msg[0], msg[1]) if len(msg) > 1 else (msg, None)
|
||||
await process_server_cmd(ctx, cmd, args)
|
||||
ctx.ui_node.log_warning('Disconnected from multiworld server, type /connect to reconnect')
|
||||
logger.warning('Disconnected from multiworld server, type /connect to reconnect')
|
||||
except WebUI.WaitingForUiException:
|
||||
pass
|
||||
except ConnectionRefusedError:
|
||||
if cached_address:
|
||||
ctx.ui_node.log_error('Unable to connect to multiworld server at cached address. '
|
||||
logger.error('Unable to connect to multiworld server at cached address. '
|
||||
'Please use the connect button above.')
|
||||
else:
|
||||
ctx.ui_node.log_error('Connection refused by the multiworld server')
|
||||
logger.error('Connection refused by the multiworld server')
|
||||
except (OSError, websockets.InvalidURI):
|
||||
ctx.ui_node.log_error('Failed to connect to the multiworld server')
|
||||
logger.error('Failed to connect to the multiworld server')
|
||||
except Exception as e:
|
||||
ctx.ui_node.log_error('Lost connection to the multiworld server, type /connect to reconnect')
|
||||
logger.error('Lost connection to the multiworld server, type /connect to reconnect')
|
||||
if not isinstance(e, websockets.WebSocketException):
|
||||
logging.exception(e)
|
||||
logger.exception(e)
|
||||
finally:
|
||||
ctx.awaiting_rom = False
|
||||
ctx.auth = None
|
||||
|
@ -780,7 +786,7 @@ async def server_loop(ctx: Context, address=None):
|
|||
ctx.server = None
|
||||
ctx.server_task = None
|
||||
if ctx.server_address:
|
||||
ctx.ui_node.log_info(f"... reconnecting in {SERVER_RECONNECT_DELAY}s")
|
||||
logger.info(f"... reconnecting in {SERVER_RECONNECT_DELAY}s")
|
||||
ctx.ui_node.send_connection_status(ctx)
|
||||
asyncio.create_task(server_autoreconnect(ctx))
|
||||
SERVER_RECONNECT_DELAY *= 2
|
||||
|
@ -797,18 +803,18 @@ async def server_autoreconnect(ctx: Context):
|
|||
|
||||
async def process_server_cmd(ctx: Context, cmd, args):
|
||||
if cmd == 'RoomInfo':
|
||||
ctx.ui_node.log_info('--------------------------------')
|
||||
ctx.ui_node.log_info('Room Information:')
|
||||
ctx.ui_node.log_info('--------------------------------')
|
||||
logger.info('--------------------------------')
|
||||
logger.info('Room Information:')
|
||||
logger.info('--------------------------------')
|
||||
version = args["version"]
|
||||
ctx.server_version = tuple(version)
|
||||
version = ".".join(str(item) for item in version)
|
||||
|
||||
ctx.ui_node.log_info(f'Server protocol version: {version}')
|
||||
logger.info(f'Server protocol version: {version}')
|
||||
if "tags" in args:
|
||||
ctx.ui_node.log_info("Server protocol tags: " + ", ".join(args["tags"]))
|
||||
logger.info("Server protocol tags: " + ", ".join(args["tags"]))
|
||||
if args['password']:
|
||||
ctx.ui_node.log_info('Password required')
|
||||
logger.info('Password required')
|
||||
if "forfeit_mode" in args: # could also be version > 2.2.1, but going with implicit content here
|
||||
logging.info(f"Forfeit setting: {args['forfeit_mode']}")
|
||||
logging.info(f"Remaining setting: {args['remaining_mode']}")
|
||||
|
@ -820,16 +826,16 @@ async def process_server_cmd(ctx: Context, cmd, args):
|
|||
ctx.remaining_mode = args['remaining_mode']
|
||||
ctx.ui_node.send_game_info(ctx)
|
||||
if len(args['players']) < 1:
|
||||
ctx.ui_node.log_info('No player connected')
|
||||
logger.info('No player connected')
|
||||
else:
|
||||
args['players'].sort()
|
||||
current_team = -1
|
||||
ctx.ui_node.log_info('Connected players:')
|
||||
logger.info('Connected players:')
|
||||
for team, slot, name in args['players']:
|
||||
if team != current_team:
|
||||
ctx.ui_node.log_info(f' Team #{team + 1}')
|
||||
logger.info(f' Team #{team + 1}')
|
||||
current_team = team
|
||||
ctx.ui_node.log_info(' %s (Player %d)' % (name, slot))
|
||||
logger.info(' %s (Player %d)' % (name, slot))
|
||||
await server_auth(ctx, args['password'])
|
||||
|
||||
elif cmd == 'ConnectionRefused':
|
||||
|
@ -845,7 +851,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
|
|||
raise Exception('Server reported your client version as incompatible')
|
||||
#last to check, recoverable problem
|
||||
elif 'InvalidPassword' in args:
|
||||
ctx.ui_node.log_error('Invalid password')
|
||||
logger.error('Invalid password')
|
||||
ctx.password = None
|
||||
await server_auth(ctx, True)
|
||||
else:
|
||||
|
@ -855,7 +861,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
|
|||
elif cmd == 'Connected':
|
||||
if ctx.send_unsafe:
|
||||
ctx.send_unsafe = False
|
||||
ctx.ui_node.log_info(f'Turning off sending of ALL location checks not declared as missing. If you want it on, please use /send_unsafe true')
|
||||
logger.info(f'Turning off sending of ALL location checks not declared as missing. If you want it on, please use /send_unsafe true')
|
||||
Utils.persistent_store("servers", ctx.rom, ctx.server_address)
|
||||
ctx.team, ctx.slot = args[0]
|
||||
ctx.player_names = {p: n for p, n in args[1]}
|
||||
|
@ -894,7 +900,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
|
|||
if location not in ctx.locations_info:
|
||||
replacements = {0xA2: 'Small Key', 0x9D: 'Big Key', 0x8D: 'Compass', 0x7D: 'Map'}
|
||||
item_name = replacements.get(item, get_item_name_from_id(item))
|
||||
ctx.ui_node.log_info(
|
||||
logger.info(
|
||||
f"Saw {color(item_name, 'red', 'bold')} at {list(Regions.location_table.keys())[location - 1]}")
|
||||
ctx.locations_info[location] = (item, player)
|
||||
ctx.watcher_event.set()
|
||||
|
@ -945,13 +951,13 @@ async def process_server_cmd(ctx: Context, cmd, args):
|
|||
ctx.player_names = {p: n for p, n in args}
|
||||
|
||||
elif cmd == 'Print':
|
||||
ctx.ui_node.log_info(args)
|
||||
logger.info(args)
|
||||
|
||||
elif cmd == 'HintPointUpdate':
|
||||
ctx.hint_points = args[0]
|
||||
|
||||
else:
|
||||
logging.debug(f"unknown command {args}")
|
||||
logger.debug(f"unknown command {args}")
|
||||
|
||||
|
||||
def get_tags(ctx: Context):
|
||||
|
@ -963,11 +969,11 @@ def get_tags(ctx: Context):
|
|||
|
||||
async def server_auth(ctx: Context, password_requested):
|
||||
if password_requested and not ctx.password:
|
||||
ctx.ui_node.log_info('Enter the password required to join this game:')
|
||||
logger.info('Enter the password required to join this game:')
|
||||
ctx.password = await console_input(ctx)
|
||||
if ctx.rom is None:
|
||||
ctx.awaiting_rom = True
|
||||
ctx.ui_node.log_info(
|
||||
logger.info(
|
||||
'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
|
||||
return
|
||||
ctx.awaiting_rom = False
|
||||
|
@ -997,7 +1003,7 @@ class ClientCommandProcessor(CommandProcessor):
|
|||
self.ctx = ctx
|
||||
|
||||
def output(self, text: str):
|
||||
self.ctx.ui_node.log_info(text)
|
||||
logger.info(text)
|
||||
|
||||
def _cmd_exit(self) -> bool:
|
||||
"""Close connections and client"""
|
||||
|
@ -1034,7 +1040,7 @@ class ClientCommandProcessor(CommandProcessor):
|
|||
|
||||
def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
self.ctx.ui_node.log_info('Received items:')
|
||||
logger.info('Received items:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.ctx.ui_node.notify_item_received(self.ctx.player_names[item.player], get_item_name_from_id(item.item),
|
||||
get_location_name_from_address(item.location), index,
|
||||
|
@ -1086,7 +1092,7 @@ class ClientCommandProcessor(CommandProcessor):
|
|||
self.ctx.found_items = toggle.lower() in {"1", "true", "on"}
|
||||
else:
|
||||
self.ctx.found_items = not self.ctx.found_items
|
||||
self.ctx.ui_node.log_info(f"Set showing team items to {self.ctx.found_items}")
|
||||
logger.info(f"Set showing team items to {self.ctx.found_items}")
|
||||
asyncio.create_task(self.ctx.send_msgs([['UpdateTags', get_tags(self.ctx)]]))
|
||||
return True
|
||||
|
||||
|
@ -1097,7 +1103,7 @@ class ClientCommandProcessor(CommandProcessor):
|
|||
else:
|
||||
self.ctx.slow_mode = not self.ctx.slow_mode
|
||||
|
||||
self.ctx.ui_node.log_info(f"Setting slow mode to {self.ctx.slow_mode}")
|
||||
logger.info(f"Setting slow mode to {self.ctx.slow_mode}")
|
||||
|
||||
def _cmd_web(self):
|
||||
if self.ctx.webui_socket_port:
|
||||
|
@ -1109,9 +1115,9 @@ class ClientCommandProcessor(CommandProcessor):
|
|||
"""Force sending of locations the server did not specify was actually missing. WARNING: This may brick online trackers. Turned off on reconnect."""
|
||||
if toggle:
|
||||
self.ctx.send_unsafe = toggle.lower() in {"1", "true", "on"}
|
||||
self.ctx.ui_node.log_info(f'Turning {("on" if self.ctx.send_unsafe else "off")} the option to send ALL location checks to the multiserver.')
|
||||
logger.info(f'Turning {("on" if self.ctx.send_unsafe else "off")} the option to send ALL location checks to the multiserver.')
|
||||
else:
|
||||
self.ctx.ui_node.log_info("You must specify /send_unsafe true explicitly.")
|
||||
logger.info("You must specify /send_unsafe true explicitly.")
|
||||
self.ctx.send_unsafe = False
|
||||
|
||||
def default(self, raw: str):
|
||||
|
@ -1144,7 +1150,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
|
|||
|
||||
def new_check(location):
|
||||
ctx.unsafe_locations_checked.add(location)
|
||||
ctx.ui_node.log_info("New check: %s (%d/216)" % (location, len(ctx.unsafe_locations_checked)))
|
||||
logging.info("New check: %s (%d/216)" % (location, len(ctx.unsafe_locations_checked)))
|
||||
ctx.ui_node.send_location_check(ctx, location)
|
||||
|
||||
for location, (loc_roomid, loc_mask) in location_table_uw.items():
|
||||
|
@ -1152,7 +1158,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
|
|||
if location not in ctx.unsafe_locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0:
|
||||
new_check(location)
|
||||
except Exception as e:
|
||||
ctx.ui_node.log_info(f"Exception: {e}")
|
||||
logger.exception(f"Exception: {e}")
|
||||
|
||||
uw_begin = 0x129
|
||||
uw_end = 0
|
||||
|
@ -1215,7 +1221,7 @@ async def send_finished_game(ctx: Context):
|
|||
await ctx.send_msgs([['GameFinished', '']])
|
||||
ctx.finished_game = True
|
||||
except Exception as ex:
|
||||
logging.exception(ex)
|
||||
logger.exception(ex)
|
||||
|
||||
|
||||
async def game_watcher(ctx : Context):
|
||||
|
@ -1245,7 +1251,7 @@ async def game_watcher(ctx : Context):
|
|||
await server_auth(ctx, False)
|
||||
|
||||
if ctx.auth and ctx.auth != ctx.rom:
|
||||
ctx.ui_node.log_warning("ROM change detected, please reconnect to the multiworld server")
|
||||
logger.warning("ROM change detected, please reconnect to the multiworld server")
|
||||
await ctx.disconnect()
|
||||
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
||||
|
@ -1309,7 +1315,7 @@ async def game_watcher(ctx : Context):
|
|||
|
||||
if scout_location > 0 and scout_location not in ctx.locations_scouted:
|
||||
ctx.locations_scouted.add(scout_location)
|
||||
ctx.ui_node.log_info(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
|
||||
logger.info(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
|
||||
await ctx.send_msgs([['LocationScouts', [scout_location]]])
|
||||
await track_locations(ctx, roomid, roomdata)
|
||||
|
||||
|
|
|
@ -560,7 +560,7 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
|
|||
|
||||
ret.plando_items = []
|
||||
if "items" in plando_options:
|
||||
default_placement = PlandoItem(item="", location="")
|
||||
|
||||
def add_plando_item(item: str, location: str):
|
||||
if item not in item_table:
|
||||
raise Exception(f"Could not plando item {item} as the item was not recognized")
|
||||
|
@ -571,9 +571,9 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
|
|||
options = weights.get("plando_items", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
from_pool = get_choice("from_pool", placement, default_placement.from_pool)
|
||||
location_world = get_choice("world", placement, default_placement.world)
|
||||
force = get_choice("force", placement, default_placement.force)
|
||||
from_pool = get_choice("from_pool", placement, PlandoItem._field_defaults["from_pool"])
|
||||
location_world = get_choice("world", placement, PlandoItem._field_defaults["world"])
|
||||
force = str(get_choice("force", placement, PlandoItem._field_defaults["force"])).lower()
|
||||
if "items" in placement and "locations" in placement:
|
||||
items = placement["items"]
|
||||
locations = placement["locations"]
|
||||
|
|
|
@ -13,6 +13,7 @@ class Node:
|
|||
|
||||
def __init__(self):
|
||||
self.endpoints = []
|
||||
super(Node, self).__init__()
|
||||
|
||||
def broadcast_all(self, msgs):
|
||||
msgs = self.dumper(msgs)
|
||||
|
|
|
@ -69,6 +69,20 @@
|
|||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Plando Tutorial",
|
||||
"description": "A guide to creating Multiworld Plandos",
|
||||
"files": [
|
||||
{
|
||||
"language": "English",
|
||||
"filename": "zelda3/plando_en.md",
|
||||
"link": "zelda3/plando/en",
|
||||
"authors": [
|
||||
"Berserker"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
@ -47,8 +47,71 @@ boss_shuffle:
|
|||
4. A Trinexx -> Kholdstare Singularity that prevents ice Trinexx in GT
|
||||
|
||||
|
||||
### Items
|
||||
- This module is disabled by default.
|
||||
- Has the options from_pool, world, percentage, force and either item and location or items and locations
|
||||
- All of these options support subweights
|
||||
- percentage is the percentage chance for this block to trigger
|
||||
- is a number in the range [0, 100], can be omitted entirely for 100%
|
||||
- from_pool denotes if the item should be taken from the item pool, or be an additional item entirely.
|
||||
- can be true or false, defaults to true when omitted
|
||||
- world is the target world to place the item
|
||||
- ignored if only one world is generated
|
||||
- can be a number, to target that slot in the multiworld
|
||||
- can be a name, to target that player's world
|
||||
- can be true, to target any other player's world
|
||||
- can be false, to target own world and is the default
|
||||
- can be null, to target a random world
|
||||
- force is either "silent", "true" or "false".
|
||||
- "true" means the item has to be placed, or the generator aborts with an exception.
|
||||
- "false" means the generator logs a warning if the placement can't be done.
|
||||
- "silent" means that this entry is entirely ignored if the placement fails and is the default.
|
||||
- Single Placement
|
||||
- place a single item at a single location
|
||||
- item denotes the Item to place
|
||||
- location denotes the Location to place it into
|
||||
- Multi Placement
|
||||
- place multiple items into multiple locations, until either list is exhausted.
|
||||
- items denotes the items to use, can be given a number to have multiple of that item
|
||||
- locations lists the possible locations those items can be placed in
|
||||
- placements are picked randomly, not sorted in any way
|
||||
- [Available Items](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Items.py#L26)
|
||||
- [Available Locations](https://github.com/Berserker66/MultiWorld-Utilities/blob/3b5ba161dea223b96e9b1fc890e03469d9c6eb59/Regions.py#L418)
|
||||
|
||||
### Text
|
||||
#### Examples
|
||||
```yaml
|
||||
plando_items:
|
||||
- item:
|
||||
Lamp: 1
|
||||
Fire Rod: 1
|
||||
location: Link's House
|
||||
from_pool: true
|
||||
world: true
|
||||
percentage: 50
|
||||
- items:
|
||||
Progressive Sword: 4
|
||||
Progressive Bow: 1
|
||||
Progressive Bow (Alt): 1
|
||||
locations:
|
||||
- Desert Palace - Big Chest
|
||||
- Eastern Palace - Big Chest
|
||||
- Tower of Hera - Big Chest
|
||||
- Swamp Palace - Big Chest
|
||||
- Thieves' Town - Big Chest
|
||||
- Skull Woods - Big Chest
|
||||
- Ice Palace - Big Chest
|
||||
- Misery Mire - Big Chest
|
||||
- Turtle Rock - Big Chest
|
||||
- Palace of Darkness - Big Chest
|
||||
world: false
|
||||
```
|
||||
|
||||
The first example has a 50% chance to occur, which if it does places either the Lamp or Fire Rod in one's own
|
||||
Link's House and removes the picked item from the item pool.
|
||||
|
||||
The second example always triggers and places the Swords and Bows into one's own Big Chests
|
||||
|
||||
### Texts
|
||||
- This module is disabled by default.
|
||||
- Has the options "text", "at" and "percentage"
|
||||
- percentage is the percentage chance for this text to be placed, can be omitted entirely for 100%
|
||||
|
@ -75,3 +138,32 @@ plando_texts:
|
|||
This has a 50% chance to trigger at all, if it does,
|
||||
it throws a coin between "uncle_leaving_text" and "uncle_dying_sewer", then places the text
|
||||
"This is a plando.\nYou've been warned." at that location.
|
||||
|
||||
### Connections
|
||||
- This module is disabled by default.
|
||||
- Has the options "percentage", "entrance", "exit" and "direction".
|
||||
- All options support subweights
|
||||
- percentage is the percentage chance for this to be connected, can be omitted entirely for 100%
|
||||
- Any Door has 4 total directions, as a door can be unlinked like in insanity ER
|
||||
- entrance is the overworld door
|
||||
- exit is the underworld exit
|
||||
- direction can be "both", "entrance" or "exit"
|
||||
- doors can be found in [this file](https://github.com/Berserker66/MultiWorld-Utilities/blob/main/EntranceShuffle.py)
|
||||
|
||||
|
||||
#### Example
|
||||
```yaml
|
||||
plando_connections:
|
||||
- entrance: Links House
|
||||
exit: Hyrule Castle Exit (West)
|
||||
direction: both
|
||||
- entrance: Hyrule Castle Entrance (West)
|
||||
exit: Links House Exit
|
||||
direction: both
|
||||
```
|
||||
|
||||
The first block connects the overworld entrance that normally leads to Link's House
|
||||
to put you into the HC West Wing instead, exiting from within there will put you at the Overworld exiting Link's House.
|
||||
|
||||
Without the second block, you'd still exit from within Link's House to outside Link's House and the left side
|
||||
Balcony Entrance would still lead into HC West Wing
|
27
WebUI.py
27
WebUI.py
|
@ -1,6 +1,7 @@
|
|||
import http.server
|
||||
import logging
|
||||
import json
|
||||
import typing
|
||||
import socket
|
||||
import socketserver
|
||||
import threading
|
||||
|
@ -12,36 +13,20 @@ from NetUtils import Node
|
|||
from MultiClient import Context
|
||||
import Utils
|
||||
|
||||
logger = logging.getLogger("WebUIRelay")
|
||||
|
||||
|
||||
class WebUiClient(Node):
|
||||
class WebUiClient(Node, logging.Handler):
|
||||
loader = staticmethod(json.loads)
|
||||
dumper = staticmethod(json.dumps)
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
super(WebUiClient, self).__init__()
|
||||
self.manual_snes = None
|
||||
|
||||
@staticmethod
|
||||
def build_message(msg_type: str, content: dict) -> dict:
|
||||
def build_message(msg_type: str, content: typing.Union[str, dict]) -> dict:
|
||||
return {'type': msg_type, 'content': content}
|
||||
|
||||
def log_info(self, message, *args, **kwargs):
|
||||
self.broadcast_all(self.build_message('info', message))
|
||||
logger.info(message, *args, **kwargs)
|
||||
|
||||
def log_warning(self, message, *args, **kwargs):
|
||||
self.broadcast_all(self.build_message('warning', message))
|
||||
logger.warning(message, *args, **kwargs)
|
||||
|
||||
def log_error(self, message, *args, **kwargs):
|
||||
self.broadcast_all(self.build_message('error', message))
|
||||
logger.error(message, *args, **kwargs)
|
||||
|
||||
def log_critical(self, message, *args, **kwargs):
|
||||
self.broadcast_all(self.build_message('critical', message))
|
||||
logger.critical(message, *args, **kwargs)
|
||||
def emit(self, record: logging.LogRecord) -> None:
|
||||
self.broadcast_all({"type": record.levelname.lower(), "content": str(record.msg)})
|
||||
|
||||
def send_chat_message(self, message):
|
||||
self.broadcast_all(self.build_message('chat', message))
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
colorama>=0.4.4
|
||||
websockets>=8.1
|
||||
PyYAML>=5.3.1
|
||||
PyYAML>=5.4
|
||||
fuzzywuzzy>=0.18.0
|
||||
bsdiff4>=1.2.0
|
||||
prompt_toolkit>=3.0.8
|
||||
prompt_toolkit>=3.0.10
|
||||
appdirs>=1.4.4
|
||||
maseya-z3pr>=1.0.0rc1
|
||||
xxtea>=2.0.0.post0
|
||||
|
|
|
@ -2251,7 +2251,10 @@ def plando_connect(world, player: int):
|
|||
if world.plando_connections[player]:
|
||||
for connection in world.plando_connections[player]:
|
||||
func = lookup[connection.direction]
|
||||
try:
|
||||
func(world, connection.entrance, connection.exit, player)
|
||||
except Exception as e:
|
||||
raise Exception(f"Could not connect using {connection}") from e
|
||||
|
||||
|
||||
LW_Dungeon_Entrances = ['Desert Palace Entrance (South)',
|
||||
|
|
|
@ -452,6 +452,7 @@ def copy_world(world):
|
|||
ret.timer = world.timer.copy()
|
||||
ret.shufflepots = world.shufflepots.copy()
|
||||
ret.shuffle_prizes = world.shuffle_prizes.copy()
|
||||
ret.shop_shuffle = world.shop_shuffle.copy()
|
||||
ret.dark_room_logic = world.dark_room_logic.copy()
|
||||
ret.restrict_dungeon_item_on_boss = world.restrict_dungeon_item_on_boss.copy()
|
||||
|
||||
|
|
Loading…
Reference in New Issue