From 67d59067eb5e3ba29b3ea9cca1138ad703240eb2 Mon Sep 17 00:00:00 2001 From: Chris Wilson Date: Sun, 13 Mar 2022 20:39:13 -0400 Subject: [PATCH] [ArchipIDLE] Use shuffled item_table during generation --- worlds/archipidle/__init__.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/worlds/archipidle/__init__.py b/worlds/archipidle/__init__.py index 1f9c1369..80ef2dd0 100644 --- a/worlds/archipidle/__init__.py +++ b/worlds/archipidle/__init__.py @@ -28,9 +28,9 @@ class ArchipIDLEWorld(World): item_pool = [] for i in range(100): item = Item( - item_table[i], - self.item_name_to_id[item_table[i]] < 9020, - self.item_name_to_id[item_table[i]], + item_table_copy[i], + i < 20, + self.item_name_to_id[item_table_copy[i]], self.player ) item.game = 'ArchipIDLE' @@ -42,7 +42,7 @@ class ArchipIDLEWorld(World): set_rules(self.world, self.player) def create_item(self, name: str) -> Item: - return Item(name, self.item_name_to_id[name] < 9020, self.item_name_to_id[name], self.player) + return Item(name, True, self.item_name_to_id[name], self.player) def create_regions(self): self.world.regions += [