FF1 - classify some items as useful (#669)
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@ -9,8 +9,7 @@ class ItemData(NamedTuple):
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name: str
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code: int
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item_type: str
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progression: bool
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classification: ItemClassification
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FF1_BRIDGE = 'Bridge'
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@ -27,6 +26,11 @@ FF1_PROGRESSION_LIST = [
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"EarthOrb", "FireOrb", "WaterOrb", "AirOrb"
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]
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FF1_USEFUL_LIST = [
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"Tail", "Masamune", "Xcalber", "Katana", "Vorpal",
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"DragonArmor", "Opal", "AegisShield", "Ribbon"
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]
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class FF1Items:
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_item_table: List[ItemData] = []
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@ -38,8 +42,9 @@ class FF1Items:
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with open(file_path) as file:
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items = json.load(file)
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# Hardcode progression and categories for now
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self._item_table = [ItemData(name, code, "FF1Item", name in FF1_PROGRESSION_LIST)
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for name, code in items.items()]
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self._item_table = [ItemData(name, code, "FF1Item", ItemClassification.progression if name in
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FF1_PROGRESSION_LIST else ItemClassification.useful if name in FF1_USEFUL_LIST else
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ItemClassification.filler) for name, code in items.items()]
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self._item_table_lookup = {item.name: item for item in self._item_table}
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def _get_item_table(self) -> List[ItemData]:
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@ -62,7 +67,7 @@ class FF1Items:
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def generate_item(self, name: str, player: int) -> Item:
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item = self._get_item_table_lookup().get(name)
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return Item(name, ItemClassification.progression if item.progression else ItemClassification.filler,
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return Item(name, item.classification,
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item.code, player)
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def get_item_name_to_code_dict(self) -> Dict[str, int]:
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