OoT: Allow Crowd Control support for Ocarina of Time (Bizhawk) #4501
Changed the name of the default "receive" function in order to work with Crowd Control
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@ -1816,7 +1816,7 @@ end
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-- Main control handling: main loop and socket receive
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function receive()
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function APreceive()
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l, e = ootSocket:receive()
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-- Handle incoming message
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if e == 'closed' then
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@ -1874,7 +1874,7 @@ function main()
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end
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if (curstate == STATE_OK) or (curstate == STATE_INITIAL_CONNECTION_MADE) or (curstate == STATE_TENTATIVELY_CONNECTED) then
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if (frame % 30 == 0) then
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receive()
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APreceive()
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end
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elseif (curstate == STATE_UNINITIALIZED) then
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if (frame % 60 == 0) then
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