Core: set consistent server defaults (#2566)
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@ -69,8 +69,8 @@
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</td>
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<td>
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<select name="collect_mode" id="collect_mode">
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<option value="goal">Allow !collect after goal completion</option>
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<option value="auto">Automatic on goal completion</option>
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<option value="goal">Allow !collect after goal completion</option>
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<option value="auto-enabled">
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Automatic on goal completion and manual !collect
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</option>
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@ -93,9 +93,9 @@
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{% if race -%}
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<option value="disabled">Disabled in Race mode</option>
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{%- else -%}
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<option value="disabled">Disabled</option>
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<option value="goal">Allow !remaining after goal completion</option>
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<option value="enabled">Manual !remaining</option>
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<option value="disabled">Disabled</option>
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{%- endif -%}
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</select>
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</td>
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@ -185,12 +185,12 @@ Warning: playthrough can take a significant amount of time for larger multiworld
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</span>
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</td>
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<td>
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<input type="checkbox" id="plando_items" name="plando_items" value="items">
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<label for="plando_items">Items</label><br>
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<input type="checkbox" id="plando_bosses" name="plando_bosses" value="bosses" checked>
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<label for="plando_bosses">Bosses</label><br>
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<input type="checkbox" id="plando_items" name="plando_items" value="items" checked>
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<label for="plando_items">Items</label><br>
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<input type="checkbox" id="plando_connections" name="plando_connections" value="connections" checked>
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<label for="plando_connections">Connections</label><br>
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@ -597,8 +597,8 @@ class ServerOptions(Group):
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disable_item_cheat: Union[DisableItemCheat, bool] = False
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location_check_points: LocationCheckPoints = LocationCheckPoints(1)
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hint_cost: HintCost = HintCost(10)
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release_mode: ReleaseMode = ReleaseMode("goal")
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collect_mode: CollectMode = CollectMode("goal")
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release_mode: ReleaseMode = ReleaseMode("auto")
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collect_mode: CollectMode = CollectMode("auto")
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remaining_mode: RemainingMode = RemainingMode("goal")
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auto_shutdown: AutoShutdown = AutoShutdown(0)
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compatibility: Compatibility = Compatibility(2)
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@ -673,7 +673,7 @@ class GeneratorOptions(Group):
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spoiler: Spoiler = Spoiler(3)
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glitch_triforce_room: GlitchTriforceRoom = GlitchTriforceRoom(1) # why is this here?
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race: Race = Race(0)
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plando_options: PlandoOptions = PlandoOptions("bosses")
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plando_options: PlandoOptions = PlandoOptions("bosses, connections, texts")
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class SNIOptions(Group):
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