KH2: RC1 Bug Fixes (#2530)
Changes the finished_game to new variable so now it only checks the game's memory and if it has sent the finished flag before Fixed ag2 not requiring 1 of each black magic Fix hitlist if you exclude summon level 7 and have summon levels option turned off
This commit is contained in:
parent
b0a09f67f4
commit
6b0eb7da79
|
@ -29,6 +29,7 @@ class KH2Context(CommonContext):
|
|||
self.kh2_local_items = None
|
||||
self.growthlevel = None
|
||||
self.kh2connected = False
|
||||
self.kh2_finished_game = False
|
||||
self.serverconneced = False
|
||||
self.item_name_to_data = {name: data for name, data, in item_dictionary_table.items()}
|
||||
self.location_name_to_data = {name: data for name, data, in all_locations.items()}
|
||||
|
@ -833,9 +834,9 @@ async def kh2_watcher(ctx: KH2Context):
|
|||
await asyncio.create_task(ctx.verifyItems())
|
||||
await asyncio.create_task(ctx.verifyLevel())
|
||||
message = [{"cmd": 'LocationChecks', "locations": ctx.sending}]
|
||||
if finishedGame(ctx, message):
|
||||
if finishedGame(ctx, message) and not ctx.kh2_finished_game:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
ctx.kh2_finished_game = True
|
||||
await ctx.send_msgs(message)
|
||||
elif not ctx.kh2connected and ctx.serverconneced:
|
||||
logger.info("Game Connection lost. waiting 15 seconds until trying to reconnect.")
|
||||
|
|
|
@ -224,7 +224,7 @@ class KH2WorldRules(KH2Rules):
|
|||
RegionName.Pl2: lambda state: self.pl_unlocked(state, 2),
|
||||
|
||||
RegionName.Ag: lambda state: self.ag_unlocked(state, 1),
|
||||
RegionName.Ag2: lambda state: self.ag_unlocked(state, 2),
|
||||
RegionName.Ag2: lambda state: self.ag_unlocked(state, 2) and self.kh2_has_all([ItemName.FireElement,ItemName.BlizzardElement,ItemName.ThunderElement],state),
|
||||
|
||||
RegionName.Bc: lambda state: self.bc_unlocked(state, 1),
|
||||
RegionName.Bc2: lambda state: self.bc_unlocked(state, 2),
|
||||
|
|
|
@ -465,7 +465,7 @@ class KH2World(World):
|
|||
if location in self.random_super_boss_list:
|
||||
self.random_super_boss_list.remove(location)
|
||||
|
||||
if not self.options.SummonLevelLocationToggle:
|
||||
if not self.options.SummonLevelLocationToggle and LocationName.Summonlvl7 in self.random_super_boss_list:
|
||||
self.random_super_boss_list.remove(LocationName.Summonlvl7)
|
||||
|
||||
# Testing if the player has the right amount of Bounties for Completion.
|
||||
|
|
Loading…
Reference in New Issue