Mystery: rom options can be set in weights file, eg
rom: sprite: random: 1 randomonhit: 1 mog: 1 disablemusic: off quickswap: on: 1 off: 0 menuspeed: normal: 1 instant: 1 double: 1 triple: 1 quadruple: 1 half: 1 heartcolor: red: 1 blue: 1 green: 1 yellow: 1 random: 1 heartbeep: double: 1 normal: 1 half: 1 quarter: 1 off: 1 ow_palettes: default: 1 random: 1 blackout: 1 uw_palettes: default: 1 random: 1 blackout: 1
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240cf2d844
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6bafdfafe6
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@ -9,7 +9,7 @@ from Utils import int16_as_bytes
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class World(object):
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def __init__(self, players, shuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, algorithm, accessibility, shuffle_ganon, quickswap, fastmenu, disable_music, retro, custom, customitemarray, hints):
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def __init__(self, players, shuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, algorithm, accessibility, shuffle_ganon, retro, custom, customitemarray, hints):
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self.players = players
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self.shuffle = shuffle.copy()
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self.logic = logic.copy()
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@ -44,9 +44,6 @@ class World(object):
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self.accessibility = accessibility.copy()
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self.shuffle_ganon = shuffle_ganon
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self.fix_gtower_exit = self.shuffle_ganon
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self.quickswap = quickswap
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self.fastmenu = fastmenu
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self.disable_music = disable_music
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self.retro = retro.copy()
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self.custom = custom
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self.customitemarray = customitemarray
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@ -1124,8 +1121,6 @@ class Spoiler(object):
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outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'])
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outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'])
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outfile.write('Hints: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['hints'].items()})
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outfile.write('L\\R Quickswap enabled: %s\n' % ('Yes' if self.world.quickswap else 'No'))
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outfile.write('Menu speed: %s' % self.world.fastmenu)
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if self.entrances:
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outfile.write('\n\nEntrances:\n\n')
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outfile.write('\n'.join(['%s%s %s %s' % ('Player {0}: '.format(entry['player']) if self.world.players >1 else '', entry['entrance'], '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', entry['exit']) for entry in self.entrances.values()]))
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@ -288,9 +288,9 @@ def parse_arguments(argv, no_defaults=False):
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
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'shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
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'retro', 'accessibility', 'hints', 'shufflepots', 'beemizer',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage',
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'ow_palettes', 'uw_palettes', 'sprite']:
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'retro', 'accessibility', 'hints', 'beemizer',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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setattr(ret, name, {1: value})
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6
Main.py
6
Main.py
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@ -33,7 +33,7 @@ def main(args, seed=None):
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start = time.process_time()
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# initialize the world
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world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.retro, args.custom, args.customitemarray, args.hints)
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world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints)
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logger = logging.getLogger('')
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if seed is None:
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random.seed(None)
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@ -172,7 +172,7 @@ def main(args, seed=None):
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for addr, values in get_race_rom_patches(rom).items():
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rom.write_bytes(int(addr), values)
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, world.quickswap, world.fastmenu, world.disable_music, args.sprite[player], args.ow_palettes[player], args.uw_palettes[player], player_names)
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apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player], args.fastmenu[player], args.disablemusic[player], args.sprite[player], args.ow_palettes[player], args.uw_palettes[player], player_names)
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mcsb_name = ''
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if all([world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player]]):
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@ -219,7 +219,7 @@ def main(args, seed=None):
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def copy_world(world):
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# ToDo: Not good yet
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ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.quickswap, world.fastmenu, world.disable_music, world.retro, world.custom, world.customitemarray, world.hints)
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ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.retro, world.custom, world.customitemarray, world.hints)
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ret.required_medallions = world.required_medallions.copy()
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ret.swamp_patch_required = world.swamp_patch_required.copy()
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ret.ganon_at_pyramid = world.ganon_at_pyramid.copy()
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62
Mystery.py
62
Mystery.py
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@ -88,7 +88,8 @@ def main():
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if path:
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settings = settings_cache[path] if settings_cache[path] else roll_settings(weights_cache[path])
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for k, v in vars(settings).items():
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getattr(erargs, k)[player] = v
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if v is not None:
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getattr(erargs, k)[player] = v
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else:
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raise RuntimeError(f'No weights specified for player {player}')
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@ -113,7 +114,7 @@ def get_weights(path):
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def roll_settings(weights):
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def get_choice(option, root=weights):
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if option not in weights:
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if option not in root:
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return None
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if type(root[option]) is not dict:
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return root[option]
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@ -138,73 +139,59 @@ def roll_settings(weights):
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ret.keyshuffle = get_choice('smallkey_shuffle') == 'on' if 'smallkey_shuffle' in weights else dungeon_items in ['mcs', 'full']
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ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on' if 'bigkey_shuffle' in weights else dungeon_items in ['full']
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accessibility = get_choice('accessibility')
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ret.accessibility = accessibility
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ret.accessibility = get_choice('accessibility')
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entrance_shuffle = get_choice('entrance_shuffle')
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ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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goals = get_choice('goals')
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ret.goal = {'ganon': 'ganon',
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'fast_ganon': 'crystals',
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'dungeons': 'dungeons',
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'pedestal': 'pedestal',
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'triforce-hunt': 'triforcehunt'
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}[goals]
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ret.openpyramid = goals == 'fast_ganon'
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}[get_choice('goals')]
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ret.openpyramid = ret.goal == 'fast_ganon'
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tower_open = get_choice('tower_open')
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ret.crystals_gt = tower_open
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ret.crystals_gt = get_choice('tower_open')
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ganon_open = get_choice('ganon_open')
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ret.crystals_ganon = ganon_open
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ret.crystals_ganon = get_choice('ganon_open')
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world_state = get_choice('world_state')
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ret.mode = world_state
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if world_state == 'retro':
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ret.mode = get_choice('world_state')
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if ret.mode == 'retro':
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ret.mode = 'open'
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ret.retro = True
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hints = get_choice('hints')
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ret.hints = hints == 'on'
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ret.hints = get_choice('hints') == 'on'
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weapons = get_choice('weapons')
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ret.swords = {'randomized': 'random',
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'assured': 'assured',
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'vanilla': 'vanilla',
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'swordless': 'swordless'
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}[weapons]
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}[get_choice('weapons')]
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item_pool = get_choice('item_pool')
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ret.difficulty = item_pool
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ret.difficulty = get_choice('item_pool')
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item_functionality = get_choice('item_functionality')
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ret.item_functionality = item_functionality
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ret.item_functionality = get_choice('item_functionality')
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boss_shuffle = get_choice('boss_shuffle')
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ret.shufflebosses = {'none': 'none',
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'simple': 'basic',
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'full': 'normal',
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'random': 'chaos'
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}[boss_shuffle]
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}[get_choice('boss_shuffle')]
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enemy_shuffle = get_choice('enemy_shuffle')
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ret.shuffleenemies = {'none': 'none',
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'shuffled': 'shuffled',
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'random': 'chaos'
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}[enemy_shuffle]
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}[get_choice('enemy_shuffle')]
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enemy_damage = get_choice('enemy_damage')
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ret.enemy_damage = {'default': 'default',
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'shuffled': 'shuffled',
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'random': 'chaos'
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}[enemy_damage]
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}[get_choice('enemy_damage')]
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enemy_health = get_choice('enemy_health')
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ret.enemy_health = enemy_health
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ret.enemy_health = get_choice('enemy_health')
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pot_shuffle = get_choice('pot_shuffle')
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ret.shufflepots = pot_shuffle == 'on'
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ret.shufflepots = get_choice('pot_shuffle') == 'on'
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ret.beemizer = int(get_choice('beemizer')) if 'beemizer' in weights else 0
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@ -215,6 +202,17 @@ def roll_settings(weights):
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startitems.append(item)
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ret.startinventory = ','.join(startitems)
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if 'rom' in weights:
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romweights = weights['rom']
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ret.sprite = get_choice('sprite', romweights)
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ret.disablemusic = get_choice('disablemusic', romweights) == 'on'
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ret.quickswap = get_choice('quickswap', romweights) == 'on'
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ret.fastmenu = get_choice('menuspeed', romweights)
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ret.heartcolor = get_choice('heartcolor', romweights)
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ret.heartbeep = get_choice('heartbeep', romweights)
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ret.ow_palettes = get_choice('ow_palettes', romweights)
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ret.uw_palettes = get_choice('uw_palettes', romweights)
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return ret
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if __name__ == '__main__':
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@ -23,7 +23,7 @@ def main(args):
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start_time = time.process_time()
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# initialize the world
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world = World(1, 'vanilla', 'noglitches', 'standard', 'normal', 'none', 'on', 'ganon', 'freshness', False, False, False, args.quickswap, args.fastmenu, args.disablemusic, False, False, False, None, False)
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world = World(1, 'vanilla', 'noglitches', 'standard', 'normal', 'none', 'on', 'ganon', 'freshness', False, False, False, False, False, False, None, False)
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logger = logging.getLogger('')
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hasher = hashlib.md5()
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@ -71,7 +71,7 @@ def main(args):
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rom = LocalRom(args.rom)
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patch_rom(world, 1, rom, False)
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, world.quickswap, world.fastmenu, world.disable_music, args.sprite, args.ow_palettes, args.uw_palettes)
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apply_rom_settings(rom, args.heartbeep, args.heartcolor, args.quickswap, args.fastmenu, args.disablemusic, args.sprite, args.ow_palettes, args.uw_palettes)
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for textname, texttype, text in text_patches:
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if texttype == 'text':
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