Core: hot reload components from installed apworld (#3480)
* Core: hot reload components from installed apworld * address PR reviews `Launcher` widget members default to `None` so they can be defined in `build` `Launcher._refresh_components` is not wrapped loaded world goes into `world_sources` so we can check if it's already loaded. (`WorldSource` can be ordered now without trying to compare `None` and `float`) (don't load empty directories so we don't detect them as worlds) * clarify that the installation is successful
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808f2a8ff0
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71
Launcher.py
71
Launcher.py
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@ -19,7 +19,7 @@ import sys
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import webbrowser
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from os.path import isfile
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from shutil import which
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from typing import Sequence, Union, Optional
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from typing import Callable, Sequence, Union, Optional
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import Utils
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import settings
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@ -160,6 +160,9 @@ def launch(exe, in_terminal=False):
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subprocess.Popen(exe)
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refresh_components: Optional[Callable[[], None]] = None
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def run_gui():
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from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
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from kivy.core.window import Window
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@ -170,11 +173,8 @@ def run_gui():
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base_title: str = "Archipelago Launcher"
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container: ContainerLayout
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grid: GridLayout
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_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
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_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
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_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
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_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
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_tool_layout: Optional[ScrollBox] = None
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_client_layout: Optional[ScrollBox] = None
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def __init__(self, ctx=None):
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self.title = self.base_title
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@ -182,18 +182,7 @@ def run_gui():
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self.icon = r"data/icon.png"
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super().__init__()
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def build(self):
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self.container = ContainerLayout()
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self.grid = GridLayout(cols=2)
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self.container.add_widget(self.grid)
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self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
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self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
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tool_layout = ScrollBox()
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tool_layout.layout.orientation = "vertical"
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self.grid.add_widget(tool_layout)
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client_layout = ScrollBox()
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client_layout.layout.orientation = "vertical"
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self.grid.add_widget(client_layout)
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def _refresh_components(self) -> None:
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def build_button(component: Component) -> Widget:
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"""
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@ -218,14 +207,47 @@ def run_gui():
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return box_layout
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return button
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# clear before repopulating
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assert self._tool_layout and self._client_layout, "must call `build` first"
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tool_children = reversed(self._tool_layout.layout.children)
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for child in tool_children:
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self._tool_layout.layout.remove_widget(child)
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client_children = reversed(self._client_layout.layout.children)
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for child in client_children:
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self._client_layout.layout.remove_widget(child)
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_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
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_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
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_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
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_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
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for (tool, client) in itertools.zip_longest(itertools.chain(
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self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
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_tools.items(), _miscs.items(), _adjusters.items()
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), _clients.items()):
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# column 1
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if tool:
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tool_layout.layout.add_widget(build_button(tool[1]))
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self._tool_layout.layout.add_widget(build_button(tool[1]))
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# column 2
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if client:
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client_layout.layout.add_widget(build_button(client[1]))
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self._client_layout.layout.add_widget(build_button(client[1]))
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def build(self):
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self.container = ContainerLayout()
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self.grid = GridLayout(cols=2)
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self.container.add_widget(self.grid)
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self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
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self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
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self._tool_layout = ScrollBox()
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self._tool_layout.layout.orientation = "vertical"
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self.grid.add_widget(self._tool_layout)
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self._client_layout = ScrollBox()
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self._client_layout.layout.orientation = "vertical"
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self.grid.add_widget(self._client_layout)
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self._refresh_components()
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global refresh_components
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refresh_components = self._refresh_components
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Window.bind(on_drop_file=self._on_drop_file)
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@ -254,10 +276,17 @@ def run_gui():
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Launcher().run()
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# avoiding Launcher reference leak
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# and don't try to do something with widgets after window closed
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global refresh_components
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refresh_components = None
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def run_component(component: Component, *args):
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if component.func:
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component.func(*args)
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if refresh_components:
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refresh_components()
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elif component.script_name:
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subprocess.run([*get_exe(component.script_name), *args])
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else:
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@ -0,0 +1,6 @@
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from typing import Literal
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from .layout import Layout
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class BoxLayout(Layout):
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orientation: Literal['horizontal', 'vertical']
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@ -1,8 +1,14 @@
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from typing import Any
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from typing import Any, Sequence
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from .widget import Widget
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class Layout(Widget):
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@property
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def children(self) -> Sequence[Widget]: ...
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def add_widget(self, widget: Widget) -> None: ...
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def remove_widget(self, widget: Widget) -> None: ...
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def do_layout(self, *largs: Any, **kwargs: Any) -> None: ...
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@ -0,0 +1,17 @@
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from typing import Any, Callable
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class And:
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def __init__(self, __type: type, __func: Callable[[Any], bool]) -> None: ...
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class Or:
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def __init__(self, *args: object) -> None: ...
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class Schema:
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def __init__(self, __x: object) -> None: ...
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class Optional(Schema):
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...
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@ -1,3 +1,4 @@
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import bisect
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import logging
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import pathlib
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import weakref
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@ -94,9 +95,10 @@ def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, path
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apworld_path = pathlib.Path(apworld_src)
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module_name = pathlib.Path(apworld_path.name).stem
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try:
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import zipfile
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zipfile.ZipFile(apworld_path).open(pathlib.Path(apworld_path.name).stem + "/__init__.py")
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zipfile.ZipFile(apworld_path).open(module_name + "/__init__.py")
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except ValueError as e:
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raise Exception("Archive appears invalid or damaged.") from e
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except KeyError as e:
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@ -107,6 +109,9 @@ def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, path
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raise Exception("Custom Worlds directory appears to not be writable.")
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for world_source in worlds.world_sources:
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if apworld_path.samefile(world_source.resolved_path):
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# Note that this doesn't check if the same world is already installed.
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# It only checks if the user is trying to install the apworld file
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# that comes from the installation location (worlds or custom_worlds)
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raise Exception(f"APWorld is already installed at {world_source.resolved_path}.")
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# TODO: run generic test suite over the apworld.
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@ -116,6 +121,22 @@ def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, path
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import shutil
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shutil.copyfile(apworld_path, target)
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# If a module with this name is already loaded, then we can't load it now.
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# TODO: We need to be able to unload a world module,
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# so the user can update a world without restarting the application.
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found_already_loaded = False
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for loaded_world in worlds.world_sources:
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loaded_name = pathlib.Path(loaded_world.path).stem
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if module_name == loaded_name:
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found_already_loaded = True
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break
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if found_already_loaded:
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raise Exception(f"Installed APWorld successfully, but '{module_name}' is already loaded,\n"
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"so a Launcher restart is required to use the new installation.")
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world_source = worlds.WorldSource(str(target), is_zip=True)
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bisect.insort(worlds.world_sources, world_source)
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world_source.load()
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return apworld_path, target
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@ -1,11 +1,12 @@
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import importlib
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import logging
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import os
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import sys
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import warnings
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import zipimport
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import time
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import dataclasses
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from typing import Dict, List, TypedDict, Optional
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from typing import Dict, List, TypedDict
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from Utils import local_path, user_path
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@ -48,7 +49,7 @@ class WorldSource:
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path: str # typically relative path from this module
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is_zip: bool = False
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relative: bool = True # relative to regular world import folder
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time_taken: Optional[float] = None
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time_taken: float = -1.0
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def __repr__(self) -> str:
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return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})"
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@ -92,7 +93,6 @@ class WorldSource:
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print(f"Could not load world {self}:", file=file_like)
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traceback.print_exc(file=file_like)
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file_like.seek(0)
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import logging
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logging.exception(file_like.read())
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failed_world_loads.append(os.path.basename(self.path).rsplit(".", 1)[0])
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return False
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@ -107,7 +107,11 @@ for folder in (folder for folder in (user_folder, local_folder) if folder):
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if not entry.name.startswith(("_", ".")):
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file_name = entry.name if relative else os.path.join(folder, entry.name)
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if entry.is_dir():
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world_sources.append(WorldSource(file_name, relative=relative))
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init_file_path = os.path.join(entry.path, '__init__.py')
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if os.path.isfile(init_file_path):
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world_sources.append(WorldSource(file_name, relative=relative))
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else:
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logging.warning(f"excluding {entry.name} from world sources because it has no __init__.py")
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elif entry.is_file() and entry.name.endswith(".apworld"):
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world_sources.append(WorldSource(file_name, is_zip=True, relative=relative))
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