TUNIC: Use push_precollected for start_with_sword (#2857)
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@ -73,9 +73,6 @@ class TunicWorld(World):
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self.options.hexagon_quest.value = passthrough["hexagon_quest"]
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self.options.hexagon_quest.value = passthrough["hexagon_quest"]
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self.options.entrance_rando.value = passthrough["entrance_rando"]
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self.options.entrance_rando.value = passthrough["entrance_rando"]
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if self.options.start_with_sword and "Sword" not in self.options.start_inventory:
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self.options.start_inventory.value["Sword"] = 1
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def create_item(self, name: str) -> TunicItem:
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def create_item(self, name: str) -> TunicItem:
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item_data = item_table[name]
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item_data = item_table[name]
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return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player)
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return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player)
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@ -94,6 +91,9 @@ class TunicWorld(World):
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items_to_create["Fool Trap"] += items_to_create[money_fool]
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items_to_create["Fool Trap"] += items_to_create[money_fool]
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items_to_create[money_fool] = 0
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items_to_create[money_fool] = 0
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if self.options.start_with_sword:
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self.multiworld.push_precollected(self.create_item("Sword"))
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if sword_progression:
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if sword_progression:
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items_to_create["Stick"] = 0
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items_to_create["Stick"] = 0
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items_to_create["Sword"] = 0
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items_to_create["Sword"] = 0
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