Get remaining things for better client/server interactions.
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@ -114,6 +114,7 @@ class Context(Node):
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self.tags = ['Berserker']
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self.minimum_client_versions: typing.Dict[typing.Tuple[int, int], Utils.Version] = {}
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self.lookup_items_id_to_name = Items.lookup_id_to_name
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self.lookup_items_name_to_id = {value: key for key, value in Items.lookup_id_to_name.items()}
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self.lookup_region_id_to_name = Regions.lookup_id_to_name
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self.lookup_region_name_to_id = Regions.lookup_name_to_id
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self.console_names = console_names
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@ -160,6 +161,7 @@ class Context(Node):
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if "lookup_items_id_to_name" in jsonobj:
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lookups["lookup_items_id_to_name"] = True
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self.lookup_items_id_to_name = jsonobj["lookup_items_id_to_name"]
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self.lookup_items_name_to_id = {value: key for key, value in self.lookup_items_id_to_name.items()}
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new_console_names |= set(self.lookup_items_id_to_name.values())
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if "lookup_region_id_to_name" in jsonobj:
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@ -540,8 +542,8 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations):
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if slot != target_player:
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ctx.broadcast_team(team, [['ItemSent', (slot, location, target_player, target_item)]])
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logging.info('(Team #%d) %s sent %s to %s (%s)' % (
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team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item),
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ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
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team + 1, ctx.player_names[(team, slot)], ctx.lookup_items_id_to_name(target_item, f"Unknown item (ID: {target_item})"),
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ctx.player_names[(team, target_player)], ctx.lookup_region_id_to_name.get(location, f"Unknown location (ID: {location})")))
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found_items = True
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elif target_player == slot: # local pickup, notify clients of the pickup
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if location not in ctx.location_checks[team, slot]:
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@ -595,8 +597,8 @@ def collect_hints_location(ctx: Context, team: int, slot: int, location: str) ->
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def format_hint(ctx: Context, team: int, hint: Utils.Hint) -> str:
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text = f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
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f"{ctx.lookup_items_id_to_name[hint.item]} is " \
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f"at {get_location_name_from_address(hint.location)} " \
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f"{ctx.lookup_items_id_to_name.get(hint.item, f'Unknown item (ID:{hint.item})')} is " \
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f"at {ctx.lookup_region_id_to_name.get(hint.location, f'Unknown location (ID:{hint.location})')} " \
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f"in {ctx.player_names[team, hint.finding_player]}'s World"
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if hint.entrance:
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@ -900,7 +902,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if self.ctx.item_cheat:
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item_name, usable, response = get_intended_text(item_name, self.ctx.lookup_items_id_to_name.values())
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if usable:
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new_item = ReceivedItem(Items.item_table[item_name][3], -1, self.client.slot)
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new_item = ReceivedItem(self.ctx.lookup_items_name_to_id[item_name], -1, self.client.slot)
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get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
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self.ctx.notify_all('Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team, self.client.slot))
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send_new_items(self.ctx)
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