From 6c3852a2a9f2ab91fbe51e222651285890dcac08 Mon Sep 17 00:00:00 2001 From: espeon65536 <81029175+espeon65536@users.noreply.github.com> Date: Wed, 2 Nov 2022 15:01:03 -0700 Subject: [PATCH] OoT: lock fast-filled shop locations (#1188) ensures that progression balancing doesn't move them later --- worlds/oot/__init__.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/worlds/oot/__init__.py b/worlds/oot/__init__.py index c089a632..78042578 100644 --- a/worlds/oot/__init__.py +++ b/worlds/oot/__init__.py @@ -764,6 +764,8 @@ class OOTWorld(World): self.multiworld.itempool.remove(item) fill_restrictive(self.multiworld, self.multiworld.get_all_state(False), shop_locations, shop_prog, True, True) fast_fill(self.multiworld, shop_junk, shop_locations) + for loc in shop_locations: + loc.locked = True set_shop_rules(self) # sets wallet requirements on shop items, must be done after they are filled # If skip child zelda is active and Song from Impa is unfilled, put a local giveable item into it.