Minecraft: give client the correct number of required egg shards

This commit is contained in:
espeon65536 2021-11-06 14:36:49 -05:00 committed by Fabian Dill
parent ed40043448
commit 6c71bd40fb
1 changed files with 1 additions and 1 deletions

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@ -41,7 +41,7 @@ class MinecraftWorld(World):
'client_version': client_version, 'client_version': client_version,
'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits}, 'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits},
'advancement_goal': self.world.advancement_goal[self.player], 'advancement_goal': self.world.advancement_goal[self.player],
'egg_shards_required': self.world.egg_shards_required[self.player], 'egg_shards_required': min(self.world.egg_shards_required[self.player], self.world.egg_shards_available[self.player]),
'egg_shards_available': self.world.egg_shards_available[self.player], 'egg_shards_available': self.world.egg_shards_available[self.player],
'MC35': bool(self.world.send_defeated_mobs[self.player]), 'MC35': bool(self.world.send_defeated_mobs[self.player]),
'race': self.world.is_race 'race': self.world.is_race