Blasphemous: Set rules for event items later + misc logic fixes (#2084)

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
This commit is contained in:
Trevor L 2023-08-16 08:09:49 -06:00 committed by GitHub
parent 8af4fda7b6
commit 6c7a7d2be5
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 165 additions and 84 deletions

View File

@ -255,23 +255,23 @@ def opened_botss_ladder(state: CollectionState, player: int) -> bool:
def upwarp_skips_allowed(logic: int) -> bool:
return True if logic >= 2 else False
return logic >= 2
def mourning_skips_allowed(logic: int) -> bool:
return True if logic >= 2 else False
return logic >= 2
def enemy_skips_allowed(logic: int, enemy: int) -> bool:
return True if logic >= 2 and enemy == 0 else False
return logic >= 2 and enemy == 0
#def unknown_skips_allowed():
# return False
def obscure_skips_allowed(logic):
return logic >= 2
#def precise_skips_allowed():
# return False
def precise_skips_allowed(logic):
return logic >= 2
def can_beat_boss(state: CollectionState, boss: str, logic: int, player: int) -> bool:
@ -412,7 +412,7 @@ def guilt_rooms(state: CollectionState, player: int, number: int) -> bool:
total: int = sum(state.has(item, player) for item in doors)
return True if total >= number else False
return total >= number
def sword_rooms(state: CollectionState, player: int, number: int) -> bool:
@ -428,7 +428,7 @@ def sword_rooms(state: CollectionState, player: int, number: int) -> bool:
total: int = sum(state.has_any(items, player) for items in doors)
return True if total >= number else False
return total >= number
def redento(state: CollectionState, world, player: int, number: int) -> bool:
@ -479,7 +479,7 @@ def amanecida_rooms(state: CollectionState, logic: int, player: int, number: int
total = sum(can_beat_boss(state, boss, logic, player) for boss in bosses)
return True if total >= number else False
return total >= number
def chalice_rooms(state: CollectionState, player: int, number: int) -> bool:
@ -491,7 +491,7 @@ def chalice_rooms(state: CollectionState, player: int, number: int) -> bool:
total: int = sum(state.has_any(items, player) for items in doors)
return True if total >= number else False
return total >= number
def rules(blasphemousworld):
@ -575,12 +575,13 @@ def rules(blasphemousworld):
state.has("RodeGOTPElevator", player)
or pillar(state, player)
or state.has("Cante Jondo of the Three Sisters", player)
or state.has("D01Z02S03[NW]", player) and (
can_cross_gap(state, logic, player, 2)
or state.has("Purified Hand of the Nun", player)
or state.has("D01Z02S03[NW]", player)
and (
can_cross_gap(state, logic, player, 1)
or state.has("Lorquiana", player)
or aubade(state, player)
or state.has("Cantina of the Blue Rose", player)
or can_air_stall(state, logic, player)
or charge_beam(state, player)
)
))
@ -705,6 +706,7 @@ def rules(blasphemousworld):
or aubade(state, player)
or charge_beam(state, player)
or state.has_any({"Lorquiana", "Cante Jondo of the Three Sisters", "Cantina of the Blue Rose", "Cloistered Ruby"}, player)
or precise_skips_allowed(logic)
))
# Doors
set_rule(world.get_entrance("D01Z03S07[-Cherubs]", player),
@ -926,10 +928,24 @@ def rules(blasphemousworld):
# D01Z05S25 (Desecrated Cistern)
# Items
set_rule(world.get_location("DC: Elevator shaft ledge", player),
lambda state: state.has("Linen of Golden Thread", player))
lambda state: (
state.has("Linen of Golden Thread", player)
or (
state.has("Purified Hand of the Nun", player)
and state.has_any({"D01Z05S25[SW]", "D01Z05S25[SE]", "D01Z05S25[NE]"}, player)
)
))
set_rule(world.get_location("DC: Elevator shaft Child of Moonlight", player),
lambda state: (
state.has("Linen of Golden Thread", player)
or (
obscure_skips_allowed(logic)
and state.has_any({"D01Z05S25[SW]", "D01Z05S25[SE]", "D01Z05S25[NE]"}, player)
and (
aubade(state, player)
or state.has("Cantina of the Blue Rose", player)
)
)
or (
pillar(state, player)
and (
@ -995,27 +1011,33 @@ def rules(blasphemousworld):
lambda state: state.has("D01Z05S25[EchoesE]", player))
add_rule(world.get_entrance("D01Z05S25[EchoesW]", player),
lambda state: (
(
state.has("D01Z05S25[EchoesE]", player)
and (
state.has("Blood Perpetuated in Sand", player)
or can_cross_gap(state, logic, player, 8)
)
or state.has("Linen of Golden Thread", player)
and (
can_cross_gap(state, logic, player, 5)
or can_air_stall(state, logic, player)
and state.has("Blood Perpetuated in Sand", player)
)
or state.has_all({"Linen of Golden Thread", "Purified Hand of the Nun"}, player)
))
set_rule(world.get_entrance("D01Z05S25[EchoesE]", player),
lambda state: state.has("D01Z05S25[EchoesW]", player))
add_rule(world.get_entrance("D01Z05S25[EchoesE]", player),
lambda state: (
(
state.has("D01Z05S25[EchoesW]", player)
and (
state.has("Blood Perpetuated in Sand", player)
or can_cross_gap(state, logic, player, 8)
)
or state.has("Linen of Golden Thread", player)
and (
can_cross_gap(state, logic, player, 5)
or can_air_stall(state, logic, player)
and state.has("Blood Perpetuated in Sand", player)
)
or state.has_all({"Linen of Golden Thread", "Purified Hand of the Nun"}, player)
))
@ -1193,16 +1215,14 @@ def rules(blasphemousworld):
# Items
set_rule(world.get_location("WOTW: Underground ledge", player),
lambda state: (
state.has_all({"Wall Climb Ability", "Blood Perpetuated in Sand"}, player)
state.has("Wall Climb Ability", player)
and (
state.has("Purified Hand of the Nun", player)
or state.has("Blood Perpetuated in Sand", player)
and (
state.has("Dash Ability", player)
or state.has("D02Z01S06[Cherubs]", player)
)
or state.has("Purified Hand of the Nun", player)
and (
state.has("D02Z01S06[Cherubs]", player)
or state.has("D02Z01S06[E]", player)
or state.has_any({"Wall Climb Ability", "Dash Ability"}, player)
)
))
set_rule(world.get_location("WOTW: Underground Child of Moonlight", player),
@ -1210,20 +1230,26 @@ def rules(blasphemousworld):
(
state.has("D02Z01S06[W]", player)
or state.has("Dash Ability", player)
or state.has_all({"Purified Hand of the Nun", "Wall Climb Ability"}, player)
or state.has("Purified Hand of the Nun", player)
and state.has("Wall Climb Ability", player)
)
and (
pillar(state, player)
or state.has("Cante Jondo of the Three Sisters", player)
or can_dive_laser(state, logic, player)
)
or (
state.has("D02Z01S06[W]", player)
or state.has_any({"Purified Hand of the Nun", "Dash Ability"}, player)
)
and state.has("Wall Climb Ability", player)
state.has("Wall Climb Ability", player)
and (
state.has_any({"Lorquiana", "Cantina of the Blue Rose"}, player)
state.has("D02Z01S06[W]", player)
or state.has("Purified Hand of the Nun", player)
or state.has("Dash Ability", player)
)
)
and (
state.has("Lorquiana", player)
or aubade(state, player)
or state.has("Cantina of the Blue Rose", player)
or can_air_stall(state, logic, player)
)
))
@ -1353,17 +1379,13 @@ def rules(blasphemousworld):
))
set_rule(world.get_location("GotP: Upper east shaft", player),
lambda state: (
(
can_climb_on_root(state, player)
and state.has("Purified Hand of the Nun", player)
)
or (
state.has("Blood Perpetuated in Sand", player)
and (
state.has("Purified Hand of the Nun", player)
or can_climb_on_root(state, player)
)
state.has("D02Z02S03[NE]", player)
or state.has("Purified Hand of the Nun", player)
or state.has("Blood Perpetuated in Sand", player)
)
or state.has_all({"Blood Perpetuated in Sand", "Purified Hand of the Nun"}, player)
))
# Doors
set_rule(world.get_entrance("D02Z02S03[NW]", player),
@ -1549,6 +1571,7 @@ def rules(blasphemousworld):
set_rule(world.get_location("GotP: Shop cave Child of Moonlight", player),
lambda state: (
state.has("D02Z02S08[CherubsR]", player)
or can_dive_laser(state, logic, player)
or state.has("Blood Perpetuated in Sand", player)
or pillar(state, player)
or can_cross_gap(state, logic, player, 8)
@ -2055,13 +2078,6 @@ def rules(blasphemousworld):
lambda state: broke_jondo_bell_e(state, logic, enemy, player))
# D03Z02S07 (Jondo)
# Items
set_rule(world.get_location("Jondo: Lower west lift alcove", player),
lambda state: state.has("Dash Ability", player))
# No doors
# D03Z02S08 (Jondo)
# Items
set_rule(world.get_location("Jondo: Lower west bell alcove", player),
@ -2116,44 +2132,58 @@ def rules(blasphemousworld):
# Items
set_rule(world.get_location("Jondo: Spike tunnel statue", player),
lambda state: (
state.has("Dash Ability", player)
and (
state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player)
state.has("D03Z02S11[W]", player)
and state.has("Purified Hand of the Nun", player)
or state.has("D03Z02S11[E]", player)
and can_cross_gap(state, logic, player, 2)
and state.has("Dash Ability", player)
and (
state.has("Wall Climb Ability", player)
or can_cross_gap(state, logic, player, 2)
or precise_skips_allowed(logic)
and can_cross_gap(state, logic, player, 1)
)
))
set_rule(world.get_location("Jondo: Spike tunnel Child of Moonlight", player),
lambda state: (
state.has("Dash Ability", player)
state.has("D03Z02S11[W]", player)
and (
state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player)
or state.has("D03Z02S11[W]", player)
state.has("Purified Hand of the Nun", player)
or state.has("Dash Ability", player)
and (
can_cross_gap(state, logic, player, 2)
state.has("Wall Climb Ability", player)
or can_cross_gap(state, logic, player, 2)
and can_enemy_bounce(logic, enemy)
or can_cross_gap(state, logic, player, 3)
)
)
or state.has("D03Z02S11[E]", player)
and state.has("Dash Ability", player)
and (
can_cross_gap(state, logic, player, 1)
or state.has("Wall Climb Ability", player)
or can_enemy_bounce(logic, enemy)
)
)
))
# Doors
set_rule(world.get_entrance("D03Z02S11[W]", player),
lambda state: (
state.has("Dash Ability", player)
and (
state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player)
state.has("Wall Climb Ability", player)
or can_cross_gap(state, logic, player, 2)
or precise_skips_allowed(logic)
and can_cross_gap(state, logic, player, 1)
)
))
set_rule(world.get_entrance("D03Z02S11[E]", player),
lambda state: (
state.has("Dash Ability", player)
and state.has_any({"Purified Hand of the Nun", "Wall Climb Ability"}, player)
and (
state.has("Wall Climb Ability", player)
or state.has("Purified Hand of the Nun", player)
or can_cross_gap(state, logic, player, 2)
and can_enemy_bounce(logic, enemy)
)
))
# D03Z02S13 (Jondo)
@ -2224,7 +2254,11 @@ def rules(blasphemousworld):
))
set_rule(world.get_entrance("D03Z03S04[NE]", player),
lambda state: (
(
state.has("Wall Climb Ability", player)
or state.has("Purified Hand of the Nun", player)
and can_enemy_bounce(logic, enemy)
)
and (
state.has("D03Z03S04[NW]", player)
or state.has("D03Z03S04[E]", player)
@ -2280,7 +2314,12 @@ def rules(blasphemousworld):
set_rule(world.get_location("GA: Miasma room treasure", player),
lambda state: state.has("Wall Climb Ability", player))
set_rule(world.get_location("GA: Miasma room Child of Moonlight", player),
lambda state: state.has("Wall Climb Ability", player))
lambda state: (
state.has("Wall Climb Ability", player)
or can_cross_gap(state, logic, player, 11)
and state.has("Taranto to my Sister", player)
and obscure_skips_allowed(logic)
))
# No doors
@ -2579,8 +2618,11 @@ def rules(blasphemousworld):
# Items
set_rule(world.get_location("MoM: East chandelier platform", player),
lambda state: (
state.has("Dash Ability", player)
and (
state.has("Blood Perpetuated in Sand", player)
or can_cross_gap(state, logic, player, 3)
)
))
# No doors
@ -2764,14 +2806,19 @@ def rules(blasphemousworld):
# Items
set_rule(world.get_location("LotNW: Elevator Child of Moonlight", player),
lambda state: (
state.has("Zarabanda of the Safe Haven", player)
or state.has("Blood Perpetuated in Sand", player)
state.has("Blood Perpetuated in Sand", player)
and (
can_walk_on_root(state, player)
or state.has("Purified Hand of the Nun", player)
or can_cross_gap(state, logic, player, 5)
and pillar(state, player)
)
or obscure_skips_allowed(logic)
and (
state.has("Zarabanda of the Safe Haven", player)
or aubade(state, player)
or state.has("Cantina of the Blue Rose", player)
)
))
# Doors
set_rule(world.get_entrance("D05Z01S21[-Cherubs]", player),
@ -3784,6 +3831,11 @@ def rules(blasphemousworld):
and (
state.has("D09Z01S09[NW]", player)
or state.has("D09Z01S09[Cell19]", player)
or state.has("Purified Hand of the Nun", player)
and (
can_air_stall(state, logic, player)
or can_dawn_jump(state, logic, player)
)
)
))
# Doors
@ -3803,6 +3855,14 @@ def rules(blasphemousworld):
lambda state: (
state.has("D09Z01S09[Cell19]", player)
or state.has("Dash Ability", player)
and (
state.has("D09Z01S09[Cell24]", player)
or state.has("Purified Hand of the Nun", player)
and (
can_air_stall(state, logic, player)
or can_dawn_jump(state, logic, player)
)
)
))
set_rule(world.get_entrance("D09Z01S09[E]", player),
lambda state: (
@ -3817,8 +3877,19 @@ def rules(blasphemousworld):
or state.has("D09Z01S09[Cell19]", player)
))
add_rule(world.get_entrance("D09Z01S09[Cell24]", player),
lambda state: state.has("Dash Ability", player))
set_rule(world.get_entrance("D09Z01S09[Cell24]", player),
lambda state: (
state.has("Dash Ability", player)
and (
state.has("D09Z01S09[NW]", player)
or state.has("D09Z01S09[Cell19]", player)
or state.has("Purified Hand of the Nun", player)
and (
can_air_stall(state, logic, player)
or can_dawn_jump(state, logic, player)
)
)
))
set_rule(world.get_entrance("D09Z01S09[Cell19]", player),
lambda state: (
state.has("D09Z01S09[NW]", player)
or state.has("D09Z01S09[Cell24]", player)
@ -3827,6 +3898,14 @@ def rules(blasphemousworld):
lambda state: (
state.has("D09Z01S09[NW]", player)
or state.has("Dash Ability", player)
and (
state.has("D09Z01S09[Cell24]", player)
or state.has("Purified Hand of the Nun", player)
and (
can_air_stall(state, logic, player)
or can_dawn_jump(state, logic, player)
)
)
))
set_rule(world.get_entrance("D09Z01S09[Cell20]", player),
lambda state: (

View File

@ -52,6 +52,9 @@ class BlasphemousWorld(World):
def set_rules(self):
rules(self)
for door in door_table:
add_rule(self.multiworld.get_location(door["Id"], self.player),
lambda state: state.can_reach(self.get_connected_door(door["Id"])), self.player)
def create_item(self, name: str) -> "BlasphemousItem":
@ -301,7 +304,6 @@ class BlasphemousWorld(World):
event = BlasphemousLocation(player, door["Id"], None, region)
event.show_in_spoiler = False
event.place_locked_item(self.create_event(door["Id"]))
add_rule(event, lambda state: state.can_reach(self.get_connected_door(door["Id"])), player)
region.locations.append(event)
victory = Location(player, "His Holiness Escribar", None, world.get_region("D07Z01S03", player))