Prevent shop slots rebalancing each other + dungeon item criteria
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12
Main.py
12
Main.py
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@ -210,8 +210,15 @@ def main(args, seed=None):
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if world.players > 1:
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balance_multiworld_progression(world)
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candidates = [l for l in world.get_locations() if l.item.name in ['Bee Trap', 'Shovel', 'Bug Catching Net', 'Cane of Byrna', 'Triforce Piece'] or
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any([x in l.item.name for x in ['Key', 'Map', 'Compass', 'Clock', 'Heart', 'Sword', 'Shield', 'Bomb', 'Arrow', 'Mail']])]
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candidates = []
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for location in [l for l in world.get_locations() if l.item.name in ['Bee Trap', 'Shovel', 'Bug Catching Net', 'Cane of Byrna', 'Triforce Piece'] or
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any([x in l.item.name for x in ['Key', 'Map', 'Compass', 'Clock', 'Heart', 'Sword', 'Shield', 'Bomb', 'Arrow', 'Mail']])]:
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if ( world.keyshuffle[location.item.player] or not location.item.smallkey) and \
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(world.bigkeyshuffle[location.item.player] or not location.item.bigkey) and \
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(world.mapshuffle[location.item.player] or not location.item.map) and \
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(world.compassshuffle[location.item.player] or not location.item.compass):
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candidates.append(location)
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world.random.shuffle(candidates)
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shop_slots = [item for sublist in [shop.region.locations for shop in world.shops] for item in sublist if item.name != 'Potion Shop']
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shop_slots_adjusted = []
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@ -224,6 +231,7 @@ def main(args, seed=None):
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# if item is a rupee or single bee, or identical, swap it out
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if (shop_item is not None and shop_item['item'] == item.name) or 'Rupee' in item.name or (item.name in ['Bee']):
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for c in candidates: # chosen item locations
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if c.parent_region.shop or c is location: continue
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if 'Rupee' in c.item.name or c.item.name in 'Bee': continue
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if (shop_item is not None and shop_item['item'] == c.item.name): continue
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if c.item_rule(location.item): # if rule is good...
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