Prevent shop slots rebalancing each other + dungeon item criteria

This commit is contained in:
pepperpow 2021-01-10 03:33:28 -06:00
parent c4b4ec8fba
commit 6d28978480
1 changed files with 10 additions and 2 deletions

12
Main.py
View File

@ -210,8 +210,15 @@ def main(args, seed=None):
if world.players > 1:
balance_multiworld_progression(world)
candidates = [l for l in world.get_locations() if l.item.name in ['Bee Trap', 'Shovel', 'Bug Catching Net', 'Cane of Byrna', 'Triforce Piece'] or
any([x in l.item.name for x in ['Key', 'Map', 'Compass', 'Clock', 'Heart', 'Sword', 'Shield', 'Bomb', 'Arrow', 'Mail']])]
candidates = []
for location in [l for l in world.get_locations() if l.item.name in ['Bee Trap', 'Shovel', 'Bug Catching Net', 'Cane of Byrna', 'Triforce Piece'] or
any([x in l.item.name for x in ['Key', 'Map', 'Compass', 'Clock', 'Heart', 'Sword', 'Shield', 'Bomb', 'Arrow', 'Mail']])]:
if ( world.keyshuffle[location.item.player] or not location.item.smallkey) and \
(world.bigkeyshuffle[location.item.player] or not location.item.bigkey) and \
(world.mapshuffle[location.item.player] or not location.item.map) and \
(world.compassshuffle[location.item.player] or not location.item.compass):
candidates.append(location)
world.random.shuffle(candidates)
shop_slots = [item for sublist in [shop.region.locations for shop in world.shops] for item in sublist if item.name != 'Potion Shop']
shop_slots_adjusted = []
@ -224,6 +231,7 @@ def main(args, seed=None):
# if item is a rupee or single bee, or identical, swap it out
if (shop_item is not None and shop_item['item'] == item.name) or 'Rupee' in item.name or (item.name in ['Bee']):
for c in candidates: # chosen item locations
if c.parent_region.shop or c is location: continue
if 'Rupee' in c.item.name or c.item.name in 'Bee': continue
if (shop_item is not None and shop_item['item'] == c.item.name): continue
if c.item_rule(location.item): # if rule is good...