The Messenger: fix items accessibility reachability bug due to new rules (#2937)
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@ -523,7 +523,7 @@ class MessengerOOBRules(MessengerRules):
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def set_self_locking_items(world: "MessengerWorld", player: int) -> None:
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def set_self_locking_items(world: "MessengerWorld", player: int) -> None:
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# locations where these placements are always valid
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# locations where these placements are always valid
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allow_self_locking_items(world.get_location("Searing Crags - Key of Strength"), "Power Thistle")
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allow_self_locking_items(world.get_location("Searing Crags - Key of Strength").parent_region, "Power Thistle")
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allow_self_locking_items(world.get_location("Sunken Shrine - Key of Love"), "Sun Crest", "Moon Crest")
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allow_self_locking_items(world.get_location("Sunken Shrine - Key of Love"), "Sun Crest", "Moon Crest")
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allow_self_locking_items(world.get_location("Corrupted Future - Key of Courage"), "Demon King Crown")
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allow_self_locking_items(world.get_location("Corrupted Future - Key of Courage").parent_region, "Demon King Crown")
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allow_self_locking_items(world.get_location("Elemental Skylands Seal - Water"), "Currents Master")
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allow_self_locking_items(world.get_location("Elemental Skylands Seal - Water"), "Currents Master")
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@ -1,3 +1,5 @@
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import typing
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from . import MessengerTestBase
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from . import MessengerTestBase
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from ..constants import NOTES, PHOBEKINS
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from ..constants import NOTES, PHOBEKINS
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@ -208,5 +210,8 @@ class ItemsAccessTest(MessengerTestBase):
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for item_name in location_lock_pairs[loc]:
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for item_name in location_lock_pairs[loc]:
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item = self.get_item_by_name(item_name)
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item = self.get_item_by_name(item_name)
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with self.subTest("Fulfills Accessibility", location=loc, item=item_name):
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with self.subTest("Fulfills Accessibility", location=loc, item=item_name):
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self.assertTrue(self.multiworld.get_location(loc, self.player).can_fill(self.multiworld.state, item,
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location = self.multiworld.get_location(loc, self.player)
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True))
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self.assertTrue(location.can_fill(self.multiworld.state, item, True))
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location.item = item
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self.multiworld.state.update_reachable_regions(self.player)
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self.assertTrue(self.can_reach_location(loc))
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