From 6d704eadd711b4ebaaf1a03d98d115e08cda6ea3 Mon Sep 17 00:00:00 2001 From: Jarno Westhof Date: Wed, 16 Feb 2022 13:05:47 +0100 Subject: [PATCH] [Docs] Added reference to the cpp lib --- docs/network protocol.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/network protocol.md b/docs/network protocol.md index bcc36dbe..4c10ea6a 100644 --- a/docs/network protocol.md +++ b/docs/network protocol.md @@ -13,7 +13,7 @@ These steps should be followed in order to establish a gameplay connection with In the case that the client does not authenticate properly and receives a [ConnectionRefused](#ConnectionRefused) then the server will maintain the connection and allow for follow-up [Connect](#Connect) packet. -There are libraries available that implement this network protocol in [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py), [Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) and [.Net](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net) +There are libraries available that implement this network protocol in [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py), [Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java), [.Net](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net) and [C++](https://github.com/black-sliver/apclientpp) For Super Nintendo games there are clients available in either [Node](https://github.com/ArchipelagoMW/SuperNintendoClient) or [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py), There are also game specific clients available for [The Legend of Zelda: Ocarina of Time](https://github.com/ArchipelagoMW/Z5Client) or [Final Fantasy 1](https://github.com/ArchipelagoMW/Archipelago/blob/main/FF1Client.py)