Adventure: Added examples for automatically loading adventure_connector.lua

in BizHawk
This commit is contained in:
Justin LaLone 2023-03-31 12:29:32 -07:00 committed by Fabian Dill
parent 8971340a66
commit 6e271b643d
2 changed files with 8 additions and 1 deletions

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@ -180,6 +180,8 @@ adventure_options:
# Optional, additional args passed into rom_start before the .bin file # Optional, additional args passed into rom_start before the .bin file
# For example, this can be used to autoload the connector script in BizHawk # For example, this can be used to autoload the connector script in BizHawk
# (see BizHawk --lua= option) # (see BizHawk --lua= option)
# Windows example:
# rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/ADVENTURE/adventure_connector.lua"
rom_args: " " rom_args: " "
# Set this to true to display item received messages in Emuhawk # Set this to true to display item received messages in Emuhawk
display_msgs: true display_msgs: true

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@ -27,6 +27,10 @@ Once Bizhawk has been installed, open Bizhawk and change the following settings:
BizHawk is running in the background. BizHawk is running in the background.
- It is recommended that you provide a path to BizHawk in your host.yaml for Adventure so the client can start it automatically - It is recommended that you provide a path to BizHawk in your host.yaml for Adventure so the client can start it automatically
- At the same time, you can set an option to automatically load the adventure_connector.lua script when launching BizHawk
from AdventureClient.
Default Windows install example:
```rom_args: "--lua=C:/ProgramData/Archipelago/data/lua/ADVENTURE/adventure_connector.lua"```
## Configuring your YAML file ## Configuring your YAML file
@ -62,7 +66,8 @@ path as recommended).
Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools" Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools"
menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script. menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script.
Navigate to your Archipelago install folder and open `data/lua/ADVENTURE/adventure_connector.lua`. Navigate to your Archipelago install folder and open `data/lua/ADVENTURE/adventure_connector.lua`, if it is not
configured to do this automatically.
To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the To connect the client to the multiserver simply put `<address>:<port>` on the textfield on top and press enter (if the
server uses password, type in the bottom textfield `/connect <address>:<port> [password]`) server uses password, type in the bottom textfield `/connect <address>:<port> [password]`)