Actually write to the player slots past player 64, and at the correct location.
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								Rom.py
								
								
								
								
							
							
						
						
									
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								Rom.py
								
								
								
								
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			@ -1260,8 +1260,8 @@ def patch_rom(world, rom, player, team, enemized):
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    rom.write_bytes(0x7FC0, rom.name)
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    # set player names
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    for p in range(1, min(world.players, 64) + 1):
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        rom.write_bytes(0x186380 + ((p - 1) * 32), hud_format_text(world.player_names[p][team]))
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    for p in range(1, min(world.players, 255) + 1):
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        rom.write_bytes(0x195FFC + ((p - 1) * 32), hud_format_text(world.player_names[p][team]))
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    # Write title screen Code
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    hashint = int(rom.get_hash(), 16)
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