Wargroove: Switched to options API. (#3306)

* Wargroove: Switched to options API.

* Update Options.py

* Update __init__.py

* Options is plural

* Wargroove: Options updates with some small fixes.

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
FlySniper 2024-05-16 12:46:13 -04:00 committed by GitHub
parent 467bbd7754
commit 705cb2e816
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2 changed files with 18 additions and 20 deletions

View File

@ -1,5 +1,6 @@
import typing import typing
from Options import Choice, Option, Range from dataclasses import dataclass
from Options import Choice, Option, Range, PerGameCommonOptions
class IncomeBoost(Range): class IncomeBoost(Range):
@ -30,9 +31,8 @@ class CommanderChoice(Choice):
option_unlockable_factions = 1 option_unlockable_factions = 1
option_random_starting_faction = 2 option_random_starting_faction = 2
@dataclass
wargroove_options: typing.Dict[str, type(Option)] = { class WargrooveOptions(PerGameCommonOptions):
"income_boost": IncomeBoost, income_boost: IncomeBoost
"commander_defense_boost": CommanderDefenseBoost, commander_defense_boost: CommanderDefenseBoost
"commander_choice": CommanderChoice commander_choice: CommanderChoice
}

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@ -7,8 +7,8 @@ from .Items import item_table, faction_table
from .Locations import location_table from .Locations import location_table
from .Regions import create_regions from .Regions import create_regions
from .Rules import set_rules from .Rules import set_rules
from ..AutoWorld import World, WebWorld from worlds.AutoWorld import World, WebWorld
from .Options import wargroove_options from .Options import WargrooveOptions
class WargrooveSettings(settings.Group): class WargrooveSettings(settings.Group):
@ -38,11 +38,11 @@ class WargrooveWorld(World):
Command an army, in this retro style turn based strategy game! Command an army, in this retro style turn based strategy game!
""" """
option_definitions = wargroove_options options: WargrooveOptions
options_dataclass = WargrooveOptions
settings: typing.ClassVar[WargrooveSettings] settings: typing.ClassVar[WargrooveSettings]
game = "Wargroove" game = "Wargroove"
topology_present = True topology_present = True
data_version = 1
web = WargrooveWeb() web = WargrooveWeb()
item_name_to_id = {name: data.code for name, data in item_table.items()} item_name_to_id = {name: data.code for name, data in item_table.items()}
@ -50,16 +50,17 @@ class WargrooveWorld(World):
def _get_slot_data(self): def _get_slot_data(self):
return { return {
'seed': "".join(self.multiworld.per_slot_randoms[self.player].choice(string.ascii_letters) for i in range(16)), 'seed': "".join(self.random.choice(string.ascii_letters) for i in range(16)),
'income_boost': self.multiworld.income_boost[self.player], 'income_boost': self.options.income_boost.value,
'commander_defense_boost': self.multiworld.commander_defense_boost[self.player], 'commander_defense_boost': self.options.commander_defense_boost.value,
'can_choose_commander': self.multiworld.commander_choice[self.player] != 0, 'can_choose_commander': self.options.commander_choice.value != 0,
'commander_choice': self.options.commander_choice.value,
'starting_groove_multiplier': 20 # Backwards compatibility in case this ever becomes an option 'starting_groove_multiplier': 20 # Backwards compatibility in case this ever becomes an option
} }
def generate_early(self): def generate_early(self):
# Selecting a random starting faction # Selecting a random starting faction
if self.multiworld.commander_choice[self.player] == 2: if self.options.commander_choice.value == 2:
factions = [faction for faction in faction_table.keys() if faction != "Starter"] factions = [faction for faction in faction_table.keys() if faction != "Starter"]
starting_faction = WargrooveItem(self.multiworld.random.choice(factions) + ' Commanders', self.player) starting_faction = WargrooveItem(self.multiworld.random.choice(factions) + ' Commanders', self.player)
self.multiworld.push_precollected(starting_faction) self.multiworld.push_precollected(starting_faction)
@ -68,7 +69,7 @@ class WargrooveWorld(World):
# Fill out our pool with our items from the item table # Fill out our pool with our items from the item table
pool = [] pool = []
precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]} precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]}
ignore_faction_items = self.multiworld.commander_choice[self.player] == 0 ignore_faction_items = self.options.commander_choice.value == 0
for name, data in item_table.items(): for name, data in item_table.items():
if data.code is not None and name not in precollected_item_names and not data.classification == ItemClassification.filler: if data.code is not None and name not in precollected_item_names and not data.classification == ItemClassification.filler:
if name.endswith(' Commanders') and ignore_faction_items: if name.endswith(' Commanders') and ignore_faction_items:
@ -105,9 +106,6 @@ class WargrooveWorld(World):
def fill_slot_data(self) -> dict: def fill_slot_data(self) -> dict:
slot_data = self._get_slot_data() slot_data = self._get_slot_data()
for option_name in wargroove_options:
option = getattr(self.multiworld, option_name)[self.player]
slot_data[option_name] = int(option.value)
return slot_data return slot_data
def get_filler_item_name(self) -> str: def get_filler_item_name(self) -> str: