Wargroove: Switched to options API. (#3306)
* Wargroove: Switched to options API. * Update Options.py * Update __init__.py * Options is plural * Wargroove: Options updates with some small fixes. --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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@ -1,5 +1,6 @@
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import typing
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from Options import Choice, Option, Range
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from dataclasses import dataclass
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from Options import Choice, Option, Range, PerGameCommonOptions
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class IncomeBoost(Range):
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@ -30,9 +31,8 @@ class CommanderChoice(Choice):
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option_unlockable_factions = 1
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option_random_starting_faction = 2
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wargroove_options: typing.Dict[str, type(Option)] = {
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"income_boost": IncomeBoost,
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"commander_defense_boost": CommanderDefenseBoost,
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"commander_choice": CommanderChoice
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}
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@dataclass
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class WargrooveOptions(PerGameCommonOptions):
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income_boost: IncomeBoost
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commander_defense_boost: CommanderDefenseBoost
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commander_choice: CommanderChoice
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@ -7,8 +7,8 @@ from .Items import item_table, faction_table
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from .Locations import location_table
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from .Regions import create_regions
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from .Rules import set_rules
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from ..AutoWorld import World, WebWorld
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from .Options import wargroove_options
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from worlds.AutoWorld import World, WebWorld
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from .Options import WargrooveOptions
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class WargrooveSettings(settings.Group):
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@ -38,11 +38,11 @@ class WargrooveWorld(World):
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Command an army, in this retro style turn based strategy game!
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"""
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option_definitions = wargroove_options
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options: WargrooveOptions
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options_dataclass = WargrooveOptions
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settings: typing.ClassVar[WargrooveSettings]
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game = "Wargroove"
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topology_present = True
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data_version = 1
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web = WargrooveWeb()
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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@ -50,16 +50,17 @@ class WargrooveWorld(World):
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def _get_slot_data(self):
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return {
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'seed': "".join(self.multiworld.per_slot_randoms[self.player].choice(string.ascii_letters) for i in range(16)),
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'income_boost': self.multiworld.income_boost[self.player],
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'commander_defense_boost': self.multiworld.commander_defense_boost[self.player],
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'can_choose_commander': self.multiworld.commander_choice[self.player] != 0,
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'seed': "".join(self.random.choice(string.ascii_letters) for i in range(16)),
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'income_boost': self.options.income_boost.value,
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'commander_defense_boost': self.options.commander_defense_boost.value,
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'can_choose_commander': self.options.commander_choice.value != 0,
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'commander_choice': self.options.commander_choice.value,
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'starting_groove_multiplier': 20 # Backwards compatibility in case this ever becomes an option
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}
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def generate_early(self):
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# Selecting a random starting faction
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if self.multiworld.commander_choice[self.player] == 2:
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if self.options.commander_choice.value == 2:
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factions = [faction for faction in faction_table.keys() if faction != "Starter"]
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starting_faction = WargrooveItem(self.multiworld.random.choice(factions) + ' Commanders', self.player)
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self.multiworld.push_precollected(starting_faction)
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@ -68,7 +69,7 @@ class WargrooveWorld(World):
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# Fill out our pool with our items from the item table
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pool = []
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precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]}
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ignore_faction_items = self.multiworld.commander_choice[self.player] == 0
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ignore_faction_items = self.options.commander_choice.value == 0
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for name, data in item_table.items():
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if data.code is not None and name not in precollected_item_names and not data.classification == ItemClassification.filler:
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if name.endswith(' Commanders') and ignore_faction_items:
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@ -105,9 +106,6 @@ class WargrooveWorld(World):
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def fill_slot_data(self) -> dict:
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slot_data = self._get_slot_data()
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for option_name in wargroove_options:
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option = getattr(self.multiworld, option_name)[self.player]
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slot_data[option_name] = int(option.value)
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return slot_data
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def get_filler_item_name(self) -> str:
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