LADX: AP egg title screen (#1683)
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@ -2,6 +2,7 @@ import binascii
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import importlib.util
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import importlib.machinery
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import os
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import pkgutil
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from .romTables import ROMWithTables
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from . import assembler
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@ -61,7 +62,12 @@ from ..Options import TrendyGame, Palette, MusicChangeCondition
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# Function to generate a final rom, this patches the rom with all required patches
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def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, multiworld=None, player_name=None, player_names=[], player_id = 0):
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rom = ROMWithTables(args.input_filename)
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rom_patches = []
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if ap_settings["ap_title_screen"]:
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rom_patches.append(pkgutil.get_data(__name__, "patches/title_screen.bdiff4"))
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rom = ROMWithTables(args.input_filename, rom_patches)
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rom.player_names = player_names
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pymods = []
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if args.pymod:
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@ -271,6 +277,8 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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patches.core.warpHome(rom) # Needs to be done after setting the start location.
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patches.titleScreen.setRomInfo(rom, auth, seed_name, settings, player_name, player_id)
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if ap_settings["ap_title_screen"]:
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patches.titleScreen.setTitleGraphics(rom)
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patches.endscreen.updateEndScreen(rom)
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patches.aesthetics.updateSpriteData(rom)
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if args.doubletrouble:
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@ -363,15 +371,7 @@ def generateRom(args, settings, ap_settings, auth, seed_name, logic, rnd=None, m
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if x > max:
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return max
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return x
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def bin_to_rgb(word):
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red = word & 0b11111
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word >>= 5
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green = word & 0b11111
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word >>= 5
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blue = word & 0b11111
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return (red, green, blue)
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def rgb_to_bin(r, g, b):
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return (b << 10) | (g << 5) | r
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from patches.aesthetics import rgb_to_bin, bin_to_rgb
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for address in range(start, end, 2):
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packed = (rom.banks[bank][address + 1] << 8) | rom.banks[bank][address]
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@ -434,3 +434,15 @@ noChange:
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rom.room_sprite_data_overworld[room_nr] = data
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else:
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rom.room_sprite_data_indoor[room_nr - 0x100] = data
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def bin_to_rgb(word):
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red = word & 0b11111
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word >>= 5
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green = word & 0b11111
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word >>= 5
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blue = word & 0b11111
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return (red, green, blue)
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def rgb_to_bin(r, g, b):
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return (b << 10) | (g << 5) | r
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@ -136,4 +136,4 @@ loadLoop2:
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addr = 0x1000
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data = pkgutil.get_data(__name__, "nyan.bin")
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rom.banks[0x3F][addr : addr + len(data)] = data
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@ -1,11 +1,9 @@
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from ..backgroundEditor import BackgroundEditor
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import subprocess
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import binascii
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from .aesthetics import rgb_to_bin, bin_to_rgb, prepatch
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import copy
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import pkgutil
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CHAR_MAP = {'z': 0x3E, '-': 0x3F, '.': 0x39, ':': 0x42, '?': 0x3C, '!': 0x3D}
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def _encode(s):
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result = bytearray()
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for char in s:
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@ -82,3 +80,68 @@ def setRomInfo(rom, seed, seed_name, settings, player_name, player_id):
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ba.tiles[0x9820 + n] = 0x08 | pal
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be.store(rom)
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ba.store(rom)
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def setTitleGraphics(rom):
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BASE = 0x9800
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ROW_SIZE = 0x20
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be = BackgroundEditor(rom, 0x11, attributes=True)
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for tile in be.tiles:
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if be.tiles[tile] == 7:
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be.tiles[tile] = 3
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be.tiles[BASE + 10 * ROW_SIZE + 8] = 7
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be.tiles[BASE + 10 * ROW_SIZE + 10] = 2
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be.tiles[BASE + 10 * ROW_SIZE + 11] = 5
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be.tiles[BASE + 11 * ROW_SIZE + 10] = 6
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be.tiles[BASE + 11 * ROW_SIZE + 11] = 6
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be.tiles[BASE + 12 * ROW_SIZE + 11] = 6
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be.tiles[BASE + 11 * ROW_SIZE + 9] = 1
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be.tiles[BASE + 12 * ROW_SIZE + 9] = 1
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be.tiles[BASE + 12 * ROW_SIZE + 10] = 1
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be.tiles[BASE + 13 * ROW_SIZE + 9] = 1
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be.tiles[BASE + 13 * ROW_SIZE + 10] = 1
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be.store(rom)
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SKIP_INTRO = True
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if SKIP_INTRO:
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# Skip intro as it's causing problems
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rom.banks[1][0x2F5B : 0x2F5B + 3] = [0xC3, 0x39, 0x6E]
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# Disable initial music
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rom.banks[1][0x2F03 : 0x2F03 + 5] = [0] * 5
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# Disable music fade on reset
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rom.banks[1][0x3436 : 0x3436 + 3] = [0] * 3
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# Set egg palette
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BASE = 0x3DEE
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palettes = []
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BANK = 0x21
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for i in range(8):
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palette = []
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for c in range(4):
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address = BASE + i * 8 + c * 2
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packed = (rom.banks[BANK][address + 1] << 8) | rom.banks[BANK][address]
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r,g,b = bin_to_rgb(packed)
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palette.append([r, g, b])
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palettes.append(palette)
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for i in [1, 2, 5, 6, 7]:
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palettes[i] = copy.copy(palettes[3])
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def to_5_bit(r, g, b):
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return [r >> 3, g >> 3, b >> 3]
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palettes[1][3] = to_5_bit(0xFF, 0x80, 145)
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palettes[2][2] = to_5_bit(119, 198, 155)
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palettes[5][3] = to_5_bit(119, 198, 155)
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palettes[6][3] = to_5_bit(192, 139, 215)
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palettes[7][3] = to_5_bit(229, 196, 139)
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for i in range(8):
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for c in range(4):
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address = BASE + i * 8 + c * 2
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packed = rgb_to_bin(*palettes[i][c])
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rom.banks[BANK][address] = packed & 0xFF
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rom.banks[BANK][address + 1] = packed >> 8
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Binary file not shown.
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@ -1,3 +1,4 @@
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import bsdiff4
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import binascii
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import Utils
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@ -6,9 +7,13 @@ h2b = binascii.unhexlify
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class ROM:
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def __init__(self, filename):
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def __init__(self, filename, patches=None):
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data = open(Utils.user_path(filename), "rb").read()
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#assert len(data) == 1024 * 1024
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if patches:
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for patch in patches:
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data = bsdiff4.patch(data, patch)
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self.banks = []
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for n in range(0x40):
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self.banks.append(bytearray(data[n*0x4000:(n+1)*0x4000]))
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@ -180,8 +180,8 @@ class IndoorRoomSpriteData(PointerTable):
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class ROMWithTables(ROM):
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def __init__(self, filename):
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super().__init__(filename)
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def __init__(self, filename, patches=None):
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super().__init__(filename, patches)
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# Ability to patch any text in the game with different text
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self.texts = Texts(self)
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@ -79,6 +79,12 @@ class DungeonShuffle(DefaultOffToggle, LADXROption):
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"""
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ladxr_name = "dungeonshuffle"
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class APTitleScreen(DefaultOnToggle):
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"""
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Enables AP specific title screen and disables the intro cutscene
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"""
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class BossShuffle(Choice):
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none = 0
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shuffle = 1
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@ -396,5 +402,6 @@ links_awakening_options: typing.Dict[str, typing.Type[Option]] = {
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'shuffle_compasses': ShuffleCompasses,
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'shuffle_stone_beaks': ShuffleStoneBeaks,
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'music_change_condition': MusicChangeCondition,
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'nag_messages': NagMessages
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'nag_messages': NagMessages,
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'ap_title_screen': APTitleScreen,
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}
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@ -381,16 +381,14 @@ class LinksAwakeningWorld(World):
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# Kind of kludge, make it possible for the location to differentiate between local and remote items
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loc.ladxr_item.location_owner = self.player
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rom_path = "Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc"
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rom_name = "Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc"
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out_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.gbc"
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out_file = os.path.join(output_directory, out_name)
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rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
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out_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.gbc")
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parser = get_parser()
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args = parser.parse_args([rom_path, "-o", out_name, "--dump"])
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args = parser.parse_args([rom_name, "-o", out_name, "--dump"])
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name_for_rom = self.multiworld.player_name[self.player]
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@ -408,14 +406,15 @@ class LinksAwakeningWorld(World):
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player_names=all_names,
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player_id = self.player)
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handle = open(rompath, "wb")
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handle = open(out_path, "wb")
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rom.save(handle, name="LADXR")
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handle.close()
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patch = LADXDeltaPatch(os.path.splitext(rompath)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
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player_name=self.multiworld.player_name[self.player], patched_path=rompath)
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patch = LADXDeltaPatch(os.path.splitext(out_path)[0]+LADXDeltaPatch.patch_file_ending, player=self.player,
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player_name=self.multiworld.player_name[self.player], patched_path=out_path)
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patch.write()
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if not DEVELOPER_MODE:
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os.unlink(rompath)
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os.unlink(out_path)
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def generate_multi_key(self):
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return bytearray(self.multiworld.random.getrandbits(8) for _ in range(10)) + self.player.to_bytes(2, 'big')
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@ -42,7 +42,7 @@ This randomizer is based on (forked from) the wonderful work daid did on LADXR -
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The autotracker code for communication with magpie tracker is directly copied from kbranch's repo - https://github.com/kbranch/Magpie/tree/master/autotracking
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### Sprites
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### Graphics
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The following sprite sheets have been included with permission of their respective authors:
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@ -56,6 +56,8 @@ The following sprite sheets have been included with permission of their respecti
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* Richard
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* Tarin
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Title screen graphics by toomanyteeth✨ (https://instagram.com/toomanyyyteeth)
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## Some tips from LADXR...
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<h3>Locations</h3>
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