Add simpler Player Settings page

This commit is contained in:
Chris Wilson 2020-12-04 00:40:57 -05:00
parent da6c44a1cf
commit 71209a962a
4 changed files with 245 additions and 189 deletions

View File

@ -2,7 +2,14 @@ window.addEventListener('load', () => {
fetchSettingData().then((settingData) => {
createDefaultSettings(settingData);
buildUI(settingData);
populateSettings();
document.getElementById('export-settings').addEventListener('click', () => exportSettings());
document.getElementById('generate-race').addEventListener('click', () => generateGame(true))
document.getElementById('generate-game').addEventListener('click', () => generateGame());
const playerSettings = JSON.parse(localStorage.getItem('playerSettings'));
const nameInput = document.getElementById('player-name');
nameInput.addEventListener('keyup', (event) => updateSetting(event));
nameInput.value = playerSettings.name;
});
});
@ -17,7 +24,7 @@ const fetchSettingData = () => new Promise((resolve, reject) => {
try{ resolve(JSON.parse(ajax.responseText)); }
catch(error){ reject(error); }
};
ajax.open('GET', `${window.location.origin}/static/static/playerSettings.json` ,true);
ajax.open('GET', `${window.location.origin}/static/static/playerSettings.json`, true);
ajax.send();
});
@ -27,6 +34,9 @@ const createDefaultSettings = (settingData) => {
for (let roSetting of Object.keys(settingData.readOnly)){
newSettings[roSetting] = settingData.readOnly[roSetting];
}
for (let generalOption of Object.keys(settingData.generalOptions)){
newSettings[generalOption] = settingData.generalOptions[generalOption];
}
for (let gameOption of Object.keys(settingData.gameOptions)){
newSettings[gameOption] = settingData.gameOptions[gameOption].defaultValue;
}
@ -42,7 +52,7 @@ const buildUI = (settingData) => {
const leftGameOpts = {};
const rightGameOpts = {};
Object.keys(settingData.gameOptions).forEach((key, index) => {
if (index % 2 === 0) { leftGameOpts[key] = settingData.gameOptions[key]; }
if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
else { rightGameOpts[key] = settingData.gameOptions[key]; }
});
document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
@ -52,7 +62,7 @@ const buildUI = (settingData) => {
const leftRomOpts = {};
const rightRomOpts = {};
Object.keys(settingData.romOptions).forEach((key, index) => {
if (index % 2 === 0) { leftRomOpts[key] = settingData.romOptions[key]; }
if (index < Object.keys(settingData.romOptions).length / 2) { leftRomOpts[key] = settingData.romOptions[key]; }
else { rightRomOpts[key] = settingData.romOptions[key]; }
});
document.getElementById('rom-options-left').appendChild(buildOptionsTable(leftRomOpts));
@ -60,6 +70,7 @@ const buildUI = (settingData) => {
};
const buildOptionsTable = (settings) => {
const currentSettings = JSON.parse(localStorage.getItem('playerSettings'));
const table = document.createElement('table');
const tbody = document.createElement('tbody');
@ -78,12 +89,18 @@ const buildOptionsTable = (settings) => {
// td Right
const tdr = document.createElement('td');
const select = document.createElement('select');
select.setAttribute('data-key', setting);
settings[setting].options.forEach((opt) => {
const option = document.createElement('option');
option.setAttribute('value', opt.value);
option.innerText = opt.name;
if ((isNaN(currentSettings[setting]) && (parseInt(opt.value, 10) === parseInt(currentSettings[setting]))) ||
(opt.value === currentSettings[setting])) {
option.selected = true;
}
select.appendChild(option);
});
select.addEventListener('change', (event) => updateSetting(event));
tdr.appendChild(select);
tr.appendChild(tdr);
tbody.appendChild(tr);
@ -93,12 +110,37 @@ const buildOptionsTable = (settings) => {
return table;
};
const populateSettings = () => {
// TODO
};
const updateSetting = (key, setting) => {
const updateSetting = (event) => {
console.log(event.target.value);
const options = JSON.parse(localStorage.getItem('playerSettings'));
options[key] = setting;
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
event.target.value : parseInt(event.target.value, 10);
localStorage.setItem('playerSettings', JSON.stringify(options));
};
const exportSettings = () => {
const settings = JSON.parse(localStorage.getItem('playerSettings'));
if (!settings.name || settings.name.trim().length === 0) { settings.name = "noname"; }
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
};
/** Create an anchor and trigger a download of a text file. */
const download = (filename, text) => {
const downloadLink = document.createElement('a');
downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text))
downloadLink.setAttribute('download', filename);
downloadLink.style.display = 'none';
document.body.appendChild(downloadLink);
downloadLink.click();
document.body.removeChild(downloadLink);
};
const generateGame = (raceMode = false) => {
axios.post('/api/generate', {
weights: { player: localStorage.getItem('playerSettings') },
presetData: { player: localStorage.getItem('playerSettings') },
playerCount: 1,
race: raceMode ? '1' : '0',
});
};

View File

@ -12,78 +12,54 @@
"debug": "off"
},
"generalOptions": {
"name": "Player"
"name": "PlayerName"
},
"gameOptions": {
"glitches_required":{
"type": "select",
"friendlyName": "Glitches Required",
"description": "Choose which glitches will be considered in-logic",
"defaultValue": "none",
"options": [
{
"name": "None",
"value": "none"
},
{
"name": "Minor Glitches",
"value": "minor_glitches"
},
{
"name": "Overworld Glitches",
"value": "overworld_glitches"
},
{
"name": "No Logic",
"value": "no_logic"
}
]
},
"dark_room_logic": {
"goals": {
"type": "select",
"friendlyName": "Dark Room Logic",
"description": "Choose your logical access to dark rooms",
"defaultValue": "lamp",
"friendlyName": "Goal",
"description": "Choose the condition for winning the game",
"defaultValue": "ganon",
"options": [
{
"name": "Lamp Required",
"value": "lamp"
"name": "Kill Ganon",
"value": "ganon"
},
{
"name": "Torches Lightable",
"value": "torches"
"name": "Fast Ganon (Pyramid Always Open)",
"value": "fast_ganon"
},
{
"name": "Always In-Logic",
"value": "none"
"name": "All Dungeons",
"value": "dungeons"
},
{
"name": "Master Sword Pedestal",
"value": "pedestal"
},
{
"name": "Triforce Hunt",
"value": "triforce_hunt"
}
]
},
"dungeon_items": {
"mode": {
"type": "select",
"friendlyName": "Dungeon Item Shuffle",
"description": "Choose which dungeon items you want shuffled",
"defaultValue": "none",
"friendlyName": "World State",
"description": "Choose the state of the game world",
"defaultValue": "standard",
"options": [
{
"name": "None",
"value": "none"
"name": "Standard",
"value": "standard"
},
{
"name": "Map & Compass",
"value": "mc"
"name": "Open",
"value": "open"
},
{
"name": "Small Keys Only",
"value": "s"
},
{
"name": "Big Keys Only",
"value": "b"
},
{
"name": "Full Keysanity",
"value": "mscb"
"name": "Inverted",
"value": "inverted"
}
]
},
@ -127,74 +103,6 @@
}
]
},
"entrance_shuffle": {
"type": "select",
"friendlyName": "Entrance Shuffle",
"description": "Shuffles the game map. Not recommended for beginners",
"defaultValue": "none",
"options": [
{
"name": "None",
"value": "none"
},
{
"name": "Dungeon Entrances",
"value": "dungeonssimple"
},
{
"name": "Dungeon Interiors",
"value": "dungeonsfull"
},
{
"name": "Simple Entrances",
"value": "simple"
},
{
"name": "Restricted",
"value": "restricted"
},
{
"name": "Full Shuffle",
"value": "full"
},
{
"name": "Crossed Shuffle",
"value": "crossed"
},
{
"name": "Insanity Shuffle",
"value": "insanity"
}
]
},
"goals": {
"type": "select",
"friendlyName": "Goal",
"description": "Choose the condition for winning the game",
"defaultValue": "ganon",
"options": [
{
"name": "Kill Ganon",
"value": "ganon"
},
{
"name": "Fast Ganon (Pyramid Always Open)",
"value": "fast_ganon"
},
{
"name": "All Dungeons",
"value": "dungeons"
},
{
"name": "Master Sword Pedestal",
"value": "pedestal"
},
{
"name": "Triforce Hunt",
"value": "triforce_hunt"
}
]
},
"tower_open": {
"type": "select",
"friendlyName": "Ganon's Tower Access",
@ -283,26 +191,6 @@
}
]
},
"mode": {
"type": "select",
"friendlyName": "World State",
"description": "Choose the state of the game world",
"defaultValue": "standard",
"options": [
{
"name": "Standard",
"value": "standard"
},
{
"name": "Open",
"value": "open"
},
{
"name": "Inverted",
"value": "inverted"
}
]
},
"retro": {
"type": "select",
"friendlyName": "Retro Mode",
@ -316,14 +204,6 @@
{
"name": "Enabled",
"value": "on"
},
{
"name": "Classic (Universal Small Keys)",
"value": null,
"overrides": {
"retro": "on",
"dungeon_items": "+u"
}
}
]
},
@ -367,6 +247,122 @@
}
]
},
"glitches_required":{
"type": "select",
"friendlyName": "Glitches Required",
"description": "Choose which glitches will be considered in-logic",
"defaultValue": "none",
"options": [
{
"name": "None",
"value": "none"
},
{
"name": "Minor Glitches",
"value": "minor_glitches"
},
{
"name": "Overworld Glitches",
"value": "overworld_glitches"
},
{
"name": "No Logic",
"value": "no_logic"
}
]
},
"dark_room_logic": {
"type": "select",
"friendlyName": "Dark Room Logic",
"description": "Choose your logical access to dark rooms",
"defaultValue": "lamp",
"options": [
{
"name": "Lamp Required",
"value": "lamp"
},
{
"name": "Torches Lightable",
"value": "torches"
},
{
"name": "Always In-Logic",
"value": "none"
}
]
},
"dungeon_items": {
"type": "select",
"friendlyName": "Dungeon Item Shuffle",
"description": "Choose which dungeon items you want shuffled",
"defaultValue": "none",
"options": [
{
"name": "None",
"value": "none"
},
{
"name": "Map & Compass",
"value": "mc"
},
{
"name": "Small Keys Only",
"value": "s"
},
{
"name": "Big Keys Only",
"value": "b"
},
{
"name": "Full Keysanity",
"value": "mscb"
},
{
"name": "Universal Small Keys",
"value": "u"
}
]
},
"entrance_shuffle": {
"type": "select",
"friendlyName": "Entrance Shuffle",
"description": "Shuffles the game map. Not recommended for beginners",
"defaultValue": "none",
"options": [
{
"name": "None",
"value": "none"
},
{
"name": "Dungeon Entrances",
"value": "dungeonssimple"
},
{
"name": "Dungeon Interiors",
"value": "dungeonsfull"
},
{
"name": "Simple Entrances",
"value": "simple"
},
{
"name": "Restricted",
"value": "restricted"
},
{
"name": "Full Shuffle",
"value": "full"
},
{
"name": "Crossed Shuffle",
"value": "crossed"
},
{
"name": "Insanity Shuffle",
"value": "insanity"
}
]
},
"item_pool": {
"type": "select",
"friendlyName": "Item Pool",
@ -549,34 +545,6 @@
}
]
},
"heartcolor": {
"type": "select",
"friendlyName": "Heart Color",
"description": "Change the color of your hearts in-game",
"defaultValue": "red",
"options": [
{
"name": "Red",
"value": "red"
},
{
"name": "Blue",
"value": "blue"
},
{
"name": "Green",
"value": "green"
},
{
"name": "Yellow",
"value": "yellow"
},
{
"name": "Random",
"value": "random"
}
]
},
"heartbeep": {
"type": "select",
"friendlyName": "Heart-Beep Speed",
@ -605,6 +573,34 @@
}
]
},
"heartcolor": {
"type": "select",
"friendlyName": "Heart Color",
"description": "Change the color of your hearts in-game",
"defaultValue": "red",
"options": [
{
"name": "Red",
"value": "red"
},
{
"name": "Blue",
"value": "blue"
},
{
"name": "Green",
"value": "green"
},
{
"name": "Yellow",
"value": "yellow"
},
{
"name": "Random",
"value": "random"
}
]
},
"ow_palettes": {
"type": "select",
"friendlyName": "Overworld Palette",

View File

@ -14,6 +14,13 @@ html{
color: #eeffeb;
}
#player-settings #player-settings-button-row{
display: flex;
flex-direction: row;
justify-content: space-between;
margin-top: 15px;
}
#player-settings code{
background-color: #d9cd8e;
border-radius: 4px;
@ -71,7 +78,7 @@ html{
flex-direction: row;
}
#player-settings .left, #game-options .right{
#player-settings .left, #player-settings .right{
flex-grow: 1;
}
@ -80,7 +87,10 @@ html{
}
#player-settings table label{
display: block;
min-width: 200px;
margin-right: 4px;
cursor: default;
}
@media all and (max-width: 1000px){

View File

@ -3,6 +3,8 @@
{% block head %}
<title>Player Settings</title>
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/playerSettings.css") }}" />
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/js-yaml.min.js") }}"></script>
<script type="application/ecmascript" src="{{ static_autoversion("assets/playerSettings.js") }}"></script>
{% endblock %}
@ -17,7 +19,7 @@
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
items, if you are playing in a MultiWorld.</label><br />
<input id="player-name" placeholder="Player Name" />
<input id="player-name" placeholder="Player Name" data-key="name" maxlength="16" />
</p>
<h2>Game Options</h2>
@ -31,5 +33,11 @@
<div id="rom-options-left" class="left"></div>
<div id="rom-options-right" class="right"></div>
</div>
<div id="player-settings-button-row">
<button id="export-settings">Export Settings</button>
<button id="generate-game">Generate Game</button>
<button id="generate-race">Generate Race</button>
</div>
</div>
{% endblock %}