Factorio recipe time: adjust triangular mode
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4b283242fe
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@ -33,12 +33,15 @@ base_info = {
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recipe_time_scales = {
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# using random.triangular
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Options.RecipeTime.option_fast: (0.25, 1),
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Options.RecipeTime.option_normal: (0.5, 2, 1),
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# 0.5, 2, 0.5 average -> 1.0
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Options.RecipeTime.option_normal: (0.5, 2, 0.5),
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Options.RecipeTime.option_slow: (1, 4),
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Options.RecipeTime.option_chaos: (0.25, 4, 1),
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# 0.25, 4, 0.25 average -> 1.5
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Options.RecipeTime.option_chaos: (0.25, 4, 0.25),
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Options.RecipeTime.option_vanilla: None
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}
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def generate_mod(world: MultiWorld, player: int):
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global template, locale_template, control_template
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with template_load_lock:
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@ -64,11 +67,11 @@ def generate_mod(world: MultiWorld, player: int):
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4: 2,
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5: 5,
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6: 10}[world.tech_cost[player].value]
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template_data = {"locations": locations, "player_names" : player_names, "tech_table": tech_table,
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template_data = {"locations": locations, "player_names": player_names, "tech_table": tech_table,
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"mod_name": mod_name, "allowed_science_packs": world.max_science_pack[player].get_allowed_packs(),
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"tech_cost_scale": tech_cost, "custom_data": world.custom_data[player],
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"tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player],
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"rocket_recipe" : rocket_recipes[world.max_science_pack[player].value],
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"rocket_recipe": rocket_recipes[world.max_science_pack[player].value],
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"slot_name": world.player_names[player][0], "seed_name": world.seed_name,
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"starting_items": world.starting_items[player], "recipes": recipes,
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"random": world.random,
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@ -80,7 +83,7 @@ def generate_mod(world: MultiWorld, player: int):
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control_code = control_template.render(**template_data)
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data_final_fixes_code = template.render(**template_data)
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mod_dir = Utils.output_path(mod_name)+"_"+Utils.__version__
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mod_dir = Utils.output_path(mod_name) + "_" + Utils.__version__
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en_locale_dir = os.path.join(mod_dir, "locale", "en")
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os.makedirs(en_locale_dir, exist_ok=True)
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shutil.copytree(Utils.local_path("data", "factorio", "mod"), mod_dir, dirs_exist_ok=True)
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@ -97,12 +100,11 @@ def generate_mod(world: MultiWorld, player: int):
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json.dump(info, f, indent=4)
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# zip the result
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zf_path = os.path.join(mod_dir+".zip")
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zf_path = os.path.join(mod_dir + ".zip")
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with zipfile.ZipFile(zf_path, compression=zipfile.ZIP_DEFLATED, mode='w') as zf:
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for root, dirs, files in os.walk(mod_dir):
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for file in files:
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zf.write(os.path.join(root, file),
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os.path.relpath(os.path.join(root, file),
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os.path.join(mod_dir, '..')))
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os.path.relpath(os.path.join(root, file),
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os.path.join(mod_dir, '..')))
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shutil.rmtree(mod_dir)
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