Update GUI
The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
This commit is contained in:
parent
edd656b903
commit
733f6b1a61
114
Gui.py
114
Gui.py
|
@ -90,6 +90,34 @@ def guiMain(args=None):
|
||||||
|
|
||||||
fileDialogFrame = Frame(rightHalfFrame)
|
fileDialogFrame = Frame(rightHalfFrame)
|
||||||
|
|
||||||
|
heartbeepFrame = Frame(fileDialogFrame)
|
||||||
|
heartbeepVar = StringVar()
|
||||||
|
heartbeepVar.set('normal')
|
||||||
|
heartbeepOptionMenu = OptionMenu(heartbeepFrame, heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
|
||||||
|
heartbeepOptionMenu.pack(side=RIGHT)
|
||||||
|
heartbeepLabel = Label(heartbeepFrame, text='Heartbeep sound rate')
|
||||||
|
heartbeepLabel.pack(side=LEFT, padx=(0,52))
|
||||||
|
|
||||||
|
heartcolorFrame = Frame(fileDialogFrame)
|
||||||
|
heartcolorVar = StringVar()
|
||||||
|
heartcolorVar.set('red')
|
||||||
|
heartcolorOptionMenu = OptionMenu(heartcolorFrame, heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
|
||||||
|
heartcolorOptionMenu.pack(side=RIGHT)
|
||||||
|
heartcolorLabel = Label(heartcolorFrame, text='Heart color')
|
||||||
|
heartcolorLabel.pack(side=LEFT, padx=(0,127))
|
||||||
|
|
||||||
|
fastMenuFrame = Frame(fileDialogFrame)
|
||||||
|
fastMenuVar = StringVar()
|
||||||
|
fastMenuVar.set('normal')
|
||||||
|
fastMenuOptionMenu = OptionMenu(fastMenuFrame, fastMenuVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
|
||||||
|
fastMenuOptionMenu.pack(side=RIGHT)
|
||||||
|
fastMenuLabel = Label(fastMenuFrame, text='Menu speed')
|
||||||
|
fastMenuLabel.pack(side=LEFT, padx=(0,100))
|
||||||
|
|
||||||
|
heartbeepFrame.pack(expand=True, anchor=E)
|
||||||
|
heartcolorFrame.pack(expand=True, anchor=E)
|
||||||
|
fastMenuFrame.pack(expand=True, anchor=E)
|
||||||
|
|
||||||
romDialogFrame = Frame(fileDialogFrame)
|
romDialogFrame = Frame(fileDialogFrame)
|
||||||
baseRomLabel = Label(romDialogFrame, text='Base Rom')
|
baseRomLabel = Label(romDialogFrame, text='Base Rom')
|
||||||
romVar = StringVar()
|
romVar = StringVar()
|
||||||
|
@ -144,7 +172,7 @@ def guiMain(args=None):
|
||||||
modeVar.set('open')
|
modeVar.set('open')
|
||||||
modeOptionMenu = OptionMenu(modeFrame, modeVar, 'standard', 'open', 'inverted')
|
modeOptionMenu = OptionMenu(modeFrame, modeVar, 'standard', 'open', 'inverted')
|
||||||
modeOptionMenu.pack(side=RIGHT)
|
modeOptionMenu.pack(side=RIGHT)
|
||||||
modeLabel = Label(modeFrame, text='Game Mode')
|
modeLabel = Label(modeFrame, text='Game mode')
|
||||||
modeLabel.pack(side=LEFT)
|
modeLabel.pack(side=LEFT)
|
||||||
|
|
||||||
logicFrame = Frame(drowDownFrame)
|
logicFrame = Frame(drowDownFrame)
|
||||||
|
@ -163,14 +191,46 @@ def guiMain(args=None):
|
||||||
goalLabel = Label(goalFrame, text='Game goal')
|
goalLabel = Label(goalFrame, text='Game goal')
|
||||||
goalLabel.pack(side=LEFT)
|
goalLabel.pack(side=LEFT)
|
||||||
|
|
||||||
|
crystalsGTFrame = Frame(drowDownFrame)
|
||||||
|
crystalsGTVar = StringVar()
|
||||||
|
crystalsGTVar.set('7')
|
||||||
|
crystalsGTOptionMenu = OptionMenu(crystalsGTFrame, crystalsGTVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
|
||||||
|
crystalsGTOptionMenu.pack(side=RIGHT)
|
||||||
|
crystalsGTLabel = Label(crystalsGTFrame, text='Crystals to open Ganon\'s Tower')
|
||||||
|
crystalsGTLabel.pack(side=LEFT)
|
||||||
|
|
||||||
|
crystalsGanonFrame = Frame(drowDownFrame)
|
||||||
|
crystalsGanonVar = StringVar()
|
||||||
|
crystalsGanonVar.set('7')
|
||||||
|
crystalsGanonOptionMenu = OptionMenu(crystalsGanonFrame, crystalsGanonVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
|
||||||
|
crystalsGanonOptionMenu.pack(side=RIGHT)
|
||||||
|
crystalsGanonLabel = Label(crystalsGanonFrame, text='Crystals to fight Ganon')
|
||||||
|
crystalsGanonLabel.pack(side=LEFT)
|
||||||
|
|
||||||
|
swordFrame = Frame(drowDownFrame)
|
||||||
|
swordVar = StringVar()
|
||||||
|
swordVar.set('random')
|
||||||
|
swordOptionMenu = OptionMenu(swordFrame, swordVar, 'random', 'assured', 'swordless', 'vanilla')
|
||||||
|
swordOptionMenu.pack(side=RIGHT)
|
||||||
|
swordLabel = Label(swordFrame, text='Sword availability')
|
||||||
|
swordLabel.pack(side=LEFT)
|
||||||
|
|
||||||
difficultyFrame = Frame(drowDownFrame)
|
difficultyFrame = Frame(drowDownFrame)
|
||||||
difficultyVar = StringVar()
|
difficultyVar = StringVar()
|
||||||
difficultyVar.set('normal')
|
difficultyVar.set('normal')
|
||||||
difficultyOptionMenu = OptionMenu(difficultyFrame, difficultyVar, 'normal', 'hard', 'expert')
|
difficultyOptionMenu = OptionMenu(difficultyFrame, difficultyVar, 'normal', 'hard', 'expert')
|
||||||
difficultyOptionMenu.pack(side=RIGHT)
|
difficultyOptionMenu.pack(side=RIGHT)
|
||||||
difficultyLabel = Label(difficultyFrame, text='Game difficulty')
|
difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
|
||||||
difficultyLabel.pack(side=LEFT)
|
difficultyLabel.pack(side=LEFT)
|
||||||
|
|
||||||
|
itemfunctionFrame = Frame(drowDownFrame)
|
||||||
|
itemfunctionVar = StringVar()
|
||||||
|
itemfunctionVar.set('normal')
|
||||||
|
itemfunctionOptionMenu = OptionMenu(itemfunctionFrame, itemfunctionVar, 'normal', 'hard', 'expert')
|
||||||
|
itemfunctionOptionMenu.pack(side=RIGHT)
|
||||||
|
itemfunctionLabel = Label(itemfunctionFrame, text='Difficulty: item functionality')
|
||||||
|
itemfunctionLabel.pack(side=LEFT)
|
||||||
|
|
||||||
timerFrame = Frame(drowDownFrame)
|
timerFrame = Frame(drowDownFrame)
|
||||||
timerVar = StringVar()
|
timerVar = StringVar()
|
||||||
timerVar.set('none')
|
timerVar.set('none')
|
||||||
|
@ -187,6 +247,14 @@ def guiMain(args=None):
|
||||||
progressiveLabel = Label(progressiveFrame, text='Progressive equipment')
|
progressiveLabel = Label(progressiveFrame, text='Progressive equipment')
|
||||||
progressiveLabel.pack(side=LEFT)
|
progressiveLabel.pack(side=LEFT)
|
||||||
|
|
||||||
|
accessibilityFrame = Frame(drowDownFrame)
|
||||||
|
accessibilityVar = StringVar()
|
||||||
|
accessibilityVar.set('items')
|
||||||
|
accessibilityOptionMenu = OptionMenu(accessibilityFrame, accessibilityVar, 'items', 'locations', 'none')
|
||||||
|
accessibilityOptionMenu.pack(side=RIGHT)
|
||||||
|
accessibilityLabel = Label(accessibilityFrame, text='Item accessibility')
|
||||||
|
accessibilityLabel.pack(side=LEFT)
|
||||||
|
|
||||||
algorithmFrame = Frame(drowDownFrame)
|
algorithmFrame = Frame(drowDownFrame)
|
||||||
algorithmVar = StringVar()
|
algorithmVar = StringVar()
|
||||||
algorithmVar.set('balanced')
|
algorithmVar.set('balanced')
|
||||||
|
@ -203,41 +271,19 @@ def guiMain(args=None):
|
||||||
shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
|
shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
|
||||||
shuffleLabel.pack(side=LEFT)
|
shuffleLabel.pack(side=LEFT)
|
||||||
|
|
||||||
heartbeepFrame = Frame(drowDownFrame)
|
|
||||||
heartbeepVar = StringVar()
|
|
||||||
heartbeepVar.set('normal')
|
|
||||||
heartbeepOptionMenu = OptionMenu(heartbeepFrame, heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
|
|
||||||
heartbeepOptionMenu.pack(side=RIGHT)
|
|
||||||
heartbeepLabel = Label(heartbeepFrame, text='Heartbeep sound rate')
|
|
||||||
heartbeepLabel.pack(side=LEFT)
|
|
||||||
|
|
||||||
heartcolorFrame = Frame(drowDownFrame)
|
|
||||||
heartcolorVar = StringVar()
|
|
||||||
heartcolorVar.set('red')
|
|
||||||
heartcolorOptionMenu = OptionMenu(heartcolorFrame, heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
|
|
||||||
heartcolorOptionMenu.pack(side=RIGHT)
|
|
||||||
heartcolorLabel = Label(heartcolorFrame, text='Heart color')
|
|
||||||
heartcolorLabel.pack(side=LEFT)
|
|
||||||
|
|
||||||
fastMenuFrame = Frame(drowDownFrame)
|
|
||||||
fastMenuVar = StringVar()
|
|
||||||
fastMenuVar.set('normal')
|
|
||||||
fastMenuOptionMenu = OptionMenu(fastMenuFrame, fastMenuVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
|
|
||||||
fastMenuOptionMenu.pack(side=RIGHT)
|
|
||||||
fastMenuLabel = Label(fastMenuFrame, text='Menu speed')
|
|
||||||
fastMenuLabel.pack(side=LEFT)
|
|
||||||
|
|
||||||
modeFrame.pack(expand=True, anchor=E)
|
modeFrame.pack(expand=True, anchor=E)
|
||||||
logicFrame.pack(expand=True, anchor=E)
|
logicFrame.pack(expand=True, anchor=E)
|
||||||
goalFrame.pack(expand=True, anchor=E)
|
goalFrame.pack(expand=True, anchor=E)
|
||||||
|
crystalsGTFrame.pack(expand=True, anchor=E)
|
||||||
|
crystalsGanonFrame.pack(expand=True, anchor=E)
|
||||||
|
swordFrame.pack(expand=True, anchor=E)
|
||||||
difficultyFrame.pack(expand=True, anchor=E)
|
difficultyFrame.pack(expand=True, anchor=E)
|
||||||
|
itemfunctionFrame.pack(expand=True, anchor=E)
|
||||||
timerFrame.pack(expand=True, anchor=E)
|
timerFrame.pack(expand=True, anchor=E)
|
||||||
progressiveFrame.pack(expand=True, anchor=E)
|
progressiveFrame.pack(expand=True, anchor=E)
|
||||||
|
accessibilityFrame.pack(expand=True, anchor=E)
|
||||||
algorithmFrame.pack(expand=True, anchor=E)
|
algorithmFrame.pack(expand=True, anchor=E)
|
||||||
shuffleFrame.pack(expand=True, anchor=E)
|
shuffleFrame.pack(expand=True, anchor=E)
|
||||||
heartbeepFrame.pack(expand=True, anchor=E)
|
|
||||||
heartcolorFrame.pack(expand=True, anchor=E)
|
|
||||||
fastMenuFrame.pack(expand=True, anchor=E)
|
|
||||||
|
|
||||||
enemizerFrame = LabelFrame(randomizerWindow, text="Enemizer", padx=5, pady=5)
|
enemizerFrame = LabelFrame(randomizerWindow, text="Enemizer", padx=5, pady=5)
|
||||||
enemizerFrame.columnconfigure(0, weight=1)
|
enemizerFrame.columnconfigure(0, weight=1)
|
||||||
|
@ -315,9 +361,14 @@ def guiMain(args=None):
|
||||||
guiargs.mode = modeVar.get()
|
guiargs.mode = modeVar.get()
|
||||||
guiargs.logic = logicVar.get()
|
guiargs.logic = logicVar.get()
|
||||||
guiargs.goal = goalVar.get()
|
guiargs.goal = goalVar.get()
|
||||||
|
guiargs.crystals_gt = crystalsGTVar.get()
|
||||||
|
guiargs.crystals_ganon = crystalsGanonVar.get()
|
||||||
|
guiargs.swords = swordVar.get()
|
||||||
guiargs.difficulty = difficultyVar.get()
|
guiargs.difficulty = difficultyVar.get()
|
||||||
|
guiargs.item_functionality = itemfunctionVar.get()
|
||||||
guiargs.timer = timerVar.get()
|
guiargs.timer = timerVar.get()
|
||||||
guiargs.progressive = progressiveVar.get()
|
guiargs.progressive = progressiveVar.get()
|
||||||
|
guiargs.accessibility = accessibilityVar.get()
|
||||||
guiargs.algorithm = algorithmVar.get()
|
guiargs.algorithm = algorithmVar.get()
|
||||||
guiargs.shuffle = shuffleVar.get()
|
guiargs.shuffle = shuffleVar.get()
|
||||||
guiargs.heartbeep = heartbeepVar.get()
|
guiargs.heartbeep = heartbeepVar.get()
|
||||||
|
@ -1074,10 +1125,15 @@ def guiMain(args=None):
|
||||||
if args.seed:
|
if args.seed:
|
||||||
seedVar.set(str(args.seed))
|
seedVar.set(str(args.seed))
|
||||||
modeVar.set(args.mode)
|
modeVar.set(args.mode)
|
||||||
|
swordVar.set(args.swords)
|
||||||
difficultyVar.set(args.difficulty)
|
difficultyVar.set(args.difficulty)
|
||||||
|
itemfunctionVar.set(args.item_functionality)
|
||||||
timerVar.set(args.timer)
|
timerVar.set(args.timer)
|
||||||
progressiveVar.set(args.progressive)
|
progressiveVar.set(args.progressive)
|
||||||
|
accessibilityVar.set(args.accessibility)
|
||||||
goalVar.set(args.goal)
|
goalVar.set(args.goal)
|
||||||
|
crystalsGTVar.set(args.crystals_gt)
|
||||||
|
crystalsGanonVar.set(args.crystals_ganon)
|
||||||
algorithmVar.set(args.algorithm)
|
algorithmVar.set(args.algorithm)
|
||||||
shuffleVar.set(args.shuffle)
|
shuffleVar.set(args.shuffle)
|
||||||
heartbeepVar.set(args.heartbeep)
|
heartbeepVar.set(args.heartbeep)
|
||||||
|
|
Loading…
Reference in New Issue