Update GUI
The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
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								Gui.py
								
								
								
								
							
							
						
						
									
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								Gui.py
								
								
								
								
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			@ -90,6 +90,34 @@ def guiMain(args=None):
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    fileDialogFrame = Frame(rightHalfFrame)
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    heartbeepFrame = Frame(fileDialogFrame)
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    heartbeepVar = StringVar()
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    heartbeepVar.set('normal')
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    heartbeepOptionMenu = OptionMenu(heartbeepFrame, heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
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    heartbeepOptionMenu.pack(side=RIGHT)
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    heartbeepLabel = Label(heartbeepFrame, text='Heartbeep sound rate')
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    heartbeepLabel.pack(side=LEFT, padx=(0,52))
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    heartcolorFrame = Frame(fileDialogFrame)
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    heartcolorVar = StringVar()
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    heartcolorVar.set('red')
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    heartcolorOptionMenu = OptionMenu(heartcolorFrame, heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
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    heartcolorOptionMenu.pack(side=RIGHT)
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    heartcolorLabel = Label(heartcolorFrame, text='Heart color')
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    heartcolorLabel.pack(side=LEFT, padx=(0,127))
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    fastMenuFrame = Frame(fileDialogFrame)
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    fastMenuVar = StringVar()
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    fastMenuVar.set('normal')
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    fastMenuOptionMenu = OptionMenu(fastMenuFrame, fastMenuVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
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    fastMenuOptionMenu.pack(side=RIGHT)
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    fastMenuLabel = Label(fastMenuFrame, text='Menu speed')
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    fastMenuLabel.pack(side=LEFT, padx=(0,100))
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    heartbeepFrame.pack(expand=True, anchor=E)
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    heartcolorFrame.pack(expand=True, anchor=E)
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    fastMenuFrame.pack(expand=True, anchor=E)
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    romDialogFrame = Frame(fileDialogFrame)
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    baseRomLabel = Label(romDialogFrame, text='Base Rom')
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    romVar = StringVar()
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			@ -144,7 +172,7 @@ def guiMain(args=None):
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    modeVar.set('open')
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    modeOptionMenu = OptionMenu(modeFrame, modeVar, 'standard', 'open', 'inverted')
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    modeOptionMenu.pack(side=RIGHT)
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    modeLabel = Label(modeFrame, text='Game Mode')
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    modeLabel = Label(modeFrame, text='Game mode')
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    modeLabel.pack(side=LEFT)
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    logicFrame = Frame(drowDownFrame)
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			@ -163,14 +191,46 @@ def guiMain(args=None):
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    goalLabel = Label(goalFrame, text='Game goal')
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    goalLabel.pack(side=LEFT)
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    crystalsGTFrame = Frame(drowDownFrame)
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    crystalsGTVar = StringVar()
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    crystalsGTVar.set('7')
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    crystalsGTOptionMenu = OptionMenu(crystalsGTFrame, crystalsGTVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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    crystalsGTOptionMenu.pack(side=RIGHT)
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    crystalsGTLabel = Label(crystalsGTFrame, text='Crystals to open Ganon\'s Tower')
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    crystalsGTLabel.pack(side=LEFT)
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    crystalsGanonFrame = Frame(drowDownFrame)
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    crystalsGanonVar = StringVar()
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    crystalsGanonVar.set('7')
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    crystalsGanonOptionMenu = OptionMenu(crystalsGanonFrame, crystalsGanonVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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    crystalsGanonOptionMenu.pack(side=RIGHT)
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    crystalsGanonLabel = Label(crystalsGanonFrame, text='Crystals to fight Ganon')
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    crystalsGanonLabel.pack(side=LEFT)
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    swordFrame = Frame(drowDownFrame)
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    swordVar = StringVar()
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    swordVar.set('random')
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    swordOptionMenu = OptionMenu(swordFrame, swordVar, 'random', 'assured', 'swordless', 'vanilla')
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    swordOptionMenu.pack(side=RIGHT)
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    swordLabel = Label(swordFrame, text='Sword availability')
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    swordLabel.pack(side=LEFT)
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    difficultyFrame = Frame(drowDownFrame)
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    difficultyVar = StringVar()
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    difficultyVar.set('normal')
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    difficultyOptionMenu = OptionMenu(difficultyFrame, difficultyVar, 'normal', 'hard', 'expert')
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    difficultyOptionMenu.pack(side=RIGHT)
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    difficultyLabel = Label(difficultyFrame, text='Game difficulty')
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    difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
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    difficultyLabel.pack(side=LEFT)
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    itemfunctionFrame = Frame(drowDownFrame)
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    itemfunctionVar = StringVar()
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    itemfunctionVar.set('normal')
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    itemfunctionOptionMenu = OptionMenu(itemfunctionFrame, itemfunctionVar, 'normal', 'hard', 'expert')
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    itemfunctionOptionMenu.pack(side=RIGHT)
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    itemfunctionLabel = Label(itemfunctionFrame, text='Difficulty: item functionality')
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    itemfunctionLabel.pack(side=LEFT)
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    timerFrame = Frame(drowDownFrame)
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    timerVar = StringVar()
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    timerVar.set('none')
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			@ -187,6 +247,14 @@ def guiMain(args=None):
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    progressiveLabel = Label(progressiveFrame, text='Progressive equipment')
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    progressiveLabel.pack(side=LEFT)
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    accessibilityFrame = Frame(drowDownFrame)
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    accessibilityVar = StringVar()
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    accessibilityVar.set('items')
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    accessibilityOptionMenu = OptionMenu(accessibilityFrame, accessibilityVar, 'items', 'locations', 'none')
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    accessibilityOptionMenu.pack(side=RIGHT)
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    accessibilityLabel = Label(accessibilityFrame, text='Item accessibility')
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    accessibilityLabel.pack(side=LEFT)
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    algorithmFrame = Frame(drowDownFrame)
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    algorithmVar = StringVar()
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    algorithmVar.set('balanced')
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			@ -203,41 +271,19 @@ def guiMain(args=None):
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    shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
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    shuffleLabel.pack(side=LEFT)
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    heartbeepFrame = Frame(drowDownFrame)
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    heartbeepVar = StringVar()
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    heartbeepVar.set('normal')
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    heartbeepOptionMenu = OptionMenu(heartbeepFrame, heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
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    heartbeepOptionMenu.pack(side=RIGHT)
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    heartbeepLabel = Label(heartbeepFrame, text='Heartbeep sound rate')
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    heartbeepLabel.pack(side=LEFT)
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    heartcolorFrame = Frame(drowDownFrame)
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    heartcolorVar = StringVar()
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    heartcolorVar.set('red')
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    heartcolorOptionMenu = OptionMenu(heartcolorFrame, heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
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    heartcolorOptionMenu.pack(side=RIGHT)
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    heartcolorLabel = Label(heartcolorFrame, text='Heart color')
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    heartcolorLabel.pack(side=LEFT)
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    fastMenuFrame = Frame(drowDownFrame)
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    fastMenuVar = StringVar()
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    fastMenuVar.set('normal')
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    fastMenuOptionMenu = OptionMenu(fastMenuFrame, fastMenuVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
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    fastMenuOptionMenu.pack(side=RIGHT)
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    fastMenuLabel = Label(fastMenuFrame, text='Menu speed')
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    fastMenuLabel.pack(side=LEFT)
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    modeFrame.pack(expand=True, anchor=E)
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    logicFrame.pack(expand=True, anchor=E)
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    goalFrame.pack(expand=True, anchor=E)
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    crystalsGTFrame.pack(expand=True, anchor=E)
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    crystalsGanonFrame.pack(expand=True, anchor=E)
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    swordFrame.pack(expand=True, anchor=E)
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    difficultyFrame.pack(expand=True, anchor=E)
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    itemfunctionFrame.pack(expand=True, anchor=E)
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    timerFrame.pack(expand=True, anchor=E)
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    progressiveFrame.pack(expand=True, anchor=E)
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    accessibilityFrame.pack(expand=True, anchor=E)
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    algorithmFrame.pack(expand=True, anchor=E)
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    shuffleFrame.pack(expand=True, anchor=E)
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    heartbeepFrame.pack(expand=True, anchor=E)
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    heartcolorFrame.pack(expand=True, anchor=E)
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    fastMenuFrame.pack(expand=True, anchor=E)
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    enemizerFrame = LabelFrame(randomizerWindow, text="Enemizer", padx=5, pady=5)
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    enemizerFrame.columnconfigure(0, weight=1)
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			@ -315,9 +361,14 @@ def guiMain(args=None):
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        guiargs.mode = modeVar.get()
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        guiargs.logic = logicVar.get()
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        guiargs.goal = goalVar.get()
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        guiargs.crystals_gt = crystalsGTVar.get()
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        guiargs.crystals_ganon = crystalsGanonVar.get()
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        guiargs.swords = swordVar.get()
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        guiargs.difficulty = difficultyVar.get()
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        guiargs.item_functionality = itemfunctionVar.get()
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        guiargs.timer = timerVar.get()
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        guiargs.progressive = progressiveVar.get()
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        guiargs.accessibility = accessibilityVar.get()
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        guiargs.algorithm = algorithmVar.get()
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        guiargs.shuffle = shuffleVar.get()
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        guiargs.heartbeep = heartbeepVar.get()
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			@ -1074,10 +1125,15 @@ def guiMain(args=None):
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        if args.seed:
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            seedVar.set(str(args.seed))
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        modeVar.set(args.mode)
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        swordVar.set(args.swords)
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        difficultyVar.set(args.difficulty)
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        itemfunctionVar.set(args.item_functionality)
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        timerVar.set(args.timer)
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        progressiveVar.set(args.progressive)
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        accessibilityVar.set(args.accessibility)
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        goalVar.set(args.goal)
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        crystalsGTVar.set(args.crystals_gt)
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        crystalsGanonVar.set(args.crystals_ganon)
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        algorithmVar.set(args.algorithm)
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        shuffleVar.set(args.shuffle)
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        heartbeepVar.set(args.heartbeep)
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