[WebHost] weighted-settings: Add Item Management section, currently non-functional
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7e32fa1311
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@ -128,19 +128,22 @@ const buildUI = (settingData) => {
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expandButton.classList.add('invisible');
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gameDiv.appendChild(expandButton);
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const optionsDiv = buildOptionsDiv(game, settingData.games[game].gameSettings);
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gameDiv.appendChild(optionsDiv);
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const weightedSettingsDiv = buildWeightedSettingsDiv(game, settingData.games[game].gameSettings);
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gameDiv.appendChild(weightedSettingsDiv);
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const itemsDiv = buildItemsDiv(game, settingData.games[game].gameItems);
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gameDiv.appendChild(itemsDiv);
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gamesWrapper.appendChild(gameDiv);
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collapseButton.addEventListener('click', () => {
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collapseButton.classList.add('invisible');
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optionsDiv.classList.add('invisible');
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weightedSettingsDiv.classList.add('invisible');
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expandButton.classList.remove('invisible');
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});
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expandButton.addEventListener('click', () => {
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collapseButton.classList.remove('invisible');
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optionsDiv.classList.remove('invisible');
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weightedSettingsDiv.classList.remove('invisible');
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expandButton.classList.add('invisible');
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});
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});
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@ -207,10 +210,10 @@ const buildGameChoice = (games) => {
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gameChoiceDiv.appendChild(table);
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};
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const buildOptionsDiv = (game, settings) => {
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const buildWeightedSettingsDiv = (game, settings) => {
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const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
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const optionsWrapper = document.createElement('div');
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optionsWrapper.classList.add('settings-wrapper');
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const settingsWrapper = document.createElement('div');
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settingsWrapper.classList.add('settings-wrapper');
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Object.keys(settings).forEach((settingName) => {
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const setting = settings[settingName];
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@ -268,27 +271,6 @@ const buildOptionsDiv = (game, settings) => {
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break;
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case 'range':
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const hintText = document.createElement('p');
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hintText.classList.add('hint-text');
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hintText.innerHTML = 'This is a range option. You may enter valid numerical values in the text box below, ' +
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`then press the "Add" button to add a weight for it.<br />Minimum value: ${setting.min}<br />` +
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`Maximum value: ${setting.max}`;
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settingWrapper.appendChild(hintText);
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const addOptionDiv = document.createElement('div');
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addOptionDiv.classList.add('add-option-div');
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const optionInput = document.createElement('input');
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optionInput.setAttribute('id', `${game}-${settingName}-option`);
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optionInput.setAttribute('placeholder', `${setting.min} - ${setting.max}`);
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addOptionDiv.appendChild(optionInput);
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const addOptionButton = document.createElement('button');
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addOptionButton.innerText = 'Add';
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addOptionDiv.appendChild(addOptionButton);
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settingWrapper.appendChild(addOptionDiv);
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optionInput.addEventListener('keydown', (evt) => {
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if (evt.key === 'Enter') { addOptionButton.dispatchEvent(new Event('click')); }
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});
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const rangeTable = document.createElement('table');
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const rangeTbody = document.createElement('tbody');
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@ -324,6 +306,79 @@ const buildOptionsDiv = (game, settings) => {
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rangeTbody.appendChild(tr);
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}
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} else {
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const hintText = document.createElement('p');
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hintText.classList.add('hint-text');
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hintText.innerHTML = 'This is a range option. You may enter a valid numerical value in the text box ' +
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`below, then press the "Add" button to add a weight for it.<br />Minimum value: ${setting.min}<br />` +
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`Maximum value: ${setting.max}`;
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settingWrapper.appendChild(hintText);
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const addOptionDiv = document.createElement('div');
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addOptionDiv.classList.add('add-option-div');
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const optionInput = document.createElement('input');
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optionInput.setAttribute('id', `${game}-${settingName}-option`);
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optionInput.setAttribute('placeholder', `${setting.min} - ${setting.max}`);
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addOptionDiv.appendChild(optionInput);
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const addOptionButton = document.createElement('button');
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addOptionButton.innerText = 'Add';
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addOptionDiv.appendChild(addOptionButton);
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settingWrapper.appendChild(addOptionDiv);
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optionInput.addEventListener('keydown', (evt) => {
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if (evt.key === 'Enter') { addOptionButton.dispatchEvent(new Event('click')); }
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});
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addOptionButton.addEventListener('click', () => {
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const optionInput = document.getElementById(`${game}-${settingName}-option`);
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let option = optionInput.value;
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if (!option || !option.trim()) { return; }
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option = parseInt(option, 10);
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if ((option < setting.min) || (option > setting.max)) { return; }
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optionInput.value = '';
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if (document.getElementById(`${game}-${settingName}-${option}-range`)) { return; }
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = option;
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('id', `${game}-${settingName}-${option}-range`);
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range.setAttribute('data-game', game);
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range.setAttribute('data-setting', settingName);
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range.setAttribute('data-option', option);
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.addEventListener('change', updateGameSetting);
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range.value = currentSettings[game][settingName][parseInt(option, 10)];
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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const tdDelete = document.createElement('td');
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tdDelete.classList.add('td-delete');
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const deleteButton = document.createElement('span');
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deleteButton.classList.add('range-option-delete');
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deleteButton.innerText = '❌';
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deleteButton.addEventListener('click', () => {
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range.value = 0;
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range.dispatchEvent(new Event('change'));
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rangeTbody.removeChild(tr);
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});
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tdDelete.appendChild(deleteButton);
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tr.appendChild(tdDelete);
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rangeTbody.appendChild(tr);
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});
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Object.keys(currentSettings[game][settingName]).forEach((option) => {
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if (currentSettings[game][settingName][option] > 0) {
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const tr = document.createElement('tr');
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@ -403,58 +458,6 @@ const buildOptionsDiv = (game, settings) => {
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rangeTable.appendChild(rangeTbody);
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settingWrapper.appendChild(rangeTable);
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addOptionButton.addEventListener('click', () => {
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const optionInput = document.getElementById(`${game}-${settingName}-option`);
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let option = optionInput.value;
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if (!option || !option.trim()) { return; }
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option = parseInt(option, 10);
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if ((option < setting.min) || (option > setting.max)) { return; }
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optionInput.value = '';
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if (document.getElementById(`${game}-${settingName}-${option}-range`)) { return; }
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = option;
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('id', `${game}-${settingName}-${option}-range`);
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range.setAttribute('data-game', game);
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range.setAttribute('data-setting', settingName);
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range.setAttribute('data-option', option);
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.addEventListener('change', updateGameSetting);
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range.value = currentSettings[game][settingName][parseInt(option, 10)];
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `${game}-${settingName}-${option}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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const tdDelete = document.createElement('td');
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tdDelete.classList.add('td-delete');
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const deleteButton = document.createElement('span');
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deleteButton.classList.add('range-option-delete');
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deleteButton.innerText = '❌';
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deleteButton.addEventListener('click', () => {
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range.value = 0;
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range.dispatchEvent(new Event('change'));
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rangeTbody.removeChild(tr);
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});
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tdDelete.appendChild(deleteButton);
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tr.appendChild(tdDelete);
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rangeTbody.appendChild(tr);
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});
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break;
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default:
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@ -462,10 +465,92 @@ const buildOptionsDiv = (game, settings) => {
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return;
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}
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optionsWrapper.appendChild(settingWrapper);
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settingsWrapper.appendChild(settingWrapper);
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});
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return optionsWrapper;
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return settingsWrapper;
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};
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const buildItemsDiv = (game, items) => {
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const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
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const itemsDiv = document.createElement('div');
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itemsDiv.classList.add('items-div');
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const itemsDivHeader = document.createElement('h3');
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itemsDivHeader.innerText = 'Item Management';
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itemsDiv.appendChild(itemsDivHeader);
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const itemsDescription = document.createElement('p');
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itemsDescription.classList.add('setting-description');
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itemsDescription.innerText = 'Choose if you would like to start with items, or control if they are placed in ' +
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'your seed or someone else\'s.';
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itemsDiv.appendChild(itemsDescription);
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const itemsHint = document.createElement('p');
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itemsHint.classList.add('hint-text');
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itemsHint.innerText = 'Drag and drop items from one box to another.';
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itemsDiv.appendChild(itemsHint);
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const itemsWrapper = document.createElement('div');
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itemsWrapper.classList.add('items-wrapper');
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// Create container divs for each category
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const availableItemsWrapper = document.createElement('div');
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availableItemsWrapper.classList.add('item-set-wrapper');
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availableItemsWrapper.innerText = 'Available Items';
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const availableItems = document.createElement('div');
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availableItems.classList.add('item-container');
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availableItems.setAttribute('id', `${game}-available-items`);
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const startInventoryWrapper = document.createElement('div');
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startInventoryWrapper.classList.add('item-set-wrapper');
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startInventoryWrapper.innerText = 'Start Inventory';
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const startInventory = document.createElement('div');
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startInventory.classList.add('item-container');
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startInventory.setAttribute('id', `${game}-start-inventory`);
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const localItemsWrapper = document.createElement('div');
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localItemsWrapper.classList.add('item-set-wrapper');
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localItemsWrapper.innerText = 'Local Items';
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const localItems = document.createElement('div');
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localItems.classList.add('item-container');
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localItems.setAttribute('id', `${game}-local-items`);
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const nonLocalItemsWrapper = document.createElement('div');
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nonLocalItemsWrapper.classList.add('item-set-wrapper');
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nonLocalItemsWrapper.innerText = 'Non-Local Items';
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const nonLocalItems = document.createElement('div');
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nonLocalItems.classList.add('item-container');
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nonLocalItems.setAttribute('id', `${game}-remote-items`);
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// Populate the divs
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items.sort().forEach((item) => {
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const itemDiv = document.createElement('div');
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itemDiv.classList.add('item-div');
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itemDiv.setAttribute('id', `${game}-${item}`);
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itemDiv.innerText = item;
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if (currentSettings[game].start_inventory.includes(item)){
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startInventory.appendChild(itemDiv);
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} else if (currentSettings[game].local_items.includes(item)) {
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localItems.appendChild(itemDiv);
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} else if (currentSettings[game].non_local_items.includes(item)) {
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nonLocalItems.appendChild(itemDiv);
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} else {
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availableItems.appendChild(itemDiv);
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}
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});
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availableItemsWrapper.appendChild(availableItems);
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startInventoryWrapper.appendChild(startInventory);
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localItemsWrapper.appendChild(localItems);
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nonLocalItemsWrapper.appendChild(nonLocalItems);
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itemsWrapper.appendChild(availableItemsWrapper);
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itemsWrapper.appendChild(startInventoryWrapper);
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itemsWrapper.appendChild(localItemsWrapper);
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itemsWrapper.appendChild(nonLocalItemsWrapper);
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itemsDiv.appendChild(itemsWrapper);
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return itemsDiv;
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};
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const updateVisibleGames = () => {
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@ -90,6 +90,38 @@ html{
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cursor: pointer;
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}
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#weighted-settings .items-wrapper{
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display: flex;
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flex-direction: row;
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justify-content: space-between;
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}
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#weighted-settings .items-div h3{
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margin-bottom: 0.5rem;
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}
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#weighted-settings .items-wrapper .item-set-wrapper{
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width: 24%;
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}
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#weighted-settings .items-wrapper .item-container{
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border: 1px solid #ffffff;
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border-radius: 2px;
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width: 100%;
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height: 300px;
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overflow-y: auto;
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overflow-x: hidden;
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}
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#weighted-settings .items-wrapper .item-container .item-div{
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padding: 0.15rem;
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cursor: pointer;
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}
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#weighted-settings .items-wrapper .item-container .item-div:hover{
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background-color: rgba(0, 0, 0, 0.1);
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}
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#weighted-settings #weighted-settings-button-row{
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display: flex;
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flex-direction: row;
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