MultiServer: make !hint prefer early sphere (#2862)
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12
Main.py
12
Main.py
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@ -372,6 +372,17 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
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# get spheres -> filter address==None -> skip empty
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spheres: List[Dict[int, Set[int]]] = []
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for sphere in multiworld.get_spheres():
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current_sphere: Dict[int, Set[int]] = collections.defaultdict(set)
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for sphere_location in sphere:
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if type(sphere_location.address) is int:
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current_sphere[sphere_location.player].add(sphere_location.address)
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if current_sphere:
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spheres.append(dict(current_sphere))
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multidata = {
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"slot_data": slot_data,
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"slot_info": slot_info,
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@ -386,6 +397,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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"tags": ["AP"],
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"minimum_versions": minimum_versions,
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"seed_name": multiworld.seed_name,
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"spheres": spheres,
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"datapackage": data_package,
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}
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AutoWorld.call_all(multiworld, "modify_multidata", multidata)
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@ -175,8 +175,11 @@ class Context:
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all_item_and_group_names: typing.Dict[str, typing.Set[str]]
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all_location_and_group_names: typing.Dict[str, typing.Set[str]]
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non_hintable_names: typing.Dict[str, typing.Set[str]]
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spheres: typing.List[typing.Dict[int, typing.Set[int]]]
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""" each sphere is { player: { location_id, ... } } """
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logger: logging.Logger
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def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int,
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hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled",
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remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2,
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@ -238,6 +241,7 @@ class Context:
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self.stored_data = {}
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self.stored_data_notification_clients = collections.defaultdict(weakref.WeakSet)
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self.read_data = {}
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self.spheres = []
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# init empty to satisfy linter, I suppose
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self.gamespackage = {}
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@ -466,6 +470,9 @@ class Context:
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for game_name, data in self.location_name_groups.items():
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self.read_data[f"location_name_groups_{game_name}"] = lambda lgame=game_name: self.location_name_groups[lgame]
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# sorted access spheres
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self.spheres = decoded_obj.get("spheres", [])
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# saving
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def save(self, now=False) -> bool:
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@ -624,6 +631,16 @@ class Context:
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self.recheck_hints(team, slot)
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return self.hints[team, slot]
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def get_sphere(self, player: int, location_id: int) -> int:
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"""Get sphere of a location, -1 if spheres are not available."""
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if self.spheres:
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for i, sphere in enumerate(self.spheres):
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if location_id in sphere.get(player, set()):
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return i
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raise KeyError(f"No Sphere found for location ID {location_id} belonging to player {player}. "
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f"Location or player may not exist.")
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return -1
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def get_players_package(self):
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return [NetworkPlayer(t, p, self.get_aliased_name(t, p), n) for (t, p), n in self.player_names.items()]
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@ -1549,6 +1566,9 @@ class ClientMessageProcessor(CommonCommandProcessor):
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self.ctx.random.shuffle(not_found_hints)
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# By popular vote, make hints prefer non-local placements
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not_found_hints.sort(key=lambda hint: int(hint.receiving_player != hint.finding_player))
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# By another popular vote, prefer early sphere
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not_found_hints.sort(key=lambda hint: self.ctx.get_sphere(hint.finding_player, hint.location),
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reverse=True)
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hints = found_hints + old_hints
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while can_pay > 0:
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@ -1558,10 +1578,10 @@ class ClientMessageProcessor(CommonCommandProcessor):
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hints.append(hint)
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can_pay -= 1
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self.ctx.hints_used[self.client.team, self.client.slot] += 1
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points_available = get_client_points(self.ctx, self.client)
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self.ctx.notify_hints(self.client.team, hints)
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if not_found_hints:
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points_available = get_client_points(self.ctx, self.client)
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if hints and cost and int((points_available // cost) == 0):
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self.output(
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f"There may be more hintables, however, you cannot afford to pay for any more. "
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