Fix bug with Uncle assist if uncle item is for another player.
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450372ea9e
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9
Rom.py
9
Rom.py
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@ -1407,20 +1407,19 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_bytes(0x180185, [0, 0, 0]) # Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180188, [0, 0, 0]) # Zelda respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x18018B, [0, 0, 0]) # Mantle respawn refills (magic, bombs, arrows)
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if world.mode[player] == 'standard':
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if uncle_location.item is not None and uncle_location.item.name in ['Bow', 'Progressive Bow']:
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if world.mode[player] == 'standard' and uncle_location.item and uncle_location.item.player == player:
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if uncle_location.item.name in {'Bow', 'Progressive Bow'}:
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rom.write_byte(0x18004E, 1) # Escape Fill (arrows)
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rom.write_int16(0x180183, 300) # Escape fill rupee bow
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rom.write_bytes(0x180185, [0, 0, 70]) # Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180188, [0, 0, 10]) # Zelda respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x18018B, [0, 0, 10]) # Mantle respawn refills (magic, bombs, arrows)
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elif uncle_location.item is not None and uncle_location.item.name in ['Bombs (10)']:
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elif uncle_location.item.name in {'Bombs (10)'}:
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rom.write_byte(0x18004E, 2) # Escape Fill (bombs)
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rom.write_bytes(0x180185, [0, 50, 0]) # Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180188, [0, 3, 0]) # Zelda respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x18018B, [0, 3, 0]) # Mantle respawn refills (magic, bombs, arrows)
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elif uncle_location.item is not None and uncle_location.item.name in ['Cane of Somaria', 'Cane of Byrna',
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'Fire Rod']:
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elif uncle_location.item.name in {'Cane of Somaria', 'Cane of Byrna', 'Fire Rod'}:
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rom.write_byte(0x18004E, 4) # Escape Fill (magic)
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rom.write_bytes(0x180185, [0x80, 0, 0]) # Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180188, [0x20, 0, 0]) # Zelda respawn refills (magic, bombs, arrows)
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