WebHost: consistent naming for player options (#2037)
* WebHost: unify references to options * it was just an extra s the whole time... * grammar * redirect from old pages * redirect stuff correctly * use url_for * use " for modified strings * remove redirect cache * player_settings * update site map
This commit is contained in:
parent
12c73acb20
commit
764128568e
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@ -169,7 +169,7 @@ def main(args=None, callback=ERmain):
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for player in range(1, args.multi + 1):
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player_path_cache[player] = player_files.get(player, args.weights_file_path)
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name_counter = Counter()
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erargs.player_settings = {}
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erargs.player_options = {}
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player = 1
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while player <= args.multi:
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@ -37,17 +37,29 @@ def start_playing():
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return render_template(f"startPlaying.html")
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@app.route('/weighted-settings')
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@cache.cached()
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# TODO for back compat. remove around 0.4.5
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@app.route("/weighted-settings")
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def weighted_settings():
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return render_template(f"weighted-settings.html")
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return redirect("weighted-options", 301)
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# Player settings pages
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@app.route('/games/<string:game>/player-settings')
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@app.route("/weighted-options")
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@cache.cached()
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def player_settings(game):
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return render_template(f"player-settings.html", game=game, theme=get_world_theme(game))
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def weighted_options():
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return render_template("weighted-options.html")
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# TODO for back compat. remove around 0.4.5
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@app.route("/games/<string:game>/player-settings")
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def player_settings(game: str):
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return redirect(url_for("player_options", game=game), 301)
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# Player options pages
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@app.route("/games/<string:game>/player-options")
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@cache.cached()
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def player_options(game: str):
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return render_template("player-options.html", game=game, theme=get_world_theme(game))
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# Game Info Pages
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@ -181,6 +193,6 @@ def get_sitemap():
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available_games: List[Dict[str, Union[str, bool]]] = []
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for game, world in AutoWorldRegister.world_types.items():
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if not world.hidden:
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has_settings: bool = isinstance(world.web.settings_page, bool) and world.web.settings_page
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has_settings: bool = isinstance(world.web.options_page, bool) and world.web.options_page
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available_games.append({ 'title': game, 'has_settings': has_settings })
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return render_template("siteMap.html", games=available_games)
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@ -25,7 +25,7 @@ def create():
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return "Please document me!"
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return "\n".join(line.strip() for line in option_type.__doc__.split("\n")).strip()
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weighted_settings = {
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weighted_options = {
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"baseOptions": {
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"description": "Generated by https://archipelago.gg/",
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"name": "Player",
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@ -38,8 +38,8 @@ def create():
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all_options: typing.Dict[str, Options.AssembleOptions] = world.options_dataclass.type_hints
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# Generate JSON files for player-settings pages
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player_settings = {
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# Generate JSON files for player-options pages
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player_options = {
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"baseOptions": {
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"description": f"Generated by https://archipelago.gg/ for {game_name}",
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"game": game_name,
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@ -117,17 +117,17 @@ def create():
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}
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else:
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logging.debug(f"{option} not exported to Web Settings.")
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logging.debug(f"{option} not exported to Web options.")
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player_settings["gameOptions"] = game_options
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player_options["gameOptions"] = game_options
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os.makedirs(os.path.join(target_folder, 'player-settings'), exist_ok=True)
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os.makedirs(os.path.join(target_folder, 'player-options'), exist_ok=True)
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with open(os.path.join(target_folder, 'player-settings', game_name + ".json"), "w") as f:
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json.dump(player_settings, f, indent=2, separators=(',', ': '))
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with open(os.path.join(target_folder, 'player-options', game_name + ".json"), "w") as f:
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json.dump(player_options, f, indent=2, separators=(',', ': '))
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if not world.hidden and world.web.settings_page is True:
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# Add the random option to Choice, TextChoice, and Toggle settings
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if not world.hidden and world.web.options_page is True:
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# Add the random option to Choice, TextChoice, and Toggle options
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for option in game_options.values():
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if option["type"] == "select":
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option["options"].append({"name": "Random", "value": "random"})
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@ -135,11 +135,11 @@ def create():
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if not option["defaultValue"]:
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option["defaultValue"] = "random"
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weighted_settings["baseOptions"]["game"][game_name] = 0
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weighted_settings["games"][game_name] = {}
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weighted_settings["games"][game_name]["gameSettings"] = game_options
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weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_names)
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weighted_settings["games"][game_name]["gameLocations"] = tuple(world.location_names)
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weighted_options["baseOptions"]["game"][game_name] = 0
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weighted_options["games"][game_name] = {}
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weighted_options["games"][game_name]["gameSettings"] = game_options
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weighted_options["games"][game_name]["gameItems"] = tuple(world.item_names)
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weighted_options["games"][game_name]["gameLocations"] = tuple(world.location_names)
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with open(os.path.join(target_folder, 'weighted-settings.json'), "w") as f:
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json.dump(weighted_settings, f, indent=2, separators=(',', ': '))
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with open(os.path.join(target_folder, 'weighted-options.json'), "w") as f:
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json.dump(weighted_options, f, indent=2, separators=(',', ': '))
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@ -1,41 +1,41 @@
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let gameName = null;
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window.addEventListener('load', () => {
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gameName = document.getElementById('player-settings').getAttribute('data-game');
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gameName = document.getElementById('player-options').getAttribute('data-game');
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// Update game name on page
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document.getElementById('game-name').innerText = gameName;
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fetchSettingData().then((results) => {
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let settingHash = localStorage.getItem(`${gameName}-hash`);
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if (!settingHash) {
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fetchOptionData().then((results) => {
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let optionHash = localStorage.getItem(`${gameName}-hash`);
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if (!optionHash) {
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// If no hash data has been set before, set it now
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settingHash = md5(JSON.stringify(results));
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localStorage.setItem(`${gameName}-hash`, settingHash);
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optionHash = md5(JSON.stringify(results));
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localStorage.setItem(`${gameName}-hash`, optionHash);
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localStorage.removeItem(gameName);
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}
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if (settingHash !== md5(JSON.stringify(results))) {
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showUserMessage("Your settings are out of date! Click here to update them! Be aware this will reset " +
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if (optionHash !== md5(JSON.stringify(results))) {
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showUserMessage("Your options are out of date! Click here to update them! Be aware this will reset " +
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"them all to default.");
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document.getElementById('user-message').addEventListener('click', resetSettings);
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document.getElementById('user-message').addEventListener('click', resetOptions);
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}
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// Page setup
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createDefaultSettings(results);
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createDefaultOptions(results);
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buildUI(results);
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adjustHeaderWidth();
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// Event listeners
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document.getElementById('export-settings').addEventListener('click', () => exportSettings());
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document.getElementById('export-options').addEventListener('click', () => exportOptions());
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document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
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document.getElementById('generate-game').addEventListener('click', () => generateGame());
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// Name input field
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const playerSettings = JSON.parse(localStorage.getItem(gameName));
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const playerOptions = JSON.parse(localStorage.getItem(gameName));
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const nameInput = document.getElementById('player-name');
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nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
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nameInput.value = playerSettings.name;
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nameInput.addEventListener('keyup', (event) => updateBaseOption(event));
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nameInput.value = playerOptions.name;
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}).catch((e) => {
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console.error(e);
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const url = new URL(window.location.href);
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@ -43,13 +43,13 @@ window.addEventListener('load', () => {
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})
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});
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const resetSettings = () => {
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const resetOptions = () => {
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localStorage.removeItem(gameName);
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localStorage.removeItem(`${gameName}-hash`)
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window.location.reload();
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};
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const fetchSettingData = () => new Promise((resolve, reject) => {
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const fetchOptionData = () => new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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@ -60,54 +60,54 @@ const fetchSettingData = () => new Promise((resolve, reject) => {
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try{ resolve(JSON.parse(ajax.responseText)); }
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catch(error){ reject(error); }
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};
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ajax.open('GET', `${window.location.origin}/static/generated/player-settings/${gameName}.json`, true);
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ajax.open('GET', `${window.location.origin}/static/generated/player-options/${gameName}.json`, true);
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ajax.send();
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});
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const createDefaultSettings = (settingData) => {
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const createDefaultOptions = (optionData) => {
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if (!localStorage.getItem(gameName)) {
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const newSettings = {
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const newOptions = {
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[gameName]: {},
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};
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for (let baseOption of Object.keys(settingData.baseOptions)){
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newSettings[baseOption] = settingData.baseOptions[baseOption];
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for (let baseOption of Object.keys(optionData.baseOptions)){
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newOptions[baseOption] = optionData.baseOptions[baseOption];
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}
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for (let gameOption of Object.keys(settingData.gameOptions)){
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newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue;
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for (let gameOption of Object.keys(optionData.gameOptions)){
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newOptions[gameName][gameOption] = optionData.gameOptions[gameOption].defaultValue;
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}
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localStorage.setItem(gameName, JSON.stringify(newSettings));
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localStorage.setItem(gameName, JSON.stringify(newOptions));
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}
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};
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const buildUI = (settingData) => {
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const buildUI = (optionData) => {
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// Game Options
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const leftGameOpts = {};
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const rightGameOpts = {};
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Object.keys(settingData.gameOptions).forEach((key, index) => {
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if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
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else { rightGameOpts[key] = settingData.gameOptions[key]; }
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Object.keys(optionData.gameOptions).forEach((key, index) => {
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if (index < Object.keys(optionData.gameOptions).length / 2) { leftGameOpts[key] = optionData.gameOptions[key]; }
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else { rightGameOpts[key] = optionData.gameOptions[key]; }
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});
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document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
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document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
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};
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const buildOptionsTable = (settings, romOpts = false) => {
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const currentSettings = JSON.parse(localStorage.getItem(gameName));
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const buildOptionsTable = (options, romOpts = false) => {
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const currentOptions = JSON.parse(localStorage.getItem(gameName));
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const table = document.createElement('table');
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const tbody = document.createElement('tbody');
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Object.keys(settings).forEach((setting) => {
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Object.keys(options).forEach((option) => {
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const tr = document.createElement('tr');
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// td Left
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const tdl = document.createElement('td');
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const label = document.createElement('label');
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label.textContent = `${settings[setting].displayName}: `;
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label.setAttribute('for', setting);
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label.textContent = `${options[option].displayName}: `;
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label.setAttribute('for', option);
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const questionSpan = document.createElement('span');
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questionSpan.classList.add('interactive');
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questionSpan.setAttribute('data-tooltip', settings[setting].description);
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questionSpan.setAttribute('data-tooltip', options[option].description);
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questionSpan.innerText = '(?)';
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label.appendChild(questionSpan);
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@ -120,36 +120,36 @@ const buildOptionsTable = (settings, romOpts = false) => {
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const randomButton = document.createElement('button');
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switch(settings[setting].type){
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switch(options[option].type){
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case 'select':
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element = document.createElement('div');
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element.classList.add('select-container');
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let select = document.createElement('select');
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select.setAttribute('id', setting);
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select.setAttribute('data-key', setting);
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select.setAttribute('id', option);
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select.setAttribute('data-key', option);
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if (romOpts) { select.setAttribute('data-romOpt', '1'); }
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settings[setting].options.forEach((opt) => {
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options[option].options.forEach((opt) => {
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const option = document.createElement('option');
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option.setAttribute('value', opt.value);
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option.innerText = opt.name;
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if ((isNaN(currentSettings[gameName][setting]) &&
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(parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
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(opt.value === currentSettings[gameName][setting]))
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if ((isNaN(currentOptions[gameName][option]) &&
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(parseInt(opt.value, 10) === parseInt(currentOptions[gameName][option]))) ||
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(opt.value === currentOptions[gameName][option]))
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{
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option.selected = true;
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}
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select.appendChild(option);
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});
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select.addEventListener('change', (event) => updateGameSetting(event.target));
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select.addEventListener('change', (event) => updateGameOption(event.target));
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element.appendChild(select);
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// Randomize button
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randomButton.innerText = '🎲';
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randomButton.classList.add('randomize-button');
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randomButton.setAttribute('data-key', setting);
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randomButton.setAttribute('data-key', option);
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randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
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randomButton.addEventListener('click', (event) => toggleRandomize(event, select));
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if (currentSettings[gameName][setting] === 'random') {
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if (currentOptions[gameName][option] === 'random') {
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randomButton.classList.add('active');
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select.disabled = true;
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}
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@ -163,30 +163,30 @@ const buildOptionsTable = (settings, romOpts = false) => {
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let range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('data-key', setting);
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range.setAttribute('min', settings[setting].min);
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range.setAttribute('max', settings[setting].max);
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range.value = currentSettings[gameName][setting];
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range.setAttribute('data-key', option);
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range.setAttribute('min', options[option].min);
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range.setAttribute('max', options[option].max);
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range.value = currentOptions[gameName][option];
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range.addEventListener('change', (event) => {
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document.getElementById(`${setting}-value`).innerText = event.target.value;
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updateGameSetting(event.target);
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document.getElementById(`${option}-value`).innerText = event.target.value;
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updateGameOption(event.target);
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});
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element.appendChild(range);
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let rangeVal = document.createElement('span');
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rangeVal.classList.add('range-value');
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rangeVal.setAttribute('id', `${setting}-value`);
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rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
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currentSettings[gameName][setting] : settings[setting].defaultValue;
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rangeVal.setAttribute('id', `${option}-value`);
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rangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
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currentOptions[gameName][option] : options[option].defaultValue;
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element.appendChild(rangeVal);
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// Randomize button
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randomButton.innerText = '🎲';
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randomButton.classList.add('randomize-button');
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randomButton.setAttribute('data-key', setting);
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randomButton.setAttribute('data-key', option);
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randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
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randomButton.addEventListener('click', (event) => toggleRandomize(event, range));
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if (currentSettings[gameName][setting] === 'random') {
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if (currentOptions[gameName][option] === 'random') {
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randomButton.classList.add('active');
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range.disabled = true;
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}
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// Build the select element
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let specialRangeSelect = document.createElement('select');
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specialRangeSelect.setAttribute('data-key', setting);
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Object.keys(settings[setting].value_names).forEach((presetName) => {
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specialRangeSelect.setAttribute('data-key', option);
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Object.keys(options[option].value_names).forEach((presetName) => {
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let presetOption = document.createElement('option');
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presetOption.innerText = presetName;
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presetOption.value = settings[setting].value_names[presetName];
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presetOption.value = options[option].value_names[presetName];
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const words = presetOption.innerText.split("_");
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for (let i = 0; i < words.length; i++) {
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words[i] = words[i][0].toUpperCase() + words[i].substring(1);
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customOption.value = 'custom';
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customOption.selected = true;
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specialRangeSelect.appendChild(customOption);
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if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) {
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specialRangeSelect.value = Number(currentSettings[gameName][setting]);
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if (Object.values(options[option].value_names).includes(Number(currentOptions[gameName][option]))) {
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specialRangeSelect.value = Number(currentOptions[gameName][option]);
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}
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// Build range element
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@ -226,17 +226,17 @@ const buildOptionsTable = (settings, romOpts = false) => {
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specialRangeWrapper.classList.add('special-range-wrapper');
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let specialRange = document.createElement('input');
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specialRange.setAttribute('type', 'range');
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specialRange.setAttribute('data-key', setting);
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specialRange.setAttribute('min', settings[setting].min);
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specialRange.setAttribute('max', settings[setting].max);
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specialRange.value = currentSettings[gameName][setting];
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specialRange.setAttribute('data-key', option);
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specialRange.setAttribute('min', options[option].min);
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specialRange.setAttribute('max', options[option].max);
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specialRange.value = currentOptions[gameName][option];
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// Build rage value element
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let specialRangeVal = document.createElement('span');
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specialRangeVal.classList.add('range-value');
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specialRangeVal.setAttribute('id', `${setting}-value`);
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specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ?
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currentSettings[gameName][setting] : settings[setting].defaultValue;
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specialRangeVal.setAttribute('id', `${option}-value`);
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specialRangeVal.innerText = currentOptions[gameName][option] !== 'random' ?
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currentOptions[gameName][option] : options[option].defaultValue;
|
||||
|
||||
// Configure select event listener
|
||||
specialRangeSelect.addEventListener('change', (event) => {
|
||||
|
@ -244,18 +244,18 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
|||
|
||||
// Update range slider
|
||||
specialRange.value = event.target.value;
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
// Configure range event handler
|
||||
specialRange.addEventListener('change', (event) => {
|
||||
// Update select element
|
||||
specialRangeSelect.value =
|
||||
(Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ?
|
||||
(Object.values(options[option].value_names).includes(parseInt(event.target.value))) ?
|
||||
parseInt(event.target.value) : 'custom';
|
||||
document.getElementById(`${setting}-value`).innerText = event.target.value;
|
||||
updateGameSetting(event.target);
|
||||
document.getElementById(`${option}-value`).innerText = event.target.value;
|
||||
updateGameOption(event.target);
|
||||
});
|
||||
|
||||
element.appendChild(specialRangeSelect);
|
||||
|
@ -266,12 +266,12 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
|||
// Randomize button
|
||||
randomButton.innerText = '🎲';
|
||||
randomButton.classList.add('randomize-button');
|
||||
randomButton.setAttribute('data-key', setting);
|
||||
randomButton.setAttribute('data-key', option);
|
||||
randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!');
|
||||
randomButton.addEventListener('click', (event) => toggleRandomize(
|
||||
event, specialRange, specialRangeSelect)
|
||||
);
|
||||
if (currentSettings[gameName][setting] === 'random') {
|
||||
if (currentOptions[gameName][option] === 'random') {
|
||||
randomButton.classList.add('active');
|
||||
specialRange.disabled = true;
|
||||
specialRangeSelect.disabled = true;
|
||||
|
@ -281,7 +281,7 @@ const buildOptionsTable = (settings, romOpts = false) => {
|
|||
break;
|
||||
|
||||
default:
|
||||
console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`);
|
||||
console.error(`Ignoring unknown option type: ${options[option].type} with name ${option}`);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -311,35 +311,35 @@ const toggleRandomize = (event, inputElement, optionalSelectElement = null) => {
|
|||
optionalSelectElement.disabled = true;
|
||||
}
|
||||
}
|
||||
updateGameSetting(active ? inputElement : randomButton);
|
||||
updateGameOption(active ? inputElement : randomButton);
|
||||
};
|
||||
|
||||
const updateBaseSetting = (event) => {
|
||||
const updateBaseOption = (event) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
|
||||
event.target.value : parseInt(event.target.value);
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const updateGameSetting = (settingElement) => {
|
||||
const updateGameOption = (optionElement) => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
if (settingElement.classList.contains('randomize-button')) {
|
||||
if (optionElement.classList.contains('randomize-button')) {
|
||||
// If the event passed in is the randomize button, then we know what we must do.
|
||||
options[gameName][settingElement.getAttribute('data-key')] = 'random';
|
||||
options[gameName][optionElement.getAttribute('data-key')] = 'random';
|
||||
} else {
|
||||
options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ?
|
||||
settingElement.value : parseInt(settingElement.value, 10);
|
||||
options[gameName][optionElement.getAttribute('data-key')] = isNaN(optionElement.value) ?
|
||||
optionElement.value : parseInt(optionElement.value, 10);
|
||||
}
|
||||
|
||||
localStorage.setItem(gameName, JSON.stringify(options));
|
||||
};
|
||||
|
||||
const exportSettings = () => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
const exportOptions = () => {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!options.name || options.name.toLowerCase() === 'player' || options.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
const yamlText = jsyaml.safeDump(options, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
|
||||
download(`${document.getElementById('player-name').value}.yaml`, yamlText);
|
||||
};
|
||||
|
||||
|
@ -355,14 +355,14 @@ const download = (filename, text) => {
|
|||
};
|
||||
|
||||
const generateGame = (raceMode = false) => {
|
||||
const settings = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) {
|
||||
const options = JSON.parse(localStorage.getItem(gameName));
|
||||
if (!options.name || options.name.toLowerCase() === 'player' || options.name.trim().length === 0) {
|
||||
return showUserMessage('You must enter a player name!');
|
||||
}
|
||||
|
||||
axios.post('/api/generate', {
|
||||
weights: { player: settings },
|
||||
presetData: { player: settings },
|
||||
weights: { player: options },
|
||||
presetData: { player: options },
|
||||
playerCount: 1,
|
||||
spoiler: 3,
|
||||
race: raceMode ? '1' : '0',
|
|
@ -23,7 +23,7 @@ window.addEventListener('load', () => {
|
|||
adjustHeaderWidth();
|
||||
|
||||
// Event listeners
|
||||
document.getElementById('export-settings').addEventListener('click', () => settings.export());
|
||||
document.getElementById('export-options').addEventListener('click', () => settings.export());
|
||||
document.getElementById('generate-race').addEventListener('click', () => settings.generateGame(true));
|
||||
document.getElementById('generate-game').addEventListener('click', () => settings.generateGame());
|
||||
|
|
@ -4,7 +4,7 @@ html{
|
|||
background-size: 650px 650px;
|
||||
}
|
||||
|
||||
#player-settings{
|
||||
#player-options{
|
||||
box-sizing: border-box;
|
||||
max-width: 1024px;
|
||||
margin-left: auto;
|
||||
|
@ -15,14 +15,14 @@ html{
|
|||
color: #eeffeb;
|
||||
}
|
||||
|
||||
#player-settings #player-settings-button-row{
|
||||
#player-options #player-options-button-row{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-between;
|
||||
margin-top: 15px;
|
||||
}
|
||||
|
||||
#player-settings code{
|
||||
#player-options code{
|
||||
background-color: #d9cd8e;
|
||||
border-radius: 4px;
|
||||
padding-left: 0.25rem;
|
||||
|
@ -30,7 +30,7 @@ html{
|
|||
color: #000000;
|
||||
}
|
||||
|
||||
#player-settings #user-message{
|
||||
#player-options #user-message{
|
||||
display: none;
|
||||
width: calc(100% - 8px);
|
||||
background-color: #ffe86b;
|
||||
|
@ -40,12 +40,12 @@ html{
|
|||
text-align: center;
|
||||
}
|
||||
|
||||
#player-settings #user-message.visible{
|
||||
#player-options #user-message.visible{
|
||||
display: block;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
#player-settings h1{
|
||||
#player-options h1{
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
|
@ -53,7 +53,7 @@ html{
|
|||
text-shadow: 1px 1px 4px #000000;
|
||||
}
|
||||
|
||||
#player-settings h2{
|
||||
#player-options h2{
|
||||
font-size: 40px;
|
||||
font-weight: normal;
|
||||
width: 100%;
|
||||
|
@ -62,22 +62,22 @@ html{
|
|||
text-shadow: 1px 1px 2px #000000;
|
||||
}
|
||||
|
||||
#player-settings h3, #player-settings h4, #player-settings h5, #player-settings h6{
|
||||
#player-options h3, #player-options h4, #player-options h5, #player-options h6{
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
#player-settings input:not([type]){
|
||||
#player-options input:not([type]){
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
#player-settings input:not([type]):focus{
|
||||
#player-options input:not([type]):focus{
|
||||
border: 1px solid #ffffff;
|
||||
}
|
||||
|
||||
#player-settings select{
|
||||
#player-options select{
|
||||
border: 1px solid #000000;
|
||||
padding: 3px;
|
||||
border-radius: 3px;
|
||||
|
@ -85,72 +85,72 @@ html{
|
|||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#player-settings #game-options, #player-settings #rom-options{
|
||||
#player-options #game-options, #player-options #rom-options{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-settings .left, #player-settings .right{
|
||||
#player-options .left, #player-options .right{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-settings .left{
|
||||
#player-options .left{
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
#player-settings .right{
|
||||
#player-options .right{
|
||||
margin-left: 10px;
|
||||
}
|
||||
|
||||
#player-settings table{
|
||||
#player-options table{
|
||||
margin-bottom: 30px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#player-settings table .select-container{
|
||||
#player-options table .select-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-settings table .select-container select{
|
||||
#player-options table .select-container select{
|
||||
min-width: 200px;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-settings table select:disabled{
|
||||
#player-options table select:disabled{
|
||||
background-color: lightgray;
|
||||
}
|
||||
|
||||
#player-settings table .range-container{
|
||||
#player-options table .range-container{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
#player-settings table .range-container input[type=range]{
|
||||
#player-options table .range-container input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-settings table .range-value{
|
||||
#player-options table .range-value{
|
||||
min-width: 20px;
|
||||
margin-left: 0.25rem;
|
||||
}
|
||||
|
||||
#player-settings table .special-range-container{
|
||||
#player-options table .special-range-container{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
#player-settings table .special-range-wrapper{
|
||||
#player-options table .special-range-wrapper{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
|
||||
#player-settings table .special-range-wrapper input[type=range]{
|
||||
#player-options table .special-range-wrapper input[type=range]{
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#player-settings table .randomize-button {
|
||||
#player-options table .randomize-button {
|
||||
max-height: 24px;
|
||||
line-height: 16px;
|
||||
padding: 2px 8px;
|
||||
|
@ -160,23 +160,23 @@ html{
|
|||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#player-settings table .randomize-button.active {
|
||||
#player-options table .randomize-button.active {
|
||||
background-color: #ffef00; /* Same as .interactive in globalStyles.css */
|
||||
}
|
||||
|
||||
#player-settings table .randomize-button[data-tooltip]::after {
|
||||
#player-options table .randomize-button[data-tooltip]::after {
|
||||
left: unset;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
#player-settings table label{
|
||||
#player-options table label{
|
||||
display: block;
|
||||
min-width: 200px;
|
||||
margin-right: 4px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
#player-settings th, #player-settings td{
|
||||
#player-options th, #player-options td{
|
||||
border: none;
|
||||
padding: 3px;
|
||||
font-size: 17px;
|
||||
|
@ -184,17 +184,17 @@ html{
|
|||
}
|
||||
|
||||
@media all and (max-width: 1024px) {
|
||||
#player-settings {
|
||||
#player-options {
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
#player-settings #game-options{
|
||||
#player-options #game-options{
|
||||
justify-content: flex-start;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
#player-settings .left,
|
||||
#player-settings .right {
|
||||
#player-options .left,
|
||||
#player-options .right {
|
||||
margin: 0;
|
||||
}
|
||||
|
|
@ -1,26 +1,26 @@
|
|||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Settings</title>
|
||||
<title>{{ game }} Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/player-settings.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/player-options.css") }}" />
|
||||
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/player-settings.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/player-options.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/'+theme+'Header.html' %}
|
||||
<div id="player-settings" class="markdown" data-game="{{ game }}">
|
||||
<div id="player-options" class="markdown" data-game="{{ game }}">
|
||||
<div id="user-message"></div>
|
||||
<h1><span id="game-name">Player</span> Settings</h1>
|
||||
<h1><span id="game-name">Player</span> Options</h1>
|
||||
<p>Choose the options you would like to play with! You may generate a single-player game from this page,
|
||||
or download a settings file you can use to participate in a MultiWorld.</p>
|
||||
or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>
|
||||
A more advanced settings configuration for all games can be found on the
|
||||
<a href="/weighted-settings">Weighted Settings</a> page.
|
||||
A more advanced options configuration for all games can be found on the
|
||||
<a href="/weighted-options">Weighted options</a> page.
|
||||
<br />
|
||||
A list of all games you have generated can be found on the <a href="/user-content">User Content Page</a>.
|
||||
<br />
|
||||
|
@ -39,8 +39,8 @@
|
|||
<div id="game-options-right" class="right"></div>
|
||||
</div>
|
||||
|
||||
<div id="player-settings-button-row">
|
||||
<button id="export-settings">Export Settings</button>
|
||||
<div id="player-options-button-row">
|
||||
<button id="export-options">Export Options</button>
|
||||
<button id="generate-game">Generate Game</button>
|
||||
<button id="generate-race">Generate Race</button>
|
||||
</div>
|
|
@ -24,7 +24,7 @@
|
|||
<li><a href="/games">Supported Games Page</a></li>
|
||||
<li><a href="/tutorial">Tutorials Page</a></li>
|
||||
<li><a href="/user-content">User Content</a></li>
|
||||
<li><a href="/weighted-settings">Weighted Settings Page</a></li>
|
||||
<li><a href="/weighted-options">Weighted Options Page</a></li>
|
||||
<li><a href="{{url_for('stats')}}">Game Statistics</a></li>
|
||||
<li><a href="/glossary/en">Glossary</a></li>
|
||||
</ul>
|
||||
|
@ -46,11 +46,11 @@
|
|||
{% endfor %}
|
||||
</ul>
|
||||
|
||||
<h2>Game Settings Pages</h2>
|
||||
<h2>Game Options Pages</h2>
|
||||
<ul>
|
||||
{% for game in games | title_sorted %}
|
||||
{% if game['has_settings'] %}
|
||||
<li><a href="{{ url_for('player_settings', game=game['title']) }}">{{ game['title'] }}</a></li>
|
||||
<li><a href="{{ url_for('player_options', game=game['title']) }}">{{ game['title'] }}</a></li>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</ul>
|
||||
|
|
|
@ -51,12 +51,12 @@
|
|||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("tutorial_landing") }}#{{ game_name }}">Setup Guides</a>
|
||||
{% endif %}
|
||||
{% if world.web.settings_page is string %}
|
||||
{% if world.web.options_page is string %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ world.web.settings_page }}">Settings Page</a>
|
||||
{% elif world.web.settings_page %}
|
||||
<a href="{{ world.web.settings_page }}">Options Page</a>
|
||||
{% elif world.web.options_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("player_settings", game=game_name) }}">Settings Page</a>
|
||||
<a href="{{ url_for("player_options", game=game_name) }}">Options Page</a>
|
||||
{% endif %}
|
||||
{% if world.web.bug_report_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
|
|
|
@ -1,26 +1,26 @@
|
|||
{% extends 'pageWrapper.html' %}
|
||||
|
||||
{% block head %}
|
||||
<title>{{ game }} Settings</title>
|
||||
<title>{{ game }} Options</title>
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weighted-settings.css") }}" />
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weighted-options.css") }}" />
|
||||
<script type="application/ecmascript" src="https://cdn.jsdelivr.net/npm/axios/dist/axios.min.js"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/md5.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/js-yaml.min.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weighted-settings.js") }}"></script>
|
||||
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weighted-options.js") }}"></script>
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
{% include 'header/grassHeader.html' %}
|
||||
<div id="weighted-settings" class="markdown" data-game="{{ game }}">
|
||||
<div id="user-message"></div>
|
||||
<h1>Weighted Settings</h1>
|
||||
<p>Weighted Settings allows you to choose how likely a particular option is to be used in game generation.
|
||||
<h1>Weighted Options</h1>
|
||||
<p>Weighted options allow you to choose how likely a particular option is to be used in game generation.
|
||||
The higher an option is weighted, the more likely the option will be chosen. Think of them like
|
||||
entries in a raffle.</p>
|
||||
|
||||
<p>Choose the games and options you would like to play with! You may generate a single-player game from
|
||||
this page, or download a settings file you can use to participate in a MultiWorld.</p>
|
||||
this page, or download an options file you can use to participate in a MultiWorld.</p>
|
||||
|
||||
<p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
|
||||
page.</p>
|
||||
|
@ -40,7 +40,7 @@
|
|||
</div>
|
||||
|
||||
<div id="weighted-settings-button-row">
|
||||
<button id="export-settings">Export Settings</button>
|
||||
<button id="export-options">Export Options</button>
|
||||
<button id="generate-game">Generate Game</button>
|
||||
<button id="generate-race">Generate Race</button>
|
||||
</div>
|
|
@ -149,7 +149,7 @@ def call_stage(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
|
|||
class WebWorld:
|
||||
"""Webhost integration"""
|
||||
|
||||
settings_page: Union[bool, str] = True
|
||||
options_page: Union[bool, str] = True
|
||||
"""display a settings page. Can be a link to a specific page or external tool."""
|
||||
|
||||
game_info_languages: List[str] = ['en']
|
||||
|
|
|
@ -5,7 +5,7 @@ from ..AutoWorld import WebWorld, World
|
|||
|
||||
|
||||
class Bk_SudokuWebWorld(WebWorld):
|
||||
settings_page = "games/Sudoku/info/en"
|
||||
options_page = "games/Sudoku/info/en"
|
||||
theme = 'partyTime'
|
||||
tutorials = [
|
||||
Tutorial(
|
||||
|
|
|
@ -14,7 +14,7 @@ class FF1Settings(settings.Group):
|
|||
|
||||
|
||||
class FF1Web(WebWorld):
|
||||
settings_page = "https://finalfantasyrandomizer.com/"
|
||||
options_page = "https://finalfantasyrandomizer.com/"
|
||||
tutorials = [Tutorial(
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to playing Final Fantasy multiworld. This guide only covers playing multiworld.",
|
||||
|
|
Loading…
Reference in New Issue