Sm remote item fix (#592)
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@ -1185,7 +1185,10 @@ async def game_watcher(ctx: Context):
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if itemOutPtr < len(ctx.items_received):
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if itemOutPtr < len(ctx.items_received):
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item = ctx.items_received[itemOutPtr]
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item = ctx.items_received[itemOutPtr]
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itemId = item.item - items_start_id
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itemId = item.item - items_start_id
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locationId = (item.location - locations_start_id) if item.location >= 0 and bool(ctx.items_handling & 0b010) else 0x00
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if bool(ctx.items_handling & 0b010):
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locationId = (item.location - locations_start_id) if (item.location >= 0 and item.player == ctx.slot) else 0xFF
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else:
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locationId = 0x00 #backward compat
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playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
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playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
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snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes(
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snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes(
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