update LTTP player template to add all universal AP options ()

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t3hf1gm3nt 2023-01-07 04:09:33 -05:00 committed by GitHub
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@ -27,17 +27,62 @@ game: # Pick a game to play
A Link to the Past: 1
requires:
version: 0.3.3 # Version of Archipelago required for this yaml to work as expected.
# Shared Options supported by all games:
accessibility:
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
locations: 50 # Guarantees you will be able to access all locations, and therefore all items
none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
progression_balancing: # A system to reduce BK, as in times during which you can't do anything, by moving your items into an earlier access sphere
0: 0 # Choose a lower number if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
25: 0
50: 50 # Make it likely you have stuff to do.
99: 0 # Get important items early, and stay at the front of the progression.
A Link to the Past:
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
# Locations: ensure everything can be reached and acquired.
# Items: ensure all logically relevant items can be acquired.
# Minimal: ensure what is needed to reach your goal can be acquired.
locations: 0
items: 50
minimal: 0
local_items:
# Forces these items to be in their native world.
[ ]
non_local_items:
# Forces these items to be outside their native world.
[ ]
start_inventory:
# Start with these items.
{ }
start_hints:
# Start with these item's locations prefilled into the !hint command.
[ ]
start_location_hints:
# Start with these locations and their item prefilled into the !hint command
[ ]
exclude_locations:
# Prevent these locations from having an important item
[ ]
priority_locations:
# Prevent these locations from having an unimportant item
[ ]
item_links:
# Share part of your item pool with other players.
[ ]
### Logic Section ###
glitches_required: # Determine the logic required to complete the seed
none: 50 # No glitches required