update LTTP player template to add all universal AP options (#1372)
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@ -27,17 +27,62 @@ game: # Pick a game to play
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A Link to the Past: 1
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A Link to the Past: 1
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requires:
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requires:
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version: 0.3.3 # Version of Archipelago required for this yaml to work as expected.
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version: 0.3.3 # Version of Archipelago required for this yaml to work as expected.
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# Shared Options supported by all games:
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accessibility:
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items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
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locations: 50 # Guarantees you will be able to access all locations, and therefore all items
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none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
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progression_balancing: # A system to reduce BK, as in times during which you can't do anything, by moving your items into an earlier access sphere
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0: 0 # Choose a lower number if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
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25: 0
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50: 50 # Make it likely you have stuff to do.
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99: 0 # Get important items early, and stay at the front of the progression.
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A Link to the Past:
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A Link to the Past:
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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# Locations: ensure everything can be reached and acquired.
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# Items: ensure all logically relevant items can be acquired.
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# Minimal: ensure what is needed to reach your goal can be acquired.
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locations: 0
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items: 50
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minimal: 0
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local_items:
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# Forces these items to be in their native world.
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[ ]
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non_local_items:
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# Forces these items to be outside their native world.
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[ ]
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start_inventory:
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# Start with these items.
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{ }
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start_hints:
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# Start with these item's locations prefilled into the !hint command.
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[ ]
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start_location_hints:
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# Start with these locations and their item prefilled into the !hint command
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[ ]
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exclude_locations:
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# Prevent these locations from having an important item
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[ ]
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priority_locations:
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# Prevent these locations from having an unimportant item
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[ ]
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item_links:
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# Share part of your item pool with other players.
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[ ]
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### Logic Section ###
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### Logic Section ###
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glitches_required: # Determine the logic required to complete the seed
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glitches_required: # Determine the logic required to complete the seed
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none: 50 # No glitches required
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none: 50 # No glitches required
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