Core/LttP: remove can_reach_private

This commit is contained in:
Fabian Dill 2023-08-31 21:54:59 +02:00 committed by Fabian Dill
parent c4a3204af7
commit 77a349c1c6
2 changed files with 0 additions and 10 deletions

View File

@ -853,14 +853,6 @@ class Region:
state.update_reachable_regions(self.player)
return self in state.reachable_regions[self.player]
def can_reach_private(self, state: CollectionState) -> bool:
for entrance in self.entrances:
if entrance.can_reach(state):
if not self in state.path:
state.path[self] = (self.name, state.path.get(entrance, None))
return True
return False
@property
def hint_text(self) -> str:
return self._hint_text if self._hint_text else self.name

View File

@ -32,7 +32,6 @@ def set_rules(world):
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
if world.players == 1:
world.get_region('Menu', player).can_reach_private = lambda state: True
no_logic_rules(world, player)
for exit in world.get_region('Menu', player).exits:
exit.hide_path = True
@ -196,7 +195,6 @@ def global_rules(world, player):
add_item_rule(world.get_location(prize_location, player),
lambda item: item.name in crystals_and_pendants and item.player == player)
# determines which S&Q locations are available - hide from paths since it isn't an in-game location
world.get_region('Menu', player).can_reach_private = lambda state: True
for exit in world.get_region('Menu', player).exits:
exit.hide_path = True