diff --git a/README.md b/README.md index 04e46e4f..5d835811 100644 --- a/README.md +++ b/README.md @@ -5,59 +5,7 @@ A Multiworld implementation for the Legend of Zelda: A Link to the Past Randomiz For setup and instructions there's a [Wiki](https://github.com/Berserker66/MultiWorld-Utilities/wiki). Downloads can be found at [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases), including compiled windows binaries. -Additions/Changes compared to Bonta's V31 ------------------ +Compatible with Python 3.8 and 3.9. -Project - * Available in precompiled form and guided setup for Windows 64Bit on the [Releases](https://github.com/Berserker66/MultiWorld-Utilities/releases) page - * Compatible with Python 3.7 and 3.8. Forward Checks for Python 4.0 are done - * Update modules if they are too old to prevent crashes and other possible issues. - * Autoinstall missing modules - * Allow newer versions of modules than specified, as they will *usually* not break compatibility - * Uses "V32" MSU - * Has support for binary patching to allow legal distribution of multiworld rom files - * Various performance improvements (over 100% faster in most cases) - * Various fixes - * Overworld Glitches Logic - * Newer Entrance Randomizer Logic, allowing more potential item and boss locations - * New Goal: local triforce hunt - Keeps triforce pieces local to your world - -MultiMystery.py - * Allows you to generate a Multiworld with individual player mystery weights. Since weights can also be set to 100%, this also allows for individual settings for each player in a regular multiworld. -Basis is a .yaml file that sets these weights. You can find an [playerSettings.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/playerSettings.yaml) in this project folder to get started - * Additional instructions are at the start of the file. Open with a text editor - * Configuration options can be found in the [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml) file - * Allows a new Mode called "Meta-Mystery", allowing certain mystery settings to apply to all players - * For example, everyone gets the same but random goal - - MultiServer.py - * Supports automatic port-forwarding, can be enabled in [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml) - * Added commands `/hint` and `!hint`. See [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml) for more information - * Updates have been made to the following commands: - * `!players` now displays the number of connected players, expected total player count, and which players are missing - * `forfeit` now works when a player is no longer connected - * `/send`, `/hint`, and various other commands now use "fuzzy text matching". It is no longer required to enter a location, player name or item name perfectly - * Some item groups also exist, so `/hint Bottles` lists all bottle varieties - -Mystery.py - * Defaults to generating a non-race ROM (Bonta's only makes race ROMs at this time). -If a race ROM is desired, pass --create-race as argument to it - * When an error is generated due to a broken .yaml file, it now mentions in the error trace which file, line, and character is the culprit - * Option for progressive items, allowing you to turn them off (see [playerSettings.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/playerSettings.yaml) for more information) - * Option for "timer", allows you to configure a timer to display in game and/or options for timed one hit knock out - * Option for "dungeon_counters", allowing you to configure the dungeon item counter - * Option for "glitch_boots", allowing to run glitched modes without automatic boots - * Supports new Meta-Mystery mode. Read [meta.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/meta.yaml) for details. - * Added `dungeonssimple` and `dungeonsfull` entrance randomizer modes - * Option for local items, allowing certain items to appear in your world only and not in other players' worlds - * Option for linked options - * Added 'l' to dungeon_items to have a local-world keysanity - -MultiClient.py - * Has a Webbrowser based UI now - * Awaits a QUsb2Snes connection when started, latching on when available - * Completely redesigned command interface, with `!help` and `/help` - * Running it with a patch file will patch out the multiworld rom and then automatically connect to the host that created the multiworld - * Cheating is now controlled by the server and can be disabled in [host.yaml](https://github.com/Berserker66/MultiWorld-Utilities/blob/master/host.yaml) - * Automatically starts QUsb2Snes, if it isn't running - * Better reconnect to both snes and server +Based on and compatible with, Bonta's Multiworld, which in turn is based on Entrance Randomizer. +This codebase is not based on "alttp vt web randomizer". \ No newline at end of file