additional cleanup
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0d576eefbb
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@ -945,6 +945,8 @@ async def process_server_cmd(ctx: Context, args: dict):
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logger.info(args["text"])
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elif cmd == 'PrintJSON':
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if not ctx.found_items and args.get("type", None) == "ItemSend" and args["receiving"] == args["sending"]:
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pass # don't want info on other player's local pickups.
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logger.info(ctx.jsontotextparser(args["data"]))
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elif cmd == 'InvalidArguments':
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@ -954,10 +956,9 @@ async def process_server_cmd(ctx: Context, args: dict):
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logger.debug(f"unknown command {cmd}")
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# kept as function for easier wrapping by plugins
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def get_tags(ctx: Context):
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tags = ['AP']
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if ctx.found_items:
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tags.append('FoundItems')
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return tags
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@ -1201,12 +1202,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
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async def send_finished_game(ctx: Context):
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try:
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await ctx.send_msgs([{"cmd": "StatusUpdate", "status": CLientStatus.CLIENT_GOAL}])
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ctx.finished_game = True
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except Exception as ex:
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logger.exception(ex)
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await ctx.send_msgs([{"cmd": "StatusUpdate", "status": CLientStatus.CLIENT_GOAL}])
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async def game_watcher(ctx: Context):
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prev_game_timer = 0
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@ -1247,7 +1243,8 @@ async def game_watcher(ctx: Context):
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delay = 7 if ctx.slow_mode else 2
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if gameend[0]:
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if not ctx.finished_game:
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await(send_finished_game(ctx))
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await send_finished_game(ctx)
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ctx.finished_game = True
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if time.perf_counter() - perf_counter < delay:
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continue
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@ -1268,13 +1265,9 @@ async def game_watcher(ctx: Context):
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continue
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recv_index = data[0] | (data[1] << 8)
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assert RECV_ITEM_ADDR == RECV_PROGRESS_ADDR + 2
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recv_item = data[2]
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assert ROOMID_ADDR == RECV_PROGRESS_ADDR + 4
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roomid = data[4] | (data[5] << 8)
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assert ROOMDATA_ADDR == RECV_PROGRESS_ADDR + 6
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roomdata = data[6]
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assert SCOUT_LOCATION_ADDR == RECV_PROGRESS_ADDR + 7
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scout_location = data[7]
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if recv_index < len(ctx.items_received) and recv_item == 0:
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@ -33,7 +33,7 @@ from Utils import get_item_name_from_id, get_location_name_from_address, \
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from NetUtils import Node, Endpoint, CLientStatus, NetworkItem, decode
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colorama.init()
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console_names = frozenset(set(Items.item_table) | set(Items.item_name_groups) | set(Regions.lookup_name_to_id))
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lttp_console_names = frozenset(set(Items.item_table) | set(Items.item_name_groups) | set(Regions.lookup_name_to_id))
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class Client(Endpoint):
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@ -51,10 +51,6 @@ class Client(Endpoint):
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self.messageprocessor = client_message_processor(ctx, self)
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self.ctx = weakref.ref(ctx)
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@property
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def wants_item_notification(self):
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return self.auth and "FoundItems" in self.tags
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class Context(Node):
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simple_options = {"hint_cost": int,
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@ -537,7 +533,7 @@ def json_format_send_event(net_item: NetworkItem, receiving_player: int):
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return {"cmd": "PrintJSON", "data": parts, "type": "ItemSend",
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"receiving": receiving_player, "sending": net_item.player}
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def get_intended_text(input_text: str, possible_answers: typing.Iterable[str]= console_names) -> typing.Tuple[str, bool, str]:
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def get_intended_text(input_text: str, possible_answers: typing.Iterable[str]= lttp_console_names) -> typing.Tuple[str, bool, str]:
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picks = fuzzy_process.extract(input_text, possible_answers, limit=2)
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if len(picks) > 1:
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dif = picks[0][1] - picks[1][1]
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@ -1047,12 +1043,6 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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# logging.info(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
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await ctx.send_msgs(client, [{'cmd': 'LocationInfo', 'locations': locs}])
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elif cmd == 'UpdateTags':
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if not args or type(args) is not list:
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await ctx.send_msgs(client, [{"cmd": "InvalidArguments", "text": 'UpdateTags'}])
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return
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client.tags = args
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elif cmd == 'StatusUpdate':
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current = ctx.client_game_state[client.team, client.slot]
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if current != CLientStatus.CLIENT_GOAL: # can't undo goal completion
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