Factorio: Revamp Tech Tree Layouts
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								Options.py
								
								
								
								
							
							
						
						
									
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								Options.py
								
								
								
								
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			@ -311,8 +311,16 @@ class TechTreeLayout(Choice):
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    option_single = 0
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    option_small_diamonds = 1
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    option_medium_diamonds = 2
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    option_pyramid = 3
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    option_funnel = 4
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    option_large_diamonds = 3
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    option_small_pyramids = 4
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    option_medium_pyramids = 5
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    option_large_pyramids = 6
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    option_small_funnels = 7
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    option_medium_funnels = 8
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    option_large_funnels = 9
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    option_funnels = 4
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    alias_pyramid = 6
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    alias_funnel = 9
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    default = 0
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			@ -25,7 +25,6 @@ name: YourName{number} # Your name in-game. Spaces will be replaced with undersc
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#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
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game:
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  A Link to the Past: 1
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  Hollow Knight: 1
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  Factorio: 1
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  Minecraft: 1
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# Shared Options supported by all games:
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			@ -49,8 +48,13 @@ tech_tree_layout:
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  single: 1
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  small_diamonds: 1
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  medium_diamonds: 1
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  pyramid: 1
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  funnel: 1
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  large_diamonds: 1
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  small_pyramids: 1
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  medium_pyramids: 1
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  large_pyramids: 1
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  small_funnels: 1
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  medium_funnels: 1
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  large_funnels: 1
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max_science_pack:
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  automation_science_pack: 0
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  logistic_science_pack: 0
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			@ -2,21 +2,29 @@ from typing import Dict, List, Set
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from BaseClasses import MultiWorld
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from Options import TechTreeLayout
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from worlds.factorio.Technologies import technology_table
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funnel_layers = {TechTreeLayout.option_small_funnels: 3,
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                 TechTreeLayout.option_medium_funnels: 4,
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                 TechTreeLayout.option_large_funnels: 5}
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funnel_slice_sizes = {TechTreeLayout.option_small_funnels: 6,
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                      TechTreeLayout.option_medium_funnels: 10,
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                      TechTreeLayout.option_large_funnels: 15}
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def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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    prerequisites: Dict[str, Set[str]] = {}
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    layout = world.tech_tree_layout[player].value
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    custom_technologies = world.custom_data[player]["custom_technologies"]
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    tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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    tech_names.sort()
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    world.random.shuffle(tech_names)
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    if layout == TechTreeLayout.option_small_diamonds:
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        slice_size = 4
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        tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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        tech_names.sort()
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        world.random.shuffle(tech_names)
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        while len(tech_names) > slice_size:
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            slice = tech_names[:slice_size]
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            tech_names = tech_names[slice_size:]
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            slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
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            slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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            diamond_0, diamond_1, diamond_2, diamond_3 = slice
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            #   0    |
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			@ -24,15 +32,13 @@ def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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            #   3    V
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            prerequisites[diamond_3] = {diamond_1, diamond_2}
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            prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
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    elif layout == TechTreeLayout.option_medium_diamonds:
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        slice_size = 9
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        tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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        tech_names.sort()
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        world.random.shuffle(tech_names)
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        while len(tech_names) > slice_size:
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            slice = tech_names[:slice_size]
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            tech_names = tech_names[slice_size:]
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            slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
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            slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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            #     0     |
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            #   1   2   |
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			@ -52,44 +58,136 @@ def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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            prerequisites[slice[8]] = {slice[6], slice[7]}
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    elif layout == TechTreeLayout.option_pyramid:
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        slice_size = 1
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        tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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        tech_names.sort()
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        world.random.shuffle(tech_names)
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        tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
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        previous_slice = []
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    elif layout == TechTreeLayout.option_large_diamonds:
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        slice_size = 16
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        while len(tech_names) > slice_size:
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            slice = tech_names[:slice_size]
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            world.random.shuffle(slice)
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            tech_names = tech_names[slice_size:]
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            for i, tech_name in enumerate(previous_slice):
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                prerequisites.setdefault(slice[i], set()).add(tech_name)
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                prerequisites.setdefault(slice[i + 1], set()).add(tech_name)
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            previous_slice = slice
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            slice_size += 1
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            slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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    elif layout == TechTreeLayout.option_funnel:
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            #       0       |
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            #     1   2     |
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            #   3   4   5   |
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            # 6   7   8   9 |
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            #   10  11  12  |
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            #     13  14    |
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            #       15      |
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            prerequisites[slice[1]] = {slice[0]}
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            prerequisites[slice[2]] = {slice[0]}
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        tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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        # find largest inverse pyramid
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        # https://www.wolframalpha.com/input/?i=x+=+1/2+(n++++1)+(2++++n)+solve+for+n
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        import math
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        slice_size = int(0.5*(math.sqrt(8*len(tech_names)+1)-3))
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        tech_names.sort()
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        world.random.shuffle(tech_names)
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        tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
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        previous_slice = []
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        while slice_size:
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            prerequisites[slice[3]] = {slice[1]}
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            prerequisites[slice[4]] = {slice[1], slice[2]}
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            prerequisites[slice[5]] = {slice[2]}
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            prerequisites[slice[6]] = {slice[3]}
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            prerequisites[slice[7]] = {slice[3], slice[4]}
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            prerequisites[slice[8]] = {slice[4], slice[5]}
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            prerequisites[slice[9]] = {slice[5]}
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            prerequisites[slice[10]] = {slice[6], slice[7]}
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            prerequisites[slice[11]] = {slice[7], slice[8]}
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            prerequisites[slice[12]] = {slice[8], slice[9]}
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            prerequisites[slice[13]] = {slice[10], slice[11]}
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            prerequisites[slice[14]] = {slice[11], slice[12]}
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            prerequisites[slice[15]] = {slice[13], slice[14]}
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    elif layout == TechTreeLayout.option_small_pyramids:
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        slice_size = 6
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        while len(tech_names) > slice_size:
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            slice = tech_names[:slice_size]
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            world.random.shuffle(slice)
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            tech_names = tech_names[slice_size:]
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            if previous_slice:
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                for i, tech_name in enumerate(slice):
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                    prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
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            previous_slice = slice
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            slice_size -= 1
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            slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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            #        0       |
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            #      1   2     |
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            #    3   4   5   |
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            prerequisites[slice[1]] = {slice[0]}
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            prerequisites[slice[2]] = {slice[0]}
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            prerequisites[slice[3]] = {slice[1]}
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            prerequisites[slice[4]] = {slice[1], slice[2]}
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            prerequisites[slice[5]] = {slice[2]}
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    elif layout == TechTreeLayout.option_medium_pyramids:
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        slice_size = 10
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        while len(tech_names) > slice_size:
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            slice = tech_names[:slice_size]
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            tech_names = tech_names[slice_size:]
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            slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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            #        0       |
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            #      1   2     |
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            #    3   4   5   |
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            #  6   7   8   9 |
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            prerequisites[slice[1]] = {slice[0]}
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            prerequisites[slice[2]] = {slice[0]}
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            prerequisites[slice[3]] = {slice[1]}
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            prerequisites[slice[4]] = {slice[1], slice[2]}
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            prerequisites[slice[5]] = {slice[2]}
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            prerequisites[slice[6]] = {slice[3]}
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            prerequisites[slice[7]] = {slice[3], slice[4]}
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            prerequisites[slice[8]] = {slice[4], slice[5]}
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            prerequisites[slice[9]] = {slice[5]}
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    elif layout == TechTreeLayout.option_large_pyramids:
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        slice_size = 15
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        while len(tech_names) > slice_size:
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            slice = tech_names[:slice_size]
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            tech_names = tech_names[slice_size:]
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            slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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            #         0          |
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            #       1   2        |
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            #     3   4   5      |
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            #   6   7   8   9    |
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            # 10  11  12  13  14 |
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            prerequisites[slice[1]] = {slice[0]}
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            prerequisites[slice[2]] = {slice[0]}
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            prerequisites[slice[3]] = {slice[1]}
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            prerequisites[slice[4]] = {slice[1], slice[2]}
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            prerequisites[slice[5]] = {slice[2]}
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            prerequisites[slice[6]] = {slice[3]}
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            prerequisites[slice[7]] = {slice[3], slice[4]}
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            prerequisites[slice[8]] = {slice[4], slice[5]}
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            prerequisites[slice[9]] = {slice[5]}
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            prerequisites[slice[10]] = {slice[6]}
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            prerequisites[slice[11]] = {slice[6], slice[7]}
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            prerequisites[slice[12]] = {slice[7], slice[8]}
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            prerequisites[slice[13]] = {slice[8], slice[9]}
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            prerequisites[slice[14]] = {slice[9]}
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    elif layout in funnel_layers:
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        slice_size = funnel_slice_sizes[layout]
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        world.random.shuffle(tech_names)
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        tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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        while len(tech_names) > slice_size:
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            tech_names = tech_names[slice_size:]
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            current_tech_names = tech_names[:slice_size]
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            layer_size = funnel_layers[layout]
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            previous_slice = []
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            for layer in range(funnel_layers[layout]):
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                slice = current_tech_names[:layer_size]
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                current_tech_names = current_tech_names[layer_size:]
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                if previous_slice:
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                    for i, tech_name in enumerate(slice):
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                        prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
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                previous_slice = slice
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                layer_size -= 1
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    world.tech_tree_layout_prerequisites[player] = prerequisites
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    return prerequisites
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