Factorio: Revamp Tech Tree Layouts
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parent
15bd79186a
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7907838c24
12
Options.py
12
Options.py
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@ -311,8 +311,16 @@ class TechTreeLayout(Choice):
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option_single = 0
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option_single = 0
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option_small_diamonds = 1
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option_small_diamonds = 1
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option_medium_diamonds = 2
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option_medium_diamonds = 2
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option_pyramid = 3
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option_large_diamonds = 3
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option_funnel = 4
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option_small_pyramids = 4
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option_medium_pyramids = 5
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option_large_pyramids = 6
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option_small_funnels = 7
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option_medium_funnels = 8
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option_large_funnels = 9
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option_funnels = 4
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alias_pyramid = 6
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alias_funnel = 9
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default = 0
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default = 0
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@ -25,7 +25,6 @@ name: YourName{number} # Your name in-game. Spaces will be replaced with undersc
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#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
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#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
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game:
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game:
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A Link to the Past: 1
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A Link to the Past: 1
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Hollow Knight: 1
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Factorio: 1
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Factorio: 1
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Minecraft: 1
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Minecraft: 1
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# Shared Options supported by all games:
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# Shared Options supported by all games:
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@ -49,8 +48,13 @@ tech_tree_layout:
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single: 1
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single: 1
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small_diamonds: 1
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small_diamonds: 1
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medium_diamonds: 1
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medium_diamonds: 1
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pyramid: 1
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large_diamonds: 1
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funnel: 1
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small_pyramids: 1
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medium_pyramids: 1
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large_pyramids: 1
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small_funnels: 1
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medium_funnels: 1
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large_funnels: 1
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max_science_pack:
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max_science_pack:
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automation_science_pack: 0
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automation_science_pack: 0
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logistic_science_pack: 0
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logistic_science_pack: 0
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@ -2,21 +2,29 @@ from typing import Dict, List, Set
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from BaseClasses import MultiWorld
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from BaseClasses import MultiWorld
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from Options import TechTreeLayout
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from Options import TechTreeLayout
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from worlds.factorio.Technologies import technology_table
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funnel_layers = {TechTreeLayout.option_small_funnels: 3,
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TechTreeLayout.option_medium_funnels: 4,
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TechTreeLayout.option_large_funnels: 5}
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funnel_slice_sizes = {TechTreeLayout.option_small_funnels: 6,
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TechTreeLayout.option_medium_funnels: 10,
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TechTreeLayout.option_large_funnels: 15}
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def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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prerequisites: Dict[str, Set[str]] = {}
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prerequisites: Dict[str, Set[str]] = {}
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layout = world.tech_tree_layout[player].value
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layout = world.tech_tree_layout[player].value
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custom_technologies = world.custom_data[player]["custom_technologies"]
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custom_technologies = world.custom_data[player]["custom_technologies"]
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if layout == TechTreeLayout.option_small_diamonds:
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slice_size = 4
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tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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tech_names.sort()
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tech_names.sort()
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world.random.shuffle(tech_names)
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world.random.shuffle(tech_names)
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if layout == TechTreeLayout.option_small_diamonds:
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slice_size = 4
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while len(tech_names) > slice_size:
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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tech_names = tech_names[slice_size:]
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slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
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slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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diamond_0, diamond_1, diamond_2, diamond_3 = slice
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diamond_0, diamond_1, diamond_2, diamond_3 = slice
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# 0 |
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# 0 |
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@ -24,15 +32,13 @@ def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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# 3 V
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# 3 V
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prerequisites[diamond_3] = {diamond_1, diamond_2}
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prerequisites[diamond_3] = {diamond_1, diamond_2}
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prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
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prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
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elif layout == TechTreeLayout.option_medium_diamonds:
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elif layout == TechTreeLayout.option_medium_diamonds:
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slice_size = 9
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slice_size = 9
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tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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tech_names.sort()
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world.random.shuffle(tech_names)
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while len(tech_names) > slice_size:
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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tech_names = tech_names[slice_size:]
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slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
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slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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# 0 |
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# 0 |
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# 1 2 |
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# 1 2 |
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@ -52,44 +58,136 @@ def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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prerequisites[slice[8]] = {slice[6], slice[7]}
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prerequisites[slice[8]] = {slice[6], slice[7]}
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elif layout == TechTreeLayout.option_pyramid:
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elif layout == TechTreeLayout.option_large_diamonds:
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slice_size = 1
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slice_size = 16
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tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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tech_names.sort()
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world.random.shuffle(tech_names)
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tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
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previous_slice = []
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while len(tech_names) > slice_size:
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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slice = tech_names[:slice_size]
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world.random.shuffle(slice)
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tech_names = tech_names[slice_size:]
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tech_names = tech_names[slice_size:]
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for i, tech_name in enumerate(previous_slice):
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slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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prerequisites.setdefault(slice[i], set()).add(tech_name)
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prerequisites.setdefault(slice[i + 1], set()).add(tech_name)
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previous_slice = slice
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slice_size += 1
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elif layout == TechTreeLayout.option_funnel:
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# 0 |
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# 1 2 |
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# 3 4 5 |
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# 6 7 8 9 |
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# 10 11 12 |
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# 13 14 |
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# 15 |
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prerequisites[slice[1]] = {slice[0]}
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prerequisites[slice[2]] = {slice[0]}
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tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
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prerequisites[slice[3]] = {slice[1]}
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# find largest inverse pyramid
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prerequisites[slice[4]] = {slice[1], slice[2]}
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# https://www.wolframalpha.com/input/?i=x+=+1/2+(n++++1)+(2++++n)+solve+for+n
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prerequisites[slice[5]] = {slice[2]}
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import math
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slice_size = int(0.5*(math.sqrt(8*len(tech_names)+1)-3))
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prerequisites[slice[6]] = {slice[3]}
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tech_names.sort()
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prerequisites[slice[7]] = {slice[3], slice[4]}
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world.random.shuffle(tech_names)
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prerequisites[slice[8]] = {slice[4], slice[5]}
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tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
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prerequisites[slice[9]] = {slice[5]}
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previous_slice = []
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while slice_size:
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prerequisites[slice[10]] = {slice[6], slice[7]}
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prerequisites[slice[11]] = {slice[7], slice[8]}
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prerequisites[slice[12]] = {slice[8], slice[9]}
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prerequisites[slice[13]] = {slice[10], slice[11]}
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prerequisites[slice[14]] = {slice[11], slice[12]}
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prerequisites[slice[15]] = {slice[13], slice[14]}
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elif layout == TechTreeLayout.option_small_pyramids:
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slice_size = 6
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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slice = tech_names[:slice_size]
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world.random.shuffle(slice)
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tech_names = tech_names[slice_size:]
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tech_names = tech_names[slice_size:]
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slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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# 0 |
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# 1 2 |
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# 3 4 5 |
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prerequisites[slice[1]] = {slice[0]}
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prerequisites[slice[2]] = {slice[0]}
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prerequisites[slice[3]] = {slice[1]}
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prerequisites[slice[4]] = {slice[1], slice[2]}
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prerequisites[slice[5]] = {slice[2]}
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elif layout == TechTreeLayout.option_medium_pyramids:
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slice_size = 10
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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# 0 |
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# 1 2 |
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# 3 4 5 |
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# 6 7 8 9 |
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prerequisites[slice[1]] = {slice[0]}
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prerequisites[slice[2]] = {slice[0]}
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prerequisites[slice[3]] = {slice[1]}
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prerequisites[slice[4]] = {slice[1], slice[2]}
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prerequisites[slice[5]] = {slice[2]}
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prerequisites[slice[6]] = {slice[3]}
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prerequisites[slice[7]] = {slice[3], slice[4]}
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prerequisites[slice[8]] = {slice[4], slice[5]}
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prerequisites[slice[9]] = {slice[5]}
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elif layout == TechTreeLayout.option_large_pyramids:
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slice_size = 15
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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# 0 |
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# 1 2 |
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# 3 4 5 |
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# 6 7 8 9 |
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# 10 11 12 13 14 |
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prerequisites[slice[1]] = {slice[0]}
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prerequisites[slice[2]] = {slice[0]}
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prerequisites[slice[3]] = {slice[1]}
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prerequisites[slice[4]] = {slice[1], slice[2]}
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prerequisites[slice[5]] = {slice[2]}
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prerequisites[slice[6]] = {slice[3]}
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prerequisites[slice[7]] = {slice[3], slice[4]}
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prerequisites[slice[8]] = {slice[4], slice[5]}
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prerequisites[slice[9]] = {slice[5]}
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prerequisites[slice[10]] = {slice[6]}
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prerequisites[slice[11]] = {slice[6], slice[7]}
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prerequisites[slice[12]] = {slice[7], slice[8]}
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prerequisites[slice[13]] = {slice[8], slice[9]}
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prerequisites[slice[14]] = {slice[9]}
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elif layout in funnel_layers:
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slice_size = funnel_slice_sizes[layout]
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world.random.shuffle(tech_names)
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tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
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while len(tech_names) > slice_size:
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tech_names = tech_names[slice_size:]
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current_tech_names = tech_names[:slice_size]
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layer_size = funnel_layers[layout]
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previous_slice = []
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for layer in range(funnel_layers[layout]):
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slice = current_tech_names[:layer_size]
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current_tech_names = current_tech_names[layer_size:]
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if previous_slice:
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if previous_slice:
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for i, tech_name in enumerate(slice):
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for i, tech_name in enumerate(slice):
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prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
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prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
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previous_slice = slice
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previous_slice = slice
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slice_size -= 1
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layer_size -= 1
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world.tech_tree_layout_prerequisites[player] = prerequisites
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world.tech_tree_layout_prerequisites[player] = prerequisites
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return prerequisites
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return prerequisites
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