Factorio: Revamp Tech Tree Layouts

This commit is contained in:
Fabian Dill 2021-06-06 20:26:40 +02:00
parent 15bd79186a
commit 7907838c24
3 changed files with 154 additions and 44 deletions

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@ -311,8 +311,16 @@ class TechTreeLayout(Choice):
option_single = 0 option_single = 0
option_small_diamonds = 1 option_small_diamonds = 1
option_medium_diamonds = 2 option_medium_diamonds = 2
option_pyramid = 3 option_large_diamonds = 3
option_funnel = 4 option_small_pyramids = 4
option_medium_pyramids = 5
option_large_pyramids = 6
option_small_funnels = 7
option_medium_funnels = 8
option_large_funnels = 9
option_funnels = 4
alias_pyramid = 6
alias_funnel = 9
default = 0 default = 0

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@ -25,7 +25,6 @@ name: YourName{number} # Your name in-game. Spaces will be replaced with undersc
#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1. #{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
game: game:
A Link to the Past: 1 A Link to the Past: 1
Hollow Knight: 1
Factorio: 1 Factorio: 1
Minecraft: 1 Minecraft: 1
# Shared Options supported by all games: # Shared Options supported by all games:
@ -49,8 +48,13 @@ tech_tree_layout:
single: 1 single: 1
small_diamonds: 1 small_diamonds: 1
medium_diamonds: 1 medium_diamonds: 1
pyramid: 1 large_diamonds: 1
funnel: 1 small_pyramids: 1
medium_pyramids: 1
large_pyramids: 1
small_funnels: 1
medium_funnels: 1
large_funnels: 1
max_science_pack: max_science_pack:
automation_science_pack: 0 automation_science_pack: 0
logistic_science_pack: 0 logistic_science_pack: 0

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@ -2,21 +2,29 @@ from typing import Dict, List, Set
from BaseClasses import MultiWorld from BaseClasses import MultiWorld
from Options import TechTreeLayout from Options import TechTreeLayout
from worlds.factorio.Technologies import technology_table
funnel_layers = {TechTreeLayout.option_small_funnels: 3,
TechTreeLayout.option_medium_funnels: 4,
TechTreeLayout.option_large_funnels: 5}
funnel_slice_sizes = {TechTreeLayout.option_small_funnels: 6,
TechTreeLayout.option_medium_funnels: 10,
TechTreeLayout.option_large_funnels: 15}
def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]: def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
prerequisites: Dict[str, Set[str]] = {} prerequisites: Dict[str, Set[str]] = {}
layout = world.tech_tree_layout[player].value layout = world.tech_tree_layout[player].value
custom_technologies = world.custom_data[player]["custom_technologies"] custom_technologies = world.custom_data[player]["custom_technologies"]
if layout == TechTreeLayout.option_small_diamonds:
slice_size = 4
tech_names: List[str] = list(set(custom_technologies) - world._static_nodes) tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
tech_names.sort() tech_names.sort()
world.random.shuffle(tech_names) world.random.shuffle(tech_names)
if layout == TechTreeLayout.option_small_diamonds:
slice_size = 4
while len(tech_names) > slice_size: while len(tech_names) > slice_size:
slice = tech_names[:slice_size] slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:] tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients)) slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
diamond_0, diamond_1, diamond_2, diamond_3 = slice diamond_0, diamond_1, diamond_2, diamond_3 = slice
# 0 | # 0 |
@ -24,15 +32,13 @@ def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
# 3 V # 3 V
prerequisites[diamond_3] = {diamond_1, diamond_2} prerequisites[diamond_3] = {diamond_1, diamond_2}
prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0} prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
elif layout == TechTreeLayout.option_medium_diamonds: elif layout == TechTreeLayout.option_medium_diamonds:
slice_size = 9 slice_size = 9
tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
while len(tech_names) > slice_size: while len(tech_names) > slice_size:
slice = tech_names[:slice_size] slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:] tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients)) slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
# 0 | # 0 |
# 1 2 | # 1 2 |
@ -52,44 +58,136 @@ def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
prerequisites[slice[8]] = {slice[6], slice[7]} prerequisites[slice[8]] = {slice[6], slice[7]}
elif layout == TechTreeLayout.option_pyramid: elif layout == TechTreeLayout.option_large_diamonds:
slice_size = 1 slice_size = 16
tech_names: List[str] = list(set(custom_technologies) - world._static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients))
previous_slice = []
while len(tech_names) > slice_size: while len(tech_names) > slice_size:
slice = tech_names[:slice_size] slice = tech_names[:slice_size]
world.random.shuffle(slice)
tech_names = tech_names[slice_size:] tech_names = tech_names[slice_size:]
for i, tech_name in enumerate(previous_slice): slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
prerequisites.setdefault(slice[i], set()).add(tech_name)
prerequisites.setdefault(slice[i + 1], set()).add(tech_name)
previous_slice = slice
slice_size += 1
elif layout == TechTreeLayout.option_funnel: # 0 |
# 1 2 |
# 3 4 5 |
# 6 7 8 9 |
# 10 11 12 |
# 13 14 |
# 15 |
prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
tech_names: List[str] = list(set(custom_technologies) - world._static_nodes) prerequisites[slice[3]] = {slice[1]}
# find largest inverse pyramid prerequisites[slice[4]] = {slice[1], slice[2]}
# https://www.wolframalpha.com/input/?i=x+=+1/2+(n++++1)+(2++++n)+solve+for+n prerequisites[slice[5]] = {slice[2]}
import math
slice_size = int(0.5*(math.sqrt(8*len(tech_names)+1)-3)) prerequisites[slice[6]] = {slice[3]}
tech_names.sort() prerequisites[slice[7]] = {slice[3], slice[4]}
world.random.shuffle(tech_names) prerequisites[slice[8]] = {slice[4], slice[5]}
tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].ingredients)) prerequisites[slice[9]] = {slice[5]}
previous_slice = []
while slice_size: prerequisites[slice[10]] = {slice[6], slice[7]}
prerequisites[slice[11]] = {slice[7], slice[8]}
prerequisites[slice[12]] = {slice[8], slice[9]}
prerequisites[slice[13]] = {slice[10], slice[11]}
prerequisites[slice[14]] = {slice[11], slice[12]}
prerequisites[slice[15]] = {slice[13], slice[14]}
elif layout == TechTreeLayout.option_small_pyramids:
slice_size = 6
while len(tech_names) > slice_size:
slice = tech_names[:slice_size] slice = tech_names[:slice_size]
world.random.shuffle(slice)
tech_names = tech_names[slice_size:] tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
# 0 |
# 1 2 |
# 3 4 5 |
prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
elif layout == TechTreeLayout.option_medium_pyramids:
slice_size = 10
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
# 0 |
# 1 2 |
# 3 4 5 |
# 6 7 8 9 |
prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
prerequisites[slice[6]] = {slice[3]}
prerequisites[slice[7]] = {slice[3], slice[4]}
prerequisites[slice[8]] = {slice[4], slice[5]}
prerequisites[slice[9]] = {slice[5]}
elif layout == TechTreeLayout.option_large_pyramids:
slice_size = 15
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
# 0 |
# 1 2 |
# 3 4 5 |
# 6 7 8 9 |
# 10 11 12 13 14 |
prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
prerequisites[slice[6]] = {slice[3]}
prerequisites[slice[7]] = {slice[3], slice[4]}
prerequisites[slice[8]] = {slice[4], slice[5]}
prerequisites[slice[9]] = {slice[5]}
prerequisites[slice[10]] = {slice[6]}
prerequisites[slice[11]] = {slice[6], slice[7]}
prerequisites[slice[12]] = {slice[7], slice[8]}
prerequisites[slice[13]] = {slice[8], slice[9]}
prerequisites[slice[14]] = {slice[9]}
elif layout in funnel_layers:
slice_size = funnel_slice_sizes[layout]
world.random.shuffle(tech_names)
tech_names.sort(key=lambda tech_name: len(custom_technologies[tech_name].get_prior_technologies()))
while len(tech_names) > slice_size:
tech_names = tech_names[slice_size:]
current_tech_names = tech_names[:slice_size]
layer_size = funnel_layers[layout]
previous_slice = []
for layer in range(funnel_layers[layout]):
slice = current_tech_names[:layer_size]
current_tech_names = current_tech_names[layer_size:]
if previous_slice: if previous_slice:
for i, tech_name in enumerate(slice): for i, tech_name in enumerate(slice):
prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2]) prerequisites.setdefault(tech_name, set()).update(previous_slice[i:i+2])
previous_slice = slice previous_slice = slice
slice_size -= 1 layer_size -= 1
world.tech_tree_layout_prerequisites[player] = prerequisites world.tech_tree_layout_prerequisites[player] = prerequisites
return prerequisites return prerequisites