split building owg connections and setting the rules for those connections
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# ToDo: With shuffle_ganon option, prevent gtower from linking to an exit only location through a 2 entrance cave.
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from collections import defaultdict
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from worlds.alttp.OverworldGlitchRules import overworld_glitch_connections
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from worlds.alttp.UnderworldGlitchRules import underworld_glitch_connections
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def link_entrances(world, player):
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@ -1066,9 +1067,11 @@ def link_entrances(world, player):
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raise NotImplementedError(
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f'{world.shuffle[player]} Shuffling not supported yet. Player {world.get_player_name(player)}')
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# mandatory hybrid major glitches connections
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if world.logic[player] in ['hybridglitches', 'nologic']:
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underworld_glitch_connections(world, player)
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if world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
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overworld_glitch_connections(world, player)
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# mandatory hybrid major glitches connections
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if world.logic[player] in ['hybridglitches', 'nologic']:
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underworld_glitch_connections(world, player)
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# check for swamp palace fix
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if world.get_entrance('Dam', player).connected_region.name != 'Dam' or world.get_entrance('Swamp Palace', player).connected_region.name != 'Swamp Palace (Entrance)':
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@ -235,24 +235,41 @@ def no_logic_rules(world, player):
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create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
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def overworld_glitch_connections(world, player):
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# Boots-accessible locations.
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create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
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create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
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# Glitched speed drops.
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create_owg_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
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# Mirror clip spots.
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if world.mode[player] != 'inverted':
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create_owg_connections(player, world, get_mirror_clip_spots_dw())
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create_owg_connections(player, world, get_mirror_offset_spots_dw())
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else:
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create_owg_connections(player, world, get_mirror_offset_spots_lw(player))
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def overworld_glitches_rules(world, player):
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# Boots-accessible locations.
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create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: state.can_boots_clip_lw(player))
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create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player), lambda state: state.can_boots_clip_dw(player))
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set_owg_connection_rules(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'), lambda state: state.can_boots_clip_lw(player))
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set_owg_connection_rules(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player), lambda state: state.can_boots_clip_dw(player))
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# Glitched speed drops.
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create_owg_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: state.can_get_glitched_speed_dw(player))
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set_owg_connection_rules(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'), lambda state: state.can_get_glitched_speed_dw(player))
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# Dark Death Mountain Ledge Clip Spot also accessible with mirror.
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if world.mode[player] != 'inverted':
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add_alternate_rule(world.get_entrance('Dark Death Mountain Ledge Clip Spot', player), lambda state: state.has('Magic Mirror', player))
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# Mirror clip spots.
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if world.mode[player] != 'inverted':
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create_owg_connections(player, world, get_mirror_clip_spots_dw(), lambda state: state.has('Magic Mirror', player))
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create_owg_connections(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_lw(player))
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set_owg_connection_rules(player, world, get_mirror_clip_spots_dw(), lambda state: state.has('Magic Mirror', player))
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set_owg_connection_rules(player, world, get_mirror_offset_spots_dw(), lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_lw(player))
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else:
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create_owg_connections(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_dw(player))
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set_owg_connection_rules(player, world, get_mirror_offset_spots_lw(player), lambda state: state.has('Magic Mirror', player) and state.can_boots_clip_dw(player))
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# Regions that require the boots and some other stuff.
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if world.mode[player] != 'inverted':
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@ -282,12 +299,16 @@ def create_no_logic_connections(player, world, connections):
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parent.exits.append(connection)
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connection.connect(target)
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def create_owg_connections(player, world, connections, default_rule):
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def create_owg_connections(player, world, connections):
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for entrance, parent_region, target_region, *rule_override in connections:
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parent = world.get_region(parent_region, player)
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target = world.get_region(target_region, player)
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connection = Entrance(player, entrance, parent)
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parent.exits.append(connection)
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connection.connect(target)
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def set_owg_connection_rules(player, world, connections, default_rule):
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for entrance, _, _, *rule_override in connections:
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connection = world.get_entrance(entrance, player)
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rule = rule_override[0] if len(rule_override) > 0 else default_rule
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connection.access_rule = rule
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@ -56,11 +56,11 @@ def set_rules(world):
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# entrances. The overworld_glitches_rules set is primarily additive.
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no_glitches_rules(world, player)
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fake_flipper_rules(world, player)
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overworld_glitches_rules(world, player)
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# overworld_glitches_rules(world, player)
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elif world.logic[player] in ['hybridglitches', 'nologic']:
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no_glitches_rules(world, player)
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fake_flipper_rules(world, player)
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overworld_glitches_rules(world, player)
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# overworld_glitches_rules(world, player)
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underworld_glitches_rules(world, player)
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elif world.logic[player] == 'minorglitches':
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no_glitches_rules(world, player)
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