Should probably not spoil which players have progression balancing in a logging.info level, for mystery rolling
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Fill.py
2
Fill.py
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@ -375,7 +375,7 @@ def balance_multiworld_progression(world):
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if not balanceable_players:
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if not balanceable_players:
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logging.info('Skipping multiworld progression balancing.')
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logging.info('Skipping multiworld progression balancing.')
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else:
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else:
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logging.info(f'Balancing multiworld progression for Players {balanceable_players}.')
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logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
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state = CollectionState(world)
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state = CollectionState(world)
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checked_locations = []
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checked_locations = []
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unchecked_locations = world.get_locations().copy()
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unchecked_locations = world.get_locations().copy()
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