Merge branch 'potion-shop' of github.com:pepperpow/MultiWorld-Utilities into multishop-all
This commit is contained in:
commit
7b5bd016b9
|
@ -132,6 +132,7 @@ class World(object):
|
|||
set_player_attr('triforce_pieces_required', 20)
|
||||
set_player_attr('shop_shuffle', 'off')
|
||||
set_player_attr('shop_shuffle_slots', 0)
|
||||
set_player_attr('potion_shop_shuffle', 'none')
|
||||
set_player_attr('shuffle_prizes', "g")
|
||||
set_player_attr('sprite_pool', [])
|
||||
set_player_attr('dark_room_logic', "lamp")
|
||||
|
@ -1341,6 +1342,7 @@ class Spoiler(object):
|
|||
'triforce_pieces_required': self.world.triforce_pieces_required,
|
||||
'shop_shuffle': self.world.shop_shuffle,
|
||||
'shop_shuffle_slots': self.world.shop_shuffle_slots,
|
||||
'potion_shop_shuffle': self.world.potion_shop_shuffle,
|
||||
'shuffle_prizes': self.world.shuffle_prizes,
|
||||
'sprite_pool': self.world.sprite_pool,
|
||||
'restrict_dungeon_item_on_boss': self.world.restrict_dungeon_item_on_boss
|
||||
|
|
|
@ -335,6 +335,10 @@ def parse_arguments(argv, no_defaults=False):
|
|||
help='''
|
||||
Maximum amount of shop slots able to be filled by items from the item pool.
|
||||
''')
|
||||
parser.add_argument('--potion_shop_shuffle', default=defval('none'), choices=['none', 'a'], help='''\
|
||||
Determine if potion shop shuffle items should be affected by the rules of shop shuffle.
|
||||
Value `none` will only allow prices to be shuffled, `a` will allow any items to be shuffled.
|
||||
''')
|
||||
parser.add_argument('--shuffle_prizes', default=defval('g'), choices=['', 'g', 'b', 'gb'])
|
||||
parser.add_argument('--sprite_pool', help='''\
|
||||
Specifies a colon separated list of sprites used for random/randomonevent. If not specified, the full sprite pool is used.''')
|
||||
|
@ -387,7 +391,7 @@ def parse_arguments(argv, no_defaults=False):
|
|||
'shufflebosses', 'enemy_shuffle', 'enemy_health', 'enemy_damage', 'shufflepots',
|
||||
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
|
||||
'heartbeep', "skip_progression_balancing", "triforce_pieces_available",
|
||||
"triforce_pieces_required", "shop_shuffle", "shop_shuffle_slots",
|
||||
"triforce_pieces_required", "shop_shuffle", "shop_shuffle_slots", "potion_shop_shuffle",
|
||||
'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots', 'killable_thieves',
|
||||
'tile_shuffle', 'bush_shuffle', 'shuffle_prizes', 'sprite_pool', 'dark_room_logic', 'restrict_dungeon_item_on_boss',
|
||||
'hud_palettes', 'sword_palettes', 'shield_palettes', 'link_palettes']:
|
||||
|
|
10
ItemPool.py
10
ItemPool.py
|
@ -368,13 +368,17 @@ def shuffle_shops(world, items, player: int):
|
|||
shops = []
|
||||
upgrade_shops = []
|
||||
total_inventory = []
|
||||
potion_option = world.potion_shop_shuffle[player]
|
||||
for shop in world.shops:
|
||||
if shop.region.player == player:
|
||||
if shop.type == ShopType.UpgradeShop:
|
||||
upgrade_shops.append(shop)
|
||||
elif shop.type == ShopType.Shop and shop.region.name != 'Potion Shop':
|
||||
shops.append(shop)
|
||||
total_inventory.extend(shop.inventory)
|
||||
elif shop.type == ShopType.Shop:
|
||||
if shop.region.name == 'Potion Shop' and potion_option in [None, '', 'none']:
|
||||
upgrade_shops.append(shop) # just put it with the upgrade shops/caves so we don't shuffle the items, just prices
|
||||
else:
|
||||
shops.append(shop)
|
||||
total_inventory.extend(shop.inventory)
|
||||
|
||||
if 'p' in option:
|
||||
def price_adjust(price: int) -> int:
|
||||
|
|
1
Main.py
1
Main.py
|
@ -84,6 +84,7 @@ def main(args, seed=None):
|
|||
world.triforce_pieces_required = args.triforce_pieces_required.copy()
|
||||
world.shop_shuffle = args.shop_shuffle.copy()
|
||||
world.shop_shuffle_slots = args.shop_shuffle_slots.copy()
|
||||
world.potion_shop_shuffle = args.potion_shop_shuffle.copy()
|
||||
world.progression_balancing = {player: not balance for player, balance in args.skip_progression_balancing.items()}
|
||||
world.shuffle_prizes = args.shuffle_prizes.copy()
|
||||
world.sprite_pool = args.sprite_pool.copy()
|
||||
|
|
|
@ -368,6 +368,10 @@ def roll_settings(weights):
|
|||
if not ret.shop_shuffle:
|
||||
ret.shop_shuffle = ''
|
||||
|
||||
ret.potion_shop_shuffle = get_choice('potion_shop_shuffle', weights, '')
|
||||
if not ret.potion_shop_shuffle:
|
||||
ret.potion_shop_shuffle = ''
|
||||
|
||||
ret.mode = get_choice('world_state', weights, None) # legacy support
|
||||
if ret.mode == 'retro':
|
||||
ret.mode = 'open'
|
||||
|
|
9
Rom.py
9
Rom.py
|
@ -123,6 +123,9 @@ class LocalRom(object):
|
|||
Patch.create_patch_file(local_path('basepatch.sfc'))
|
||||
return
|
||||
|
||||
if not os.path.isfile(local_path('data', 'basepatch.bmbp')):
|
||||
raise RuntimeError('Base patch unverified. Unable to continue.')
|
||||
|
||||
if os.path.isfile(local_path('data', 'basepatch.bmbp')):
|
||||
_, target, buffer = Patch.create_rom_bytes(local_path('data', 'basepatch.bmbp'))
|
||||
if self.verify(buffer):
|
||||
|
@ -130,6 +133,7 @@ class LocalRom(object):
|
|||
with open(local_path('basepatch.sfc'), 'wb') as stream:
|
||||
stream.write(buffer)
|
||||
return
|
||||
raise RuntimeError('Base patch unverified. Unable to continue.')
|
||||
|
||||
raise RuntimeError('Could not find Base Patch. Unable to continue.')
|
||||
|
||||
|
@ -1509,12 +1513,11 @@ def write_custom_shops(rom, world, player):
|
|||
else:
|
||||
sram_offset += shop.item_count
|
||||
shop_data.extend(bytes)
|
||||
# [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high]
|
||||
# [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high][player]
|
||||
for item in shop.inventory:
|
||||
if item is None:
|
||||
break
|
||||
item_data = [shop_id, ItemFactory(item['item'], player).code] + int16_as_bytes(item['price']) + [
|
||||
item['max'],
|
||||
item_data = [shop_id, ItemFactory(item['item'], player).code] + int16_as_bytes(item['price']) + [ item['max'],\
|
||||
ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF] + int16_as_bytes(
|
||||
item['replacement_price']) + [item['player']]
|
||||
items_data.extend(item_data)
|
||||
|
|
|
@ -1095,7 +1095,7 @@
|
|||
"i": {
|
||||
"keyString": "shop_shuffle.i",
|
||||
"friendlyName": "Inventory Shuffle",
|
||||
"description": "Randomizes the inventories of shops.",
|
||||
"description": "Shuffles the inventories of shops between each other.",
|
||||
"defaultValue": 0
|
||||
},
|
||||
"p": {
|
||||
|
@ -1162,6 +1162,26 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"potion_shop_shuffle": {
|
||||
"keyString": "potion_shop_shuffle",
|
||||
"friendlyName": "Potion Shop Shuffle Rules",
|
||||
"description": "Influence on potion shop by shop shuffle options",
|
||||
"inputType": "range",
|
||||
"subOptions": {
|
||||
"none": {
|
||||
"keyString": "potion_shop_shuffle.none",
|
||||
"friendlyName": "Vanilla Shops",
|
||||
"description": "Shop contents are left unchanged, only prices.",
|
||||
"defaultValue": 50
|
||||
},
|
||||
"a": {
|
||||
"keyString": "potion_shop_shuffle.a",
|
||||
"friendlyName": "Any Items can be shuffled in and out of the shop",
|
||||
"description": "",
|
||||
"defaultValue": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"shuffle_prizes": {
|
||||
"keyString": "shuffle_prizes",
|
||||
"friendlyName": "Prize Shuffle",
|
||||
|
|
|
@ -217,6 +217,9 @@ shop_shuffle_slots: # Maximum amount of allowed shop slots to place item pool it
|
|||
5: 0
|
||||
15: 0
|
||||
999: 0
|
||||
potion_shop_shuffle: # influence of potion shop by shop shuffle
|
||||
none: 50 # only shuffle price
|
||||
a: 0 # generate/shuffle in any items
|
||||
shop_shuffle:
|
||||
none: 50
|
||||
i: 0 # Shuffle default inventories of the shops around
|
||||
|
|
Loading…
Reference in New Issue