Factorio: fix cumulative advancement flagging
This commit is contained in:
parent
c638a2cfb6
commit
7c3ba3bc42
|
@ -3,7 +3,8 @@ import os
|
|||
|
||||
__all__ = {"lookup_any_item_id_to_name",
|
||||
"lookup_any_location_id_to_name",
|
||||
"network_data_package"}
|
||||
"network_data_package",
|
||||
"AutoWorldRegister"}
|
||||
|
||||
# import all submodules to trigger AutoWorldRegister
|
||||
for file in os.scandir(os.path.dirname(__file__)):
|
||||
|
|
|
@ -32,13 +32,17 @@ class Factorio(World):
|
|||
game: str = "Factorio"
|
||||
static_nodes = {"automation", "logistics", "rocket-silo"}
|
||||
custom_recipes = {}
|
||||
additional_advancement_technologies = set()
|
||||
additional_advancement_technologies: set
|
||||
|
||||
item_name_to_id = all_items
|
||||
location_name_to_id = base_tech_table
|
||||
|
||||
data_version = 5
|
||||
|
||||
def __init__(self, world, player: int):
|
||||
super(Factorio, self).__init__(world, player)
|
||||
self.additional_advancement_technologies = set()
|
||||
|
||||
def generate_basic(self):
|
||||
player = self.player
|
||||
want_progressives = collections.defaultdict(lambda: self.world.progressive[player].
|
||||
|
@ -189,7 +193,7 @@ class Factorio(World):
|
|||
fallback_pool = []
|
||||
|
||||
# fill all but one slot with random ingredients, last with a good match
|
||||
while remaining_num_ingredients > 0 and len(pool) > 0:
|
||||
while remaining_num_ingredients > 0 and pool:
|
||||
if remaining_num_ingredients == 1:
|
||||
max_raw = 1.1 * remaining_raw
|
||||
min_raw = 0.9 * remaining_raw
|
||||
|
@ -226,7 +230,7 @@ class Factorio(World):
|
|||
|
||||
# fill failed slots with whatever we got
|
||||
pool = fallback_pool
|
||||
while remaining_num_ingredients > 0 and len(pool) > 0:
|
||||
while remaining_num_ingredients > 0 and pool:
|
||||
ingredient = pool.pop()
|
||||
if ingredient not in recipes:
|
||||
logging.warning(f"missing recipe for {ingredient}")
|
||||
|
|
Loading…
Reference in New Issue