simple inverted: update old_man_entrances after links house shuffle
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@ -1191,6 +1191,8 @@ def link_inverted_entrances(world, player):
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bomb_shop_doors.remove(links_house)
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bomb_shop_doors.remove(links_house)
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if links_house in blacksmith_doors:
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if links_house in blacksmith_doors:
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blacksmith_doors.remove(links_house)
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blacksmith_doors.remove(links_house)
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if links_house in old_man_entrances:
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old_man_entrances.remove(links_house)
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# place dark sanc
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# place dark sanc
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in bomb_shop_doors]
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sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in bomb_shop_doors]
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