only force pinball key in non glitched logic and non retro
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@ -47,10 +47,8 @@ def fill_dungeons(world):
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all_state_base = world.get_all_state()
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for player in range(1, world.players + 1):
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if not world.retro[player] and world.logic == "noglitches":
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pinball_room = world.get_location('Skull Woods - Pinball Room', player)
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if world.retro[player]:
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world.push_item(pinball_room, ItemFactory('Small Key (Universal)', player), False)
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else:
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world.push_item(pinball_room, ItemFactory('Small Key (Skull Woods)', player), False)
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pinball_room.event = True
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pinball_room.locked = True
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