Added missing potion shop compatability
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@ -416,7 +416,7 @@ shop_table = {
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'Light World Death Mountain Shop': (0x00FF, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
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'Light World Death Mountain Shop': (0x00FF, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
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'Kakariko Shop': (0x011F, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
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'Kakariko Shop': (0x011F, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
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'Cave Shop (Lake Hylia)': (0x0112, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
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'Cave Shop (Lake Hylia)': (0x0112, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults),
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'Potion Shop': (0x0109, ShopType.Shop, 0xFF, False, True, [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)]),
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'Potion Shop': (0x0109, ShopType.Shop, 0xA0, True, False, [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)]),
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'Capacity Upgrade': (0x0115, ShopType.UpgradeShop, 0x04, True, True, [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)])
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'Capacity Upgrade': (0x0115, ShopType.UpgradeShop, 0x04, True, True, [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)])
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}
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}
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@ -212,7 +212,7 @@ beemizer: # Remove items from the global item pool and replace them with single
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3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
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3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
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4: 0 # 100% of the non-essential item pool is replaced with bee traps
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4: 0 # 100% of the non-essential item pool is replaced with bee traps
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### Item Shuffle (shop)
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### Item Shuffle (shop)
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shop_shuffle_slots:
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shop_shuffle_slots: # Maximum amount of allowed shop slots to place item pool items
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0: 50
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0: 50
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5: 0
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5: 0
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15: 0
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15: 0
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