From 7e5edf87c2984961bc6418633c87becd0e599681 Mon Sep 17 00:00:00 2001 From: AmazingAmpharos Date: Sun, 12 Nov 2017 04:39:16 -0600 Subject: [PATCH] Keysanity clarification Clarifies how pendant and crystal dungeons are discerned in the keysanity mode. --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 949d0f64..9611d8c4 100644 --- a/README.md +++ b/README.md @@ -312,7 +312,8 @@ As an alternative to quickswap, opens menu instantly. (default: False) This setting allows dungeon specific items (Small Key, Big Key, Map, Compass) to be distributed anywhere in the world and not just in their native dungeon. Small Keys dropped by enemies or found in pots are not affected. The chest in southeast Skull Woods that is traditionally a guaranteed Small Key still is. These items will be distributed according to the v26/balanced algorithm, but -the rest of the itempool will respect the algorithm setting. +the rest of the itempool will respect the algorithm setting. Music for dungeons is randomized so it cannot be used as a tell +for which dungeons contain pendants and crystals; finding a Map for a dungeon will allow the overworld map to display its prize. ``` --nodungeonitems